#pragma once #include "BlockHandler.h" #include "../Entities/Player.h" #include "Chunk.h" class cBlockWallSignHandler : public cBlockHandler { typedef cBlockHandler super; public: cBlockWallSignHandler(BLOCKTYPE a_BlockType) : super(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem(E_ITEM_SIGN, 1, 0)); } virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { int BlockX = (a_Chunk.GetPosX() * cChunkDef::Width) + a_RelX; int BlockZ = (a_Chunk.GetPosZ() * cChunkDef::Width) + a_RelZ; GetBlockCoordsBehindTheSign(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ), BlockX, BlockZ); BLOCKTYPE Type = a_ChunkInterface.GetBlock(BlockX, a_RelY, BlockZ); return ((Type == E_BLOCK_WALLSIGN) || (Type == E_BLOCK_SIGN_POST) || cBlockInfo::IsSolid(Type)); } static void GetBlockCoordsBehindTheSign(NIBBLETYPE a_BlockMeta, int & a_BlockX, int & a_BlockZ) { switch (a_BlockMeta) { case 2: a_BlockZ++; break; case 3: a_BlockZ--; break; case 4: a_BlockX++; break; case 5: a_BlockX--; break; default: break; } } static NIBBLETYPE DirectionToMetaData(eBlockFace a_Direction) { switch (a_Direction) { case 0x2: return 0x2; case 0x3: return 0x3; case 0x4: return 0x4; case 0x5: return 0x5; default: { break; } } return 0x2; } } ;