#pragma once #include "BlockHandler.h" class cBlockPackedIceHandler final : public cBlockHandler { using Super = cBlockHandler; public: using Super::Super; private: virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, const cEntity * a_Digger, const cItem * a_Tool) const override { // Only drop self when using silk-touch: if (ToolHasSilkTouch(a_Tool)) { return cItem(m_BlockType); } return {}; } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override { UNUSED(a_Meta); return 5; } } ;