#pragma once #include "BlockEntityWithItems.h" class cClientHandle; // tolua_begin class cChestEntity : public cBlockEntityWithItems { typedef cBlockEntityWithItems super; public: enum { ContentsHeight = 3, ContentsWidth = 9, } ; // tolua_end BLOCKENTITY_PROTODEF(cChestEntity) /** Constructor used for normal operation */ cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, BLOCKTYPE a_Type); virtual ~cChestEntity() override; // cBlockEntity overrides: virtual void SendTo(cClientHandle & a_Client) override; virtual bool UsedBy(cPlayer * a_Player) override; /** Search horizontally adjacent blocks for neighbouring chests of the same type and links them together. */ void ScanNeighbours(); /** Opens a new chest window where this is the primary chest and any neighbour is the secondary. */ void OpenNewWindow(); /** Forces any players to close the owned window. */ void DestroyWindow(); /** Returns true if the chest should not be accessible by players. */ bool IsBlocked(); /** Gets the number of players who currently have this chest open */ int GetNumberOfPlayers(void) const { return m_NumActivePlayers; } /** Sets the number of players who currently have this chest open */ void SetNumberOfPlayers(int a_NumActivePlayers) { m_NumActivePlayers = a_NumActivePlayers; } private: /** Number of players who currently have this chest open */ int m_NumActivePlayers; /** Neighbouring chest that links to form a double chest */ cChestEntity * m_Neighbour; /** cItemGrid::cListener overrides: */ virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) override { UNUSED(a_SlotNum); ASSERT(a_Grid == &m_Contents); if (m_World != nullptr) { cWindow * Window = GetWindow(); if ( (Window == nullptr) && (m_Neighbour != nullptr) ) { // Neighbour might own the window Window = m_Neighbour->GetWindow(); } if (Window != nullptr) { Window->BroadcastWholeWindow(); } m_World->MarkChunkDirty(GetChunkX(), GetChunkZ()); } } } ; // tolua_export