#pragma once #include "BlockHandler.h" #include "../BlockInfo.h" #include "../Chunk.h" #include "Mixins.h" class cBlockButtonHandler : public cClearMetaOnDrop> { using Super = cClearMetaOnDrop>; public: cBlockButtonHandler(BLOCKTYPE a_BlockType): Super(a_BlockType) { } virtual bool OnUse( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const Vector3i a_BlockPos, eBlockFace a_BlockFace, const Vector3i a_CursorPos ) override { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockPos); // If button is already on, do nothing: if (Meta & 0x08) { return false; } // Set the ON bit to on Meta |= 0x08; a_ChunkInterface.SetBlockMeta(a_BlockPos, Meta, false); a_WorldInterface.WakeUpSimulators(a_BlockPos); a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("block.stone_button.click_on", a_BlockPos, 0.5f, 0.6f); // Queue a button reset (unpress) auto TickDelay = (m_BlockType == E_BLOCK_STONE_BUTTON) ? 20 : 30; a_Player.GetWorld()->ScheduleTask(TickDelay, [a_BlockPos, this](cWorld & a_World) { if (a_World.GetBlock(a_BlockPos) == m_BlockType) { // Block hasn't change in the meantime; set its meta a_World.SetBlockMeta(a_BlockPos, a_World.GetBlockMeta(a_BlockPos) & 0x07, false); a_World.WakeUpSimulators(a_BlockPos); a_World.BroadcastSoundEffect("block.stone_button.click_off", a_BlockPos, 0.5f, 0.5f); } } ); return true; } virtual bool IsUseable(void) override { return true; } virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer & a_Player, const Vector3i a_PlacedBlockPos, eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPos, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; a_BlockMeta = BlockFaceToMetaData(a_ClickedBlockFace); return true; } /** Converts the block face of the neighbor to which the button is attached, to the block meta for this button. */ inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace) { switch (a_BlockFace) { case BLOCK_FACE_YP: return 0x5; case BLOCK_FACE_ZM: return 0x4; case BLOCK_FACE_ZP: return 0x3; case BLOCK_FACE_XM: return 0x2; case BLOCK_FACE_XP: return 0x1; case BLOCK_FACE_YM: return 0x0; case BLOCK_FACE_NONE: { ASSERT(!"Unhandled block face!"); return 0x0; } } UNREACHABLE("Unsupported block face"); } /** Converts the block meta of this button into a block face of the neighbor to which the button is attached. */ inline static eBlockFace BlockMetaDataToBlockFace(NIBBLETYPE a_Meta) { switch (a_Meta & 0x7) { case 0x0: return BLOCK_FACE_YM; case 0x1: return BLOCK_FACE_XP; case 0x2: return BLOCK_FACE_XM; case 0x3: return BLOCK_FACE_ZP; case 0x4: return BLOCK_FACE_ZM; case 0x5: return BLOCK_FACE_YP; default: { ASSERT(!"Unhandled block meta!"); return BLOCK_FACE_NONE; } } } virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) override { auto Meta = a_Chunk.GetMeta(a_RelPos); auto SupportRelPos = AddFaceDirection(a_RelPos, BlockMetaDataToBlockFace(Meta), true); if (!cChunkDef::IsValidHeight(SupportRelPos.y)) { return false; } BLOCKTYPE SupportBlockType; a_Chunk.UnboundedRelGetBlockType(SupportRelPos, SupportBlockType); return cBlockInfo::FullyOccupiesVoxel(SupportBlockType); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 0; } /** Extracts the ON bit from metadata. */ static bool IsButtonOn(NIBBLETYPE a_BlockMeta) { return ((a_BlockMeta & 0x8) == 0x8); } } ;