#pragma once #include "BlockHandler.h" #include "ChunkInterface.h" class cBlockTallGrassHandler : public cBlockHandler { typedef cBlockHandler super; public: cBlockTallGrassHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual bool DoesIgnoreBuildCollision(void) override { return true; } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Drop seeds, sometimes cFastRandom Random; if (Random.NextInt(8) == 0) { a_Pickups.push_back(cItem(E_ITEM_SEEDS, 1, 0)); } } virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop) override { if (a_CanDrop && (a_Digger != NULL) && (a_Digger->GetEquippedWeapon().m_ItemType == E_ITEM_SHEARS)) { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); cItems Drops; Drops.Add(m_BlockType, 1, Meta); // Allow plugins to modify the pickups: a_BlockPluginInterface.CallHookBlockToPickups(a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Drops); // Spawn the pickups: if (!Drops.empty()) { MTRand r1; // Mid-block position first double MicroX, MicroY, MicroZ; MicroX = a_BlockX + 0.5; MicroY = a_BlockY + 0.5; MicroZ = a_BlockZ + 0.5; // Add random offset second MicroX += r1.rand(1) - 0.5; MicroZ += r1.rand(1) - 0.5; a_WorldInterface.SpawnItemPickups(Drops, MicroX, MicroY, MicroZ); } return; } super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_CanDrop); } virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { if (a_RelY <= 0) { return false; } BLOCKTYPE BelowBlock = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ); return IsBlockTypeOfDirt(BelowBlock); } } ;