#pragma once #include "BlockHandler.h" class cBlockDeadBushHandler : public cBlockHandler { public: cBlockDeadBushHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { if (a_RelY <= 0) { return false; } BLOCKTYPE BelowBlock = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ); switch (BelowBlock) { case E_BLOCK_CLAY: case E_BLOCK_HARDENED_CLAY: case E_BLOCK_STAINED_CLAY: case E_BLOCK_SAND: { return true; } default: return false; } } } ;