#include "Globals.h" #include "BlockDoor.h" #include "../Entities/Player.h" cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockType) : super(a_BlockType) { } void cBlockDoorHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if (OldMeta & 8) { // Was upper part of door if (IsDoor(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ))) { a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); } } else { // Was lower part if (IsDoor(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))) { a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_AIR, 0); } } } void cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { UNUSED(a_WorldInterface); UNUSED(a_BlockFace); UNUSED(a_CursorX); UNUSED(a_CursorY); UNUSED(a_CursorZ); if (a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_DOOR) { ChangeDoor(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); a_Player->GetWorld()->BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle()); } } void cBlockDoorHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) { UNUSED(a_ChunkInterface); a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player); NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if (Meta & 0x8) { // Current block is top of the door a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, a_Player); } else { // Current block is bottom of the door a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, a_Player); } } void cBlockDoorHandler::OnPlacedByPlayer( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { NIBBLETYPE a_TopBlockMeta = 8; if ( ((a_BlockMeta == 0) && (a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1) == m_BlockType)) || ((a_BlockMeta == 1) && (a_ChunkInterface.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == m_BlockType)) || ((a_BlockMeta == 2) && (a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) == m_BlockType)) || ((a_BlockMeta == 3) && (a_ChunkInterface.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == m_BlockType)) ) { a_TopBlockMeta = 9; } a_ChunkInterface.SetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, m_BlockType, a_TopBlockMeta); } NIBBLETYPE cBlockDoorHandler::MetaRotateCCW(NIBBLETYPE a_Meta) { if (a_Meta & 0x08) { return a_Meta; } else { return super::MetaRotateCCW(a_Meta); } } NIBBLETYPE cBlockDoorHandler::MetaRotateCW(NIBBLETYPE a_Meta) { if (a_Meta & 0x08) { return a_Meta; } else { return super::MetaRotateCW(a_Meta); } } NIBBLETYPE cBlockDoorHandler::MetaMirrorXY(NIBBLETYPE a_Meta) { // Top bit (0x08) contains door panel type (Top/Bottom panel) Only Bottom panels contain position data // Return a_Meta if panel is a top panel (0x08 bit is set to 1) // Note: Currently, you can not properly mirror the hinges on a double door. The orientation of the door is stored // in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time, // so the function can only see either the hinge position or orientation, but not both, at any given time. The class itself // needs extra datamembers. if (a_Meta & 0x08) return a_Meta; // Holds open/closed meta data. 0x0C == 1100. NIBBLETYPE OtherMeta = a_Meta & 0x0C; // Mirrors according to a table. 0x03 == 0011. switch (a_Meta & 0x03) { case 0x03: return 0x01 + OtherMeta; // South -> North case 0x01: return 0x03 + OtherMeta; // North -> South } // Not Facing North or South; No change. return a_Meta; } NIBBLETYPE cBlockDoorHandler::MetaMirrorYZ(NIBBLETYPE a_Meta) { // Top bit (0x08) contains door panel type (Top/Bottom panel) Only Bottom panels contain position data // Return a_Meta if panel is a top panel (0x08 bit is set to 1) // Note: Currently, you can not properly mirror the hinges on a double door. The orientation of the door is stored // in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time, // so the function can only see either the hinge position or orientation, but not both, at any given time.The class itself // needs extra datamembers. if (a_Meta & 0x08) return a_Meta; // Holds open/closed meta data. 0x0C == 1100. NIBBLETYPE OtherMeta = a_Meta & 0x0C; // Mirrors according to a table. 0x03 == 0011. switch (a_Meta & 0x03) { case 0x00: return 0x02 + OtherMeta; // West -> East case 0x02: return 0x00 + OtherMeta; // East -> West } // Not Facing North or South; No change. return a_Meta; }