#pragma once #include "BlockHandler.h" class cBlockPressurePlateHandler : public cClearMetaOnDrop { using super = cClearMetaOnDrop; public: cBlockPressurePlateHandler(BLOCKTYPE a_BlockType): super(a_BlockType) { } virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { if (a_RelY - 1 <= 0) { return false; } // TODO: check if the block is upside-down slab or upside-down stairs BLOCKTYPE Block = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ); switch (Block) { case E_BLOCK_ACACIA_FENCE: case E_BLOCK_BIRCH_FENCE: case E_BLOCK_DARK_OAK_FENCE: case E_BLOCK_FENCE: case E_BLOCK_HOPPER: case E_BLOCK_JUNGLE_FENCE: case E_BLOCK_NETHER_BRICK_FENCE: case E_BLOCK_SPRUCE_FENCE: { return true; } default: { return (!cBlockInfo::IsTransparent(Block)); } } } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); switch (m_BlockType) { case E_BLOCK_STONE_PRESSURE_PLATE: return 11; case E_BLOCK_WOODEN_PRESSURE_PLATE: return 13; case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: return 6; case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: return 30; default: { ASSERT(!"Unhandled blocktype in pressure plate handler!"); return 0; } } } } ;