#pragma once #include "BlockHandler.h" #include "BlockID.h" class cBlockStoneHandler : public cBlockHandler { public: cBlockStoneHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { if (a_BlockMeta == E_META_STONE_STONE) { a_Pickups.push_back(cItem(E_BLOCK_COBBLESTONE, 1, 0)); return; } a_Pickups.push_back(cItem(E_BLOCK_STONE, 1, a_BlockMeta)); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 11; } };