#pragma once #include "BlockHandler.h" class cBlockCakeHandler: public cBlockHandler { using Super = cBlockHandler; public: cBlockCakeHandler(BLOCKTYPE a_BlockType): Super(a_BlockType) { } virtual bool OnUse( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const Vector3i a_BlockPos, eBlockFace a_BlockFace, const Vector3i a_CursorPos ) override { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockPos); if (!a_Player.Feed(2, 0.4)) { return false; } if (Meta >= 5) { a_ChunkInterface.DigBlock(a_WorldInterface, a_BlockPos); } else { a_ChunkInterface.SetBlockMeta(a_BlockPos, Meta + 1); } return true; } virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override { // Give nothing return {}; } virtual bool IsUseable(void) override { return true; } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 14; } } ;