#pragma once #include "BlockHandler.h" class cBlockGravelHandler : public cBlockHandler { public: cBlockGravelHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { cFastRandom Random; if (Random.NextInt(30) == 0) { a_Pickups.Add(E_ITEM_FLINT, 1, 0); } else { a_Pickups.Add(E_BLOCK_GRAVEL, 1, 0); } } } ;