#include "Globals.h" #include "BlockPiston.h" #include "../Item.h" #include "../World.h" #include "../Entities/Player.h" #include "BlockInServerPluginInterface.h" #include "ChunkInterface.h" #include #include #define PISTON_MAX_PUSH_DISTANCE 12 cBlockPistonHandler::cBlockPistonHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } void cBlockPistonHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { Vector3i blockPos(a_BlockX, a_BlockY, a_BlockZ); // Get the extension of the piston NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(blockPos.x, blockPos.y, blockPos.z); blockPos += MetadataToOffset(OldMeta); if (a_ChunkInterface.GetBlock(blockPos) == E_BLOCK_PISTON_EXTENSION) { a_ChunkInterface.SetBlock(blockPos.x, blockPos.y, blockPos.z, E_BLOCK_AIR, 0); } } void cBlockPistonHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) { // Returning Piston Item without Direction-Metavalue a_Pickups.push_back(cItem(m_BlockType, 1)); } bool cBlockPistonHandler::GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) { a_BlockType = m_BlockType; a_BlockMeta = RotationPitchToMetaData(a_Player->GetYaw(), a_Player->GetPitch()); return true; } Vector3i cBlockPistonHandler::MetadataToOffset(NIBBLETYPE a_PistonMeta) { switch (a_PistonMeta & 0x07) { case 0: return Vector3i( 0, -1, 0); case 1: return Vector3i( 0, 1, 0); case 2: return Vector3i( 0, 0, -1); case 3: return Vector3i( 0, 0, 1); case 4: return Vector3i(-1, 0, 0); case 5: return Vector3i( 1, 0, 0); default: { LOGWARNING("%s: invalid direction %d, ignoring", __FUNCTION__, a_PistonMeta & 0x07); ASSERT(!"Invalid direction"); return Vector3i(); } } } void cBlockPistonHandler::PushBlocks( const Vector3iSet & a_BlocksToPush, cWorld * a_World, const Vector3i & a_PushDir ) { // Sort blocks to move the blocks first, which are farest away from the piston // This prevents the overwriting of existing blocks std::vector sortedBlocks(a_BlocksToPush.begin(), a_BlocksToPush.end()); std::sort(sortedBlocks.begin(), sortedBlocks.end(), [a_PushDir](const Vector3i & a, const Vector3i & b) { return a.Dot(a_PushDir) > b.Dot(a_PushDir); }); // Move every block BLOCKTYPE moveBlock; NIBBLETYPE moveMeta; for (auto & moveBlockPos : sortedBlocks) { a_World->GetBlockTypeMeta(moveBlockPos.x, moveBlockPos.y, moveBlockPos.z, moveBlock, moveMeta); a_World->SetBlock(moveBlockPos.x, moveBlockPos.y, moveBlockPos.z, E_BLOCK_AIR, 0); moveBlockPos += a_PushDir; if (cBlockInfo::IsPistonBreakable(moveBlock)) { // Block is breakable, drop it cBlockHandler * Handler = BlockHandler(moveBlock); if (Handler->DoesDropOnUnsuitable()) { cChunkInterface ChunkInterface(a_World->GetChunkMap()); cBlockInServerPluginInterface PluginInterface(*a_World); Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, nullptr, moveBlockPos.x, moveBlockPos.y, moveBlockPos.z ); } } else { // Not breakable, just move it a_World->SetBlock(moveBlockPos.x, moveBlockPos.y, moveBlockPos.z, moveBlock, moveMeta); } } } bool cBlockPistonHandler::CanPushBlock( const Vector3i & a_BlockPos, cWorld * a_World, bool a_RequirePushable, Vector3iSet & a_BlocksPushed, const Vector3i & a_PushDir ) { const static std::array pushingDirs = { { Vector3i(-1, 0, 0), Vector3i(1, 0, 0), Vector3i( 0, -1, 0), Vector3i(0, 1, 0), Vector3i( 0, 0, -1), Vector3i(0, 0, 1) } }; BLOCKTYPE currBlock; NIBBLETYPE currMeta; a_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, currBlock, currMeta); if (currBlock == E_BLOCK_AIR) { // Air can be pushed return true; } if (!a_RequirePushable && cBlockInfo::IsPistonBreakable(currBlock)) { // Block should not be broken, when it's not in the pushing direction return true; } if (!CanPush(currBlock, currMeta)) { // When it's not required to push this block, don't fail return !a_RequirePushable; } if (a_BlocksPushed.size() >= PISTON_MAX_PUSH_DISTANCE) { // Do not allow to push too much blocks return false; } if (!a_BlocksPushed.insert(a_BlockPos).second || cBlockInfo::IsPistonBreakable(currBlock)) { return true; // Element exist already } if (currBlock == E_BLOCK_SLIME_BLOCK) { // Try to push the other directions for (const auto & testDir : pushingDirs) { if (!CanPushBlock(a_BlockPos + testDir, a_World, false, a_BlocksPushed, a_PushDir)) { // When it's not possible for a direction, then fail return false; } } } // Try to push the block in front of this block return CanPushBlock(a_BlockPos + a_PushDir, a_World, true, a_BlocksPushed, a_PushDir); } void cBlockPistonHandler::ExtendPiston(Vector3i a_BlockPos, cWorld * a_World) { BLOCKTYPE pistonBlock; NIBBLETYPE pistonMeta; a_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, pistonBlock, pistonMeta); if (IsExtended(pistonMeta)) { // Already extended, bail out return; } Vector3i pushDir = MetadataToOffset(pistonMeta); Vector3iSet blocksPushed; if (!CanPushBlock(a_BlockPos + pushDir, a_World, true, blocksPushed, pushDir)) { // Can't push anything, bail out return; } a_World->BroadcastBlockAction(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, 0, pistonMeta, pistonBlock); a_World->BroadcastSoundEffect("tile.piston.out", a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, 0.5f, 0.7f); PushBlocks(blocksPushed, a_World, pushDir); // Set the extension and the piston base correctly Vector3i extensionPos = a_BlockPos + pushDir; a_World->SetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, pistonBlock, pistonMeta | 0x8); a_World->SetBlock( extensionPos.x, extensionPos.y, extensionPos.z, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0) ); } void cBlockPistonHandler::RetractPiston(Vector3i a_BlockPos, cWorld * a_World) { BLOCKTYPE pistonBlock; NIBBLETYPE pistonMeta; a_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, pistonBlock, pistonMeta); if (!IsExtended(pistonMeta)) { // Already retracted, bail out return; } Vector3i pushDir = MetadataToOffset(pistonMeta); // Check the extension: Vector3i extensionPos = a_BlockPos + pushDir; if (a_World->GetBlock(extensionPos) != E_BLOCK_PISTON_EXTENSION) { LOGD("%s: Piston without an extension - still extending, or just in an invalid state?", __FUNCTION__); return; } // Remove Extension a_World->SetBlock(extensionPos.x, extensionPos.y, extensionPos.z, E_BLOCK_AIR, 0); a_World->SetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, pistonBlock, pistonMeta & ~(8)); a_World->BroadcastBlockAction(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, 1, pistonMeta & ~(8), pistonBlock); a_World->BroadcastSoundEffect("tile.piston.in", a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, 0.5f, 0.7f); if (!IsSticky(pistonBlock)) { // No need for block pulling, bail out return; } // Get the block to pull a_BlockPos += pushDir * 2; // Try to "push" the pulling block in the opposite direction pushDir *= -1; Vector3iSet pushedBlocks; if (!CanPushBlock(a_BlockPos, a_World, false, pushedBlocks, pushDir)) { // Not pushable, bail out return; } PushBlocks(pushedBlocks, a_World, pushDir); } //////////////////////////////////////////////////////////////////////////////// // cBlockPistonHeadHandler: cBlockPistonHeadHandler::cBlockPistonHeadHandler(void) : super(E_BLOCK_PISTON_EXTENSION) { } void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) { Vector3i blockPos(a_BlockX, a_BlockY, a_BlockZ); // Get the base of the piston NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(blockPos.x, blockPos.y, blockPos.z); blockPos -= cBlockPistonHandler::MetadataToOffset(OldMeta); BLOCKTYPE Block = a_ChunkInterface.GetBlock(blockPos); if ((Block == E_BLOCK_STICKY_PISTON) || (Block == E_BLOCK_PISTON)) { a_ChunkInterface.DigBlock(a_WorldInterface, blockPos.x, blockPos.y, blockPos.z); if (a_Player->IsGameModeCreative()) { return; // No pickups if creative } cItems Pickups; Pickups.push_back(cItem(Block, 1)); a_WorldInterface.SpawnItemPickups(Pickups, blockPos.x + 0.5, blockPos.y + 0.5, blockPos.z + 0.5); } }