#pragma once #include "DropSpenserEntity.h" // tolua_begin class cDispenserEntity : public cDropSpenserEntity { typedef cDropSpenserEntity super; public: // tolua_end /// Constructor used for normal operation cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); static const char * GetClassStatic(void) { return "cDispenserEntity"; } private: // cDropSpenser overrides: virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override; /// If such a bucket can fit, adds it to m_Contents and returns true bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType); /// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum); } ; // tolua_export