#pragma once #include "BlockHandler.h" class cBlockMelonHandler : public cBlockHandler { public: cBlockMelonHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { cFastRandom Random; a_Pickups.push_back(cItem(E_ITEM_MELON_SLICE, (char)(3 + Random.NextInt(5)), 0)); } virtual const char * GetStepSound(void) override { return "step.wood"; } } ;