#pragma once #include "BlockHandler.h" #include "../FastRandom.h" #include "../Root.h" #include "../Bindings/PluginManager.h" class cBlockGrassHandler : public cBlockHandler { using super = cBlockHandler; public: cBlockGrassHandler(BLOCKTYPE a_BlockType): super(a_BlockType) { } virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override { if (!ToolHasSilkTouch(a_Tool)) { return cItem(E_BLOCK_DIRT, 1, 0); } return cItem(E_BLOCK_GRASS, 1, 0); } virtual void OnUpdate( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, const Vector3i a_RelPos ) override { if (!a_Chunk.GetWorld()->IsChunkLighted(a_Chunk.GetPosX(), a_Chunk.GetPosZ())) { a_Chunk.GetWorld()->QueueLightChunk(a_Chunk.GetPosX(), a_Chunk.GetPosZ()); return; } auto AbovePos = a_RelPos.addedY(1); if (cChunkDef::IsValidHeight(AbovePos.y)) { // Grass turns back to dirt when the block Above it is not transparent or water. // It does not turn to dirt when a snow layer is Above. auto Above = a_Chunk.GetBlock(AbovePos); if ( (Above != E_BLOCK_SNOW) && (!cBlockInfo::IsTransparent(Above) || IsBlockWater(Above))) { a_Chunk.FastSetBlock(a_RelPos, E_BLOCK_DIRT, E_META_DIRT_NORMAL); return; } // Make sure that there is enough light at the source block to spread auto light = std::max(a_Chunk.GetBlockLight(AbovePos), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(AbovePos))); if (light < 9) { return; } } // Grass spreads to adjacent dirt blocks: auto & rand = GetRandomProvider(); for (int i = 0; i < 2; i++) // Pick two blocks to grow to { int OfsX = rand.RandInt(-1, 1); int OfsY = rand.RandInt(-3, 1); int OfsZ = rand.RandInt(-1, 1); BLOCKTYPE DestBlock; NIBBLETYPE DestMeta; auto Pos = a_RelPos + Vector3i(OfsX, OfsY, OfsZ); if (!cChunkDef::IsValidHeight(Pos.y)) { // Y Coord out of range continue; } auto chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(Pos); if (chunk == nullptr) { // Unloaded chunk continue; } chunk->GetBlockTypeMeta(Pos, DestBlock, DestMeta); if ((DestBlock != E_BLOCK_DIRT) || (DestMeta != E_META_DIRT_NORMAL)) { // Not a regular dirt block continue; } BLOCKTYPE Above = chunk->GetBlock(AbovePos); NIBBLETYPE light = std::max(chunk->GetBlockLight(AbovePos), chunk->GetTimeAlteredLight(chunk->GetSkyLight(AbovePos))); if ((light > 4) && cBlockInfo::IsTransparent(Above) && (!IsBlockLava(Above)) && (!IsBlockWaterOrIce(Above)) ) { auto absPos = chunk->RelativeToAbsolute(Pos); if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread(*chunk->GetWorld(), absPos.x, absPos.y, absPos.z, ssGrassSpread)) { chunk->FastSetBlock(Pos, E_BLOCK_GRASS, 0); } } } // for i - repeat twice } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 1; } } ;