#pragma once #include "BlockHandler.h" #include "MetaRotator.h" class cBlockTrapdoorHandler : public cMetaRotator { public: cBlockTrapdoorHandler(BLOCKTYPE a_BlockType) : cMetaRotator(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Reset meta to zero a_Pickups.push_back(cItem(m_BlockType, 1, 0)); } virtual bool IsUseable(void) override { return true; } virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { if (m_BlockType == E_BLOCK_IRON_TRAPDOOR) { // Iron doors can only be toggled by redstone, not by right-clicking return; } // Flip the ON bit on / off using the XOR bitwise operation NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x04); a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); cWorld * World = (cWorld *) &a_WorldInterface; World->BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle()); } virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override { UNUSED(a_ChunkInterface); a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player); } virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; a_BlockMeta = BlockFaceToMetaData(a_BlockFace); if (a_CursorY > 7) { a_BlockMeta |= 0x8; } return true; } inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace) { switch (a_BlockFace) { case BLOCK_FACE_ZP: return 0x1; case BLOCK_FACE_ZM: return 0x0; case BLOCK_FACE_XP: return 0x3; case BLOCK_FACE_XM: return 0x2; case BLOCK_FACE_NONE: case BLOCK_FACE_YM: case BLOCK_FACE_YP: { ASSERT(!"Unhandled block face!"); return 0; } } } inline static eBlockFace BlockMetaDataToBlockFace(NIBBLETYPE a_Meta) { switch (a_Meta & 0x3) { case 0x0: return BLOCK_FACE_ZM; case 0x1: return BLOCK_FACE_ZP; case 0x2: return BLOCK_FACE_XM; case 0x3: return BLOCK_FACE_XP; default: { ASSERT(!"Unhandled block meta!"); return BLOCK_FACE_NONE; } } } virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { NIBBLETYPE Meta; a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta); AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true); BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); return ((a_RelY > 0) && cBlockInfo::IsSolid(BlockIsOn)); } };