#pragma once #include "BlockEntityWithItems.h" namespace Json { class Value; }; class cClientHandle; class cServer; class cNBTData; // tolua_begin class cChestEntity : public cBlockEntityWithItems { typedef cBlockEntityWithItems super; public: enum { ContentsHeight = 3, ContentsWidth = 9, } ; // tolua_end /** Constructor used for normal operation */ cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, BLOCKTYPE a_Type); virtual ~cChestEntity(); static const char * GetClassStatic(void) { return "cChestEntity"; } bool LoadFromJson(const Json::Value & a_Value); // cBlockEntity overrides: virtual void SaveToJson(Json::Value & a_Value) override; virtual void SendTo(cClientHandle & a_Client) override; virtual void UsedBy(cPlayer * a_Player) override; /** Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate. */ void OpenNewWindow(void); /** Gets the number of players who currently have this chest open */ int GetNumberOfPlayers(void) const { return m_NumActivePlayers; } /** Sets the number of players who currently have this chest open */ void SetNumberOfPlayers(int a_NumActivePlayers) { m_NumActivePlayers = a_NumActivePlayers; } private: /** Number of players who currently have this chest open */ int m_NumActivePlayers; } ; // tolua_export