#pragma once #include "BlockHandler.h" class cBlockPressurePlateHandler : public cBlockHandler { public: cBlockPressurePlateHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Reset meta to zero a_Pickups.push_back(cItem(m_BlockType, 1, 0)); } virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { if (a_RelY <= 0) { return false; } return (cBlockInfo::FullyOccupiesVoxel(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ))); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); switch (m_BlockType) { case E_BLOCK_STONE_PRESSURE_PLATE: return 11; case E_BLOCK_WOODEN_PRESSURE_PLATE: return 13; case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: return 6; case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: return 30; default: { ASSERT(!"Unhandled blocktype in pressure plate handler!"); return 0; } } } } ;