#pragma once #include "BlockHandler.h" class cBlockSeaLanternHandler : public cBlockHandler { public: cBlockSeaLanternHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Reset meta to 0 cFastRandom Random; a_Pickups.push_back(cItem(E_ITEM_PRISMARINE_CRYSTALS, static_cast(2 + Random.NextInt(2)), 0)); } } ;