#pragma once #include "BlockEntity.h" class cBlockCommandBlockHandler : public cBlockEntityHandler { public: cBlockCommandBlockHandler(BLOCKTYPE a_BlockType) : cBlockEntityHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem(E_BLOCK_AIR, 8, 0)); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 10; } } ;