#pragma once #include "BlockEntity.h" enum ENUM_PURE { E_PURE_UPDOWN = 0, E_PURE_DOWN = 1, E_PURE_NONE = 2 }; class cBlockRailHandler : public cBlockHandler { typedef cBlockHandler super; public: cBlockRailHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; a_BlockMeta = FindMeta(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); return true; } virtual void OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override { super::OnPlaced(a_ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); // Alert diagonal rails OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NONE); OnNeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NONE); OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ + 1, BLOCK_FACE_NONE); OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ - 1, BLOCK_FACE_NONE); OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY - 1, a_BlockZ, BLOCK_FACE_NONE); OnNeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY - 1, a_BlockZ, BLOCK_FACE_NONE); OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ + 1, BLOCK_FACE_NONE); OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ - 1, BLOCK_FACE_NONE); } virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override { super::OnDestroyed(a_ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ); // Alert diagonal rails OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NONE); OnNeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NONE); OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ + 1, BLOCK_FACE_NONE); OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ - 1, BLOCK_FACE_NONE); OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY - 1, a_BlockZ, BLOCK_FACE_NONE); OnNeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY - 1, a_BlockZ, BLOCK_FACE_NONE); OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ + 1, BLOCK_FACE_NONE); OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ - 1, BLOCK_FACE_NONE); } virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_WhichNeighbor) override { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ) && (Meta != FindMeta(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ))) { a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, FindMeta(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ)); } } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { super::ConvertToPickups(a_Pickups, 0); } virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { if (a_RelY <= 0) { return false; } if (!cBlockInfo::FullyOccupiesVoxel(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ))) { return false; } NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ); switch (Meta) { case E_META_RAIL_ASCEND_XP: case E_META_RAIL_ASCEND_XM: case E_META_RAIL_ASCEND_ZM: case E_META_RAIL_ASCEND_ZP: { // Mapping between the meta and the neighbors that need checking Meta -= E_META_RAIL_ASCEND_XP; // Base index at zero static const struct { int x, z; } Coords[] = { { 1, 0}, // east, XP {-1, 0}, // west, XM { 0, -1}, // north, ZM { 0, 1}, // south, ZP } ; BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; if (!a_Chunk.UnboundedRelGetBlock(a_RelX + Coords[Meta].x, a_RelY, a_RelZ + Coords[Meta].z, BlockType, BlockMeta)) { // Too close to the edge, cannot simulate return true; } return cBlockInfo::FullyOccupiesVoxel(BlockType); } } return true; } NIBBLETYPE FindMeta(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { NIBBLETYPE Meta = 0; char RailsCnt = 0; bool Neighbors[8]; // 0 - EAST, 1 - WEST, 2 - NORTH, 3 - SOUTH, 4 - EAST UP, 5 - WEST UP, 6 - NORTH UP, 7 - SOUTH UP memset(Neighbors, 0, sizeof(Neighbors)); Neighbors[0] = (IsUnstable(a_ChunkInterface, a_BlockX + 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN)); Neighbors[1] = (IsUnstable(a_ChunkInterface, a_BlockX - 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN)); Neighbors[2] = (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ - 1) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN)); Neighbors[3] = (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ + 1) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_DOWN)); Neighbors[4] = (IsUnstable(a_ChunkInterface, a_BlockX + 1, a_BlockY + 1, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST, E_PURE_NONE)); Neighbors[5] = (IsUnstable(a_ChunkInterface, a_BlockX - 1, a_BlockY + 1, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_WEST, E_PURE_NONE)); Neighbors[6] = (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ - 1) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_NONE)); Neighbors[7] = (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ + 1) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_NONE)); if (IsUnstable(a_ChunkInterface, a_BlockX + 1, a_BlockY - 1, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_EAST)) { Neighbors[0] = true; } if (IsUnstable(a_ChunkInterface, a_BlockX - 1, a_BlockY - 1, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_WEST)) { Neighbors[1] = true; } if (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ - 1) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_NORTH)) { Neighbors[2] = true; } if (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ + 1) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_SOUTH)) { Neighbors[3] = true; } for (int i = 0; i < 8; i++) { if (Neighbors[i]) { RailsCnt++; } } if (RailsCnt == 1) { if (Neighbors[7]) { return E_META_RAIL_ASCEND_ZP; } else if (Neighbors[6]) { return E_META_RAIL_ASCEND_ZM; } else if (Neighbors[5]) { return E_META_RAIL_ASCEND_XM; } else if (Neighbors[4]) { return E_META_RAIL_ASCEND_XP; } else if (Neighbors[0] || Neighbors[1]) { return E_META_RAIL_XM_XP; } else if (Neighbors[2] || Neighbors[3]) { return E_META_RAIL_ZM_ZP; } ASSERT(!"Weird neighbor count"); return Meta; } for (int i = 0; i < 4; i++) { if (Neighbors[i + 4]) { Neighbors[i] = true; } } if (RailsCnt > 1) { if (Neighbors[3] && Neighbors[0] && CanThisRailCurve()) { return E_META_RAIL_CURVED_ZP_XP; } else if (Neighbors[3] && Neighbors[1] && CanThisRailCurve()) { return E_META_RAIL_CURVED_ZP_XM; } else if (Neighbors[2] && Neighbors[0] && CanThisRailCurve()) { return E_META_RAIL_CURVED_ZM_XP; } else if (Neighbors[2] && Neighbors[1] && CanThisRailCurve()) { return E_META_RAIL_CURVED_ZM_XM; } else if (Neighbors[7] && Neighbors[2]) { return E_META_RAIL_ASCEND_ZP; } else if (Neighbors[3] && Neighbors[6]) { return E_META_RAIL_ASCEND_ZM; } else if (Neighbors[5] && Neighbors[0]) { return E_META_RAIL_ASCEND_XM; } else if (Neighbors[4] && Neighbors[1]) { return E_META_RAIL_ASCEND_XP; } else if (Neighbors[0] && Neighbors[1]) { return E_META_RAIL_XM_XP; } else if (Neighbors[2] && Neighbors[3]) { return E_META_RAIL_ZM_ZP; } if (CanThisRailCurve()) { ASSERT(!"Weird neighbor count"); } } return Meta; } inline bool CanThisRailCurve(void) { return m_BlockType == E_BLOCK_RAIL; } bool IsUnstable(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { if (!IsBlockRail(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ))) { return false; } NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); switch (Meta) { case E_META_RAIL_ZM_ZP: { if ( IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_DOWN) ) { return true; } break; } case E_META_RAIL_XM_XP: { if ( IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN) ) { return true; } break; } case E_META_RAIL_ASCEND_XP: { if ( IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST) ) { return true; } break; } case E_META_RAIL_ASCEND_XM: { if ( IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_WEST) ) { return true; } break; } case E_META_RAIL_ASCEND_ZM: { if ( IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) ) { return true; } break; } case E_META_RAIL_ASCEND_ZP: { if ( IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_SOUTH) ) { return true; } break; } case E_META_RAIL_CURVED_ZP_XP: { if ( IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) ) { return true; } break; } case E_META_RAIL_CURVED_ZP_XM: { if ( IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST) ) { return true; } break; } case E_META_RAIL_CURVED_ZM_XM: { if ( IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST) ) { return true; } break; } case E_META_RAIL_CURVED_ZM_XP: { if ( IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) ) { return true; } break; } } return false; } bool IsNotConnected(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, char a_Pure = 0) { AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, false); NIBBLETYPE Meta; if (!IsBlockRail(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ))) { if (!IsBlockRail(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)) || (a_Pure != E_PURE_UPDOWN)) { if (!IsBlockRail(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)) || (a_Pure == E_PURE_NONE)) { return true; } else { Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ); } } else { Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY + 1, a_BlockZ); } } else { Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); } switch (a_BlockFace) { case BLOCK_FACE_NORTH: { if ( (Meta == E_META_RAIL_ZM_ZP) || (Meta == E_META_RAIL_ASCEND_ZM) || (Meta == E_META_RAIL_ASCEND_ZP) || (Meta == E_META_RAIL_CURVED_ZP_XP) || (Meta == E_META_RAIL_CURVED_ZP_XM) ) { return false; } break; } case BLOCK_FACE_SOUTH: { if ( (Meta == E_META_RAIL_ZM_ZP) || (Meta == E_META_RAIL_ASCEND_ZM) || (Meta == E_META_RAIL_ASCEND_ZP) || (Meta == E_META_RAIL_CURVED_ZM_XP) || (Meta == E_META_RAIL_CURVED_ZM_XM) ) { return false; } break; } case BLOCK_FACE_EAST: { if ( (Meta == E_META_RAIL_XM_XP) || (Meta == E_META_RAIL_ASCEND_XP) || (Meta == E_META_RAIL_ASCEND_XM) || (Meta == E_META_RAIL_CURVED_ZP_XM) || (Meta == E_META_RAIL_CURVED_ZM_XM) ) { return false; } break; } case BLOCK_FACE_WEST: { if ( (Meta == E_META_RAIL_XM_XP) || (Meta == E_META_RAIL_ASCEND_XP) || (Meta == E_META_RAIL_ASCEND_XM) || (Meta == E_META_RAIL_CURVED_ZP_XP) || (Meta == E_META_RAIL_CURVED_ZM_XP) ) { return false; } break; } case BLOCK_FACE_NONE: case BLOCK_FACE_YM: case BLOCK_FACE_YP: { break; } } return true; } virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override { // Bit 0x08 is a flag when a_Meta is in the range 0x00--0x05 and 0x0A--0x0F. // Bit 0x08 specifies direction when a_Meta is in the range 0x06-0x09. if ((a_Meta < 0x06) || (a_Meta > 0x09)) { // Save powered rail flag. NIBBLETYPE OtherMeta = a_Meta & 0x08; // Rotates according to table; 0x07 == 0111. // Rails can either be flat (North / South) or Ascending (Asc. East) switch (a_Meta & 0x07) { case 0x00: return 0x01 + OtherMeta; // North / South -> East / West case 0x01: return 0x00 + OtherMeta; // East / West -> North / South case 0x02: return 0x04 + OtherMeta; // Asc. East -> Asc. North case 0x04: return 0x03 + OtherMeta; // Asc. North -> Asc. West case 0x03: return 0x05 + OtherMeta; // Asc. West -> Asc. South case 0x05: return 0x02 + OtherMeta; // Asc. South -> Asc. East } } else { switch (a_Meta) { // Corner Directions case 0x06: return 0x09; // Northwest Cnr. -> Southwest Cnr. case 0x07: return 0x06; // Northeast Cnr. -> Northwest Cnr. case 0x08: return 0x07; // Southeast Cnr. -> Northeast Cnr. case 0x09: return 0x08; // Southwest Cnr. -> Southeast Cnr. } } // To avoid a compiler warning; return a_Meta; } virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override { // Bit 0x08 is a flag for value in the range 0x00--0x05 and specifies direction for values withint 0x006--0x09. if ((a_Meta < 0x06) || (a_Meta > 0x09)) { // Save powered rail flag. NIBBLETYPE OtherMeta = a_Meta & 0x08; // Rotates according to table; 0x07 == 0111. // Rails can either be flat (North / South) or Ascending (Asc. East) switch (a_Meta & 0x07) { case 0x00: return 0x01 + OtherMeta; // North / South -> East / West case 0x01: return 0x00 + OtherMeta; // East / West -> North / South case 0x02: return 0x05 + OtherMeta; // Asc. East -> Asc. South case 0x05: return 0x03 + OtherMeta; // Asc. South -> Asc. West case 0x03: return 0x04 + OtherMeta; // Asc. West -> Asc. North case 0x04: return 0x02 + OtherMeta; // Asc. North -> Asc. East } } else { switch (a_Meta) { // Corner Directions case 0x06: return 0x07; // Northwest Cnr. -> Northeast Cnr. case 0x07: return 0x08; // Northeast Cnr. -> Southeast Cnr. case 0x08: return 0x09; // Southeast Cnr. -> Southwest Cnr. case 0x09: return 0x06; // Southwest Cnr. -> Northwest Cnr. } } // To avoid a compiler warning; return a_Meta; } virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override { // Bit 0x08 is a flag for value in the range 0x00--0x05 and specifies direction for values withint 0x006--0x09. if ((a_Meta < 0x06) || (a_Meta > 0x09)) { // Save powered rail flag. NIBBLETYPE OtherMeta = a_Meta & 0x08; // Mirrors according to table; 0x07 == 0111. // Rails can either be flat (North / South) or Ascending (Asc. East) switch (a_Meta & 0x07) { case 0x05: return 0x04 + OtherMeta; // Asc. South -> Asc. North case 0x04: return 0x05 + OtherMeta; // Asc. North -> Asc. South } } else { switch (a_Meta) { // Corner Directions case 0x06: return 0x09; // Northwest Cnr. -> Southwest Cnr. case 0x07: return 0x08; // Northeast Cnr. -> Southeast Cnr. case 0x08: return 0x07; // Southeast Cnr. -> Northeast Cnr. case 0x09: return 0x06; // Southwest Cnr. -> Northwest Cnr. } } // To avoid a compiler warning; return a_Meta; } virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override { // Bit 0x08 is a flag for value in the range 0x00--0x05 and specifies direction for values withint 0x006--0x09. if ((a_Meta < 0x06) || (a_Meta > 0x09)) { // Save powered rail flag. NIBBLETYPE OtherMeta = a_Meta & 0x08; // Mirrors according to table; 0x07 == 0111. // Rails can either be flat (North / South) or Ascending (Asc. East) switch (a_Meta & 0x07) { case 0x02: return 0x03 + OtherMeta; // Asc. East -> Asc. West case 0x03: return 0x02 + OtherMeta; // Asc. West -> Asc. East } } else { switch (a_Meta) { // Corner Directions case 0x06: return 0x07; // Northwest Cnr. -> Northeast Cnr. case 0x07: return 0x06; // Northeast Cnr. -> Northwest Cnr. case 0x08: return 0x09; // Southeast Cnr. -> Southwest Cnr. case 0x09: return 0x08; // Southwest Cnr. -> Southeast Cnr. } } // To avoid a compiler warning; return a_Meta; } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 0; } } ;