// SignEntity.cpp // Implements the cSignEntity class representing a single sign in the world #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "json/json.h" #include "SignEntity.h" #include "../Entities/Player.h" cSignEntity::cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World) : super(a_BlockType, a_X, a_Y, a_Z, a_World) { ASSERT((a_Y >= 0) && (a_Y < cChunkDef::Height)); } // It don't do anything when 'used' void cSignEntity::UsedBy(cPlayer * a_Player) { UNUSED(a_Player); } void cSignEntity::SetLines(const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) { m_Line[0] = a_Line1; m_Line[1] = a_Line2; m_Line[2] = a_Line3; m_Line[3] = a_Line4; } void cSignEntity::SetLine(int a_Index, const AString & a_Line) { if ((a_Index < 0) || (a_Index >= (int)ARRAYCOUNT(m_Line))) { LOGWARNING("%s: setting a non-existent line %d (value \"%s\"", __FUNCTION__, a_Index, a_Line.c_str()); return; } m_Line[a_Index] = a_Line; } AString cSignEntity::GetLine(int a_Index) const { if ((a_Index < 0) || (a_Index >= (int)ARRAYCOUNT(m_Line))) { LOGWARNING("%s: requesting a non-existent line %d", __FUNCTION__, a_Index); return ""; } return m_Line[a_Index]; } void cSignEntity::SendTo(cClientHandle & a_Client) { a_Client.SendUpdateSign(m_PosX, m_PosY, m_PosZ, m_Line[0], m_Line[1], m_Line[2], m_Line[3]); } bool cSignEntity::LoadFromJson(const Json::Value & a_Value) { m_PosX = a_Value.get("x", 0).asInt(); m_PosY = a_Value.get("y", 0).asInt(); m_PosZ = a_Value.get("z", 0).asInt(); m_Line[0] = a_Value.get("Line1", "").asString(); m_Line[1] = a_Value.get("Line2", "").asString(); m_Line[2] = a_Value.get("Line3", "").asString(); m_Line[3] = a_Value.get("Line4", "").asString(); return true; } void cSignEntity::SaveToJson(Json::Value & a_Value) { a_Value["x"] = m_PosX; a_Value["y"] = m_PosY; a_Value["z"] = m_PosZ; a_Value["Line1"] = m_Line[0]; a_Value["Line2"] = m_Line[1]; a_Value["Line3"] = m_Line[2]; a_Value["Line4"] = m_Line[3]; }