#pragma once #include "BlockHandler.h" class cBlockSeaLanternHandler : public cBlockHandler { using Super = cBlockHandler; public: cBlockSeaLanternHandler(BLOCKTYPE a_BlockType): Super(a_BlockType) { } virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override { // Reset meta to 0 // TODO: Handle the Fortune enchantment return cItem(E_ITEM_PRISMARINE_CRYSTALS, GetRandomProvider().RandInt(2, 3), 0); } } ;