#pragma once #include "BlockPlant.h" #include "../FastRandom.h" /** Common class that takes care of beetroots, carrots, potatoes and wheat */ template class cBlockCropsHandler final : public cBlockPlant { using Super = cBlockPlant; public: using Super::Super; private: /** Calculate the number of seeds to drop when the crop is broken. */ static char CalculateSeedCount(char a_Min, char a_BaseRolls, unsigned char a_FortuneLevel) { std::binomial_distribution<> Binomial(a_BaseRolls + a_FortuneLevel, 0.57); return static_cast(a_Min + Binomial(GetRandomProvider().Engine())); } virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, const cEntity * a_Digger, const cItem * a_Tool) const override { auto & rand = GetRandomProvider(); // If not fully grown, drop the "seed" of whatever is growing: if (a_BlockMeta < RipeMeta) { switch (m_BlockType) { case E_BLOCK_BEETROOTS: return cItem(E_ITEM_BEETROOT_SEEDS); case E_BLOCK_CROPS: return cItem(E_ITEM_SEEDS); case E_BLOCK_CARROTS: return cItem(E_ITEM_CARROT); case E_BLOCK_POTATOES: return cItem(E_ITEM_POTATO); } ASSERT(!"Unhandled block type"); return {}; } // Fully grown, drop the crop's produce: cItems res; switch (m_BlockType) { case E_BLOCK_BEETROOTS: { const auto SeedCount = CalculateSeedCount(0, 3, ToolFortuneLevel(a_Tool)); res.Add(E_ITEM_BEETROOT_SEEDS, SeedCount); res.Add(E_ITEM_BEETROOT); break; } case E_BLOCK_CROPS: { res.Add(E_ITEM_WHEAT); const auto SeedCount = CalculateSeedCount(1, 3, ToolFortuneLevel(a_Tool)); res.Add(E_ITEM_SEEDS, SeedCount); break; } case E_BLOCK_CARROTS: { const auto CarrotCount = CalculateSeedCount(1, 4, ToolFortuneLevel(a_Tool)); res.Add(E_ITEM_CARROT, CarrotCount); break; } case E_BLOCK_POTATOES: { const auto PotatoCount = CalculateSeedCount(2, 3, ToolFortuneLevel(a_Tool)); res.Add(E_ITEM_POTATO, PotatoCount); if (rand.RandBool(0.02)) { // With a 2% chance, drop a poisonous potato as well res.Add(E_ITEM_POISONOUS_POTATO); } break; } default: { ASSERT(!"Unhandled block type"); break; } } // switch (m_BlockType) return res; } virtual int Grow(cChunk & a_Chunk, Vector3i a_RelPos, int a_NumStages = 1) const override { auto oldMeta = a_Chunk.GetMeta(a_RelPos); if (oldMeta >= RipeMeta) { // Already ripe return 0; } auto newMeta = std::min(oldMeta + a_NumStages, RipeMeta); ASSERT(newMeta > oldMeta); a_Chunk.GetWorld()->SetBlock(a_Chunk.RelativeToAbsolute(a_RelPos), m_BlockType, static_cast(newMeta)); return newMeta - oldMeta; } virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override { return ((a_RelPos.y > 0) && (a_Chunk.GetBlock(a_RelPos.addedY(-1)) == E_BLOCK_FARMLAND)); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override { UNUSED(a_Meta); return 7; } } ;