#pragma once #include "BlockHandler.h" class cBlockMyceliumHandler : public cBlockHandler { public: cBlockMyceliumHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } // TODO: Add Mycel Spread virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem(E_BLOCK_DIRT, 1, 0)); } virtual const char * GetStepSound(void) override { return "step.gravel"; } } ;