#pragma once #include "../Blocks/BlockPiston.h" #include "../BlockEntities/FurnaceEntity.h" #include "Mixins.h" class cBlockFurnaceHandler : public cMetaRotator { using super = cMetaRotator; public: cBlockFurnaceHandler(BLOCKTYPE a_BlockType): super(a_BlockType) { } virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; // FIXME: Do not use cPiston class for furnace placement! a_BlockMeta = cBlockPistonHandler::RotationPitchToMetaData(a_Player.GetYaw(), 0); return true; } virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override { cItems res(cItem(E_BLOCK_FURNACE, 1)); // We can't drop a lit furnace if (a_BlockEntity != nullptr) { auto be = static_cast(a_BlockEntity); res.AddItemGrid(be->GetContents()); } return res; } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 11; } } ;