#include "Globals.h" #include "BlockPiston.h" #include "../Item.h" #include "../World.h" #include "../Entities/Player.h" #include "BlockInServerPluginInterface.h" #include "ChunkInterface.h" #include #include #define PISTON_MAX_PUSH_DISTANCE 12 cBlockPistonHandler::cBlockPistonHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } void cBlockPistonHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); const Vector3i pushDir = GetDirectionVec(OldMeta); int newX = a_BlockX + pushDir.x; int newY = a_BlockY + pushDir.y; int newZ = a_BlockZ + pushDir.z; if (a_ChunkInterface.GetBlock(newX, newY, newZ) == E_BLOCK_PISTON_EXTENSION) { a_ChunkInterface.SetBlock(newX, newY, newZ, E_BLOCK_AIR, 0); } } void cBlockPistonHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) { // Returning Piston Item without Direction-Metavalue a_Pickups.push_back(cItem(m_BlockType, 1)); } bool cBlockPistonHandler::GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) { a_BlockType = m_BlockType; a_BlockMeta = RotationPitchToMetaData(a_Player->GetYaw(), a_Player->GetPitch()); return true; } Vector3i cBlockPistonHandler::GetDirectionVec(int a_PistonMeta) { switch (a_PistonMeta & 0x07) { case 0: return Vector3i( 0, -1, 0); case 1: return Vector3i( 0, 1, 0); case 2: return Vector3i( 0, 0, -1); case 3: return Vector3i( 0, 0, 1); case 4: return Vector3i(-1, 0, 0); case 5: return Vector3i( 1, 0, 0); default: { LOGWARNING("%s: invalid direction %d, ignoring", __FUNCTION__, a_PistonMeta & 0x07); return Vector3i(); } } } void cBlockPistonHandler::PushBlocks(const std::unordered_set> & a_BlocksToPush, cWorld * a_World, const Vector3i & a_PushDir ) { std::vector sortedBlocks(a_BlocksToPush.begin(), a_BlocksToPush.end()); std::sort(sortedBlocks.begin(), sortedBlocks.end(), [a_PushDir](const Vector3i & a, const Vector3i & b) { return a.Dot(a_PushDir) > b.Dot(a_PushDir); }); BLOCKTYPE moveBlock; NIBBLETYPE moveMeta; for (Vector3i & moveBlockPos : sortedBlocks) { a_World->GetBlockTypeMeta(moveBlockPos.x, moveBlockPos.y, moveBlockPos.z, moveBlock, moveMeta); a_World->SetBlock(moveBlockPos.x, moveBlockPos.y, moveBlockPos.z, E_BLOCK_AIR, 0); moveBlockPos += a_PushDir; if (cBlockInfo::IsPistonBreakable(moveBlock)) { cBlockHandler * Handler = BlockHandler(moveBlock); if (Handler->DoesDropOnUnsuitable()) { cChunkInterface ChunkInterface(a_World->GetChunkMap()); cBlockInServerPluginInterface PluginInterface(*a_World); Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, nullptr, moveBlockPos.x, moveBlockPos.y, moveBlockPos.z ); } } else { a_World->SetBlock(moveBlockPos.x, moveBlockPos.y, moveBlockPos.z, moveBlock, moveMeta); } } } bool cBlockPistonHandler::CanPushBlock( int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, bool a_RequirePushable, std::unordered_set> & a_BlocksPushed, const Vector3i & a_PushDir ) { const static std::array pushingDirs = {{ Vector3i(-1, 0, 0), Vector3i(1, 0, 0), Vector3i(0, -1, 0), Vector3i(0, 1, 0), Vector3i(0, 0, -1), Vector3i(0, 0, 1) }}; BLOCKTYPE currBlock; NIBBLETYPE currMeta; a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, currBlock, currMeta); if (currBlock == E_BLOCK_AIR) { // Air can be pushed return true; } if(!a_RequirePushable && cBlockInfo::IsPistonBreakable(currBlock)) { // Block should not be broken, when it's not in the pushing direction return true; } if (!CanPush(currBlock, currMeta)) { return !a_RequirePushable; } if (a_BlocksPushed.size() >= PISTON_MAX_PUSH_DISTANCE) { return false; } if (!a_BlocksPushed.emplace(a_BlockX, a_BlockY, a_BlockZ).second || cBlockInfo::IsPistonBreakable(currBlock)) { return true; // Element exist already } if(currBlock == E_BLOCK_SLIME_BLOCK) { // Try to push