#pragma once #include "BlockHandler.h" #include "../World.h" class cBlockRedstoneHandler : public cBlockHandler { public: cBlockRedstoneHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { return ((a_RelY > 0) && cBlockInfo::FullyOccupiesVoxel(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ))); } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Reset meta to zero a_Pickups.push_back(cItem(E_ITEM_REDSTONE_DUST, 1, 0)); } } ;