the other directions for(const Vector3i & testDir : pushingDirs) { if(!CanPushBlock(a_BlockX + testDir.x, a_BlockY + testDir.y, a_BlockZ + testDir.z, a_World, false, a_BlocksPushed, a_PushDir)) { return false; } } } return CanPushBlock(a_BlockX + a_PushDir.x, a_BlockY + a_PushDir.y, a_BlockZ + a_PushDir.z, a_World, true, a_BlocksPushed, a_PushDir); } void cBlockPistonHandler::ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) { BLOCKTYPE pistonBlock; NIBBLETYPE pistonMeta; a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta); if (IsExtended(pistonMeta)) { // Already extended, bail out return; } Vector3i pushDir = GetDirectionVec(pistonMeta); std::unordered_set> blocksPushed; if (!CanPushBlock(a_BlockX + pushDir.x, a_BlockY + pushDir.y, a_BlockZ + pushDir.z, a_World, true, blocksPushed, pushDir) ) { // Can't push anything, bail out return; } a_World->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, 0, pistonMeta, pistonBlock); a_World->BroadcastSoundEffect("tile.piston.out", static_cast(a_BlockX), static_cast(a_BlockY), static_cast(a_BlockZ), 0.5f, 0.7f); PushBlocks(blocksPushed, a_World, pushDir); a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta | 0x8); a_World->SetBlock(a_BlockX + pushDir.x, a_BlockY + pushDir.y, a_BlockZ + pushDir.z, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0) ); } void cBlockPistonHandler::RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) { BLOCKTYPE pistonBlock; NIBBLETYPE pistonMeta; a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta); if (!IsExtended(pistonMeta)) { // Already retracted, bail out return; } Vector3i pushDir = GetDirectionVec(pistonMeta); // Check the extension: if (a_World->GetBlock(a_BlockX + pushDir.x, a_BlockY + pushDir.y, a_BlockZ + pushDir.z) != E_BLOCK_PISTON_EXTENSION) { LOGD("%s: Piston without an extension - still extending, or just in an invalid state?", __FUNCTION__); return; } // Remove Extension a_World->SetBlock(a_BlockX + pushDir.x, a_BlockY + pushDir.y, a_BlockZ + pushDir.z, E_BLOCK_AIR, 0); a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta & ~(8)); a_World->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, 1, pistonMeta & ~(8), pistonBlock); a_World->BroadcastSoundEffect("tile.piston.in", static_cast(a_BlockX), static_cast(a_BlockY), static_cast(a_BlockZ), 0.5f, 0.7f); if(!IsSticky(pistonBlock)) { // No need for block pulling, bail out return; } a_BlockX += 2 * pushDir.x; a_BlockY += 2 * pushDir.y; a_BlockZ += 2 * pushDir.z; // Try to "push" the pulling block in the opposite direction pushDir *= -1; std::unordered_set> pushedBlocks; if (!CanPushBlock(a_BlockX, a_BlockY, a_BlockZ, a_World, false, pushedBlocks, pushDir)) { // Not pushable, bail out return; } PushBlocks(pushedBlocks, a_World, pushDir); } //////////////////////////////////////////////////////////////////////////////// // cBlockPistonHeadHandler: cBlockPistonHeadHandler::cBlockPistonHeadHandler(void) : super(E_BLOCK_PISTON_EXTENSION) { } void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) { NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); Vector3i pushDir = cBlockPistonHandler::GetDirectionVec(OldMeta); int newX = a_BlockX - pushDir.x; int newY = a_BlockY - pushDir.y; int newZ = a_BlockZ - pushDir.z; BLOCKTYPE Block = a_ChunkInterface.GetBlock(newX, newY, newZ); if ((Block == E_BLOCK_STICKY_PISTON) || (Block == E_BLOCK_PISTON)) { a_ChunkInterface.DigBlock(a_WorldInterface, newX, newY, newZ); if (a_Player->IsGameModeCreative()) { return; // No pickups if creative } cItems Pickups; Pickups.push_back(cItem(Block, 1)); a_WorldInterface.SpawnItemPickups(Pickups, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); } }