// ByteStream.h // Interfaces to the cByteBuffer class representing a ringbuffer of bytes #pragma once /** An object that can store incoming bytes and lets its clients read the bytes sequentially The bytes are stored in a ringbuffer of constant size; if more than that size is requested, the write operation fails. The bytes stored can be retrieved using various ReadXXX functions; these assume that the needed number of bytes are present in the buffer (ASSERT; for performance reasons). The reading doesn't actually remove the bytes, it only moves the internal read ptr. To remove the bytes, call CommitRead(). To re-start reading from the beginning, call ResetRead(). This class doesn't implement thread safety, the clients of this class need to provide their own synchronization. */ class cByteBuffer { public: cByteBuffer(size_t a_BufferSize); ~cByteBuffer(); /// Writes the bytes specified to the ringbuffer. Returns true if successful, false if not bool Write(const char * a_Bytes, size_t a_Count); /// Returns the number of bytes that can be successfully written to the ringbuffer size_t GetFreeSpace(void) const; /// Returns the number of bytes that are currently in the ringbuffer. Note GetReadableBytes() size_t GetUsedSpace(void) const; /// Returns the number of bytes that are currently available for reading (may be less than UsedSpace due to some data having been read already) size_t GetReadableSpace(void) const; /// Returns the current data start index. For debugging purposes. size_t GetDataStart(void) const { return m_DataStart; } /// Returns true if the specified amount of bytes are available for reading bool CanReadBytes(size_t a_Count) const; /// Returns true if the specified amount of bytes are available for writing bool CanWriteBytes(size_t a_Count) const; // Read the specified datatype and advance the read pointer; return true if successfully read: bool ReadChar (char & a_Value); bool ReadByte (unsigned char & a_Value); bool ReadBEShort (short & a_Value); bool ReadBEInt (int & a_Value); bool ReadBEInt64 (Int64 & a_Value); bool ReadBEFloat (float & a_Value); bool ReadBEDouble (double & a_Value); bool ReadBool (bool & a_Value); bool ReadBEUTF16String16(AString & a_Value); // string length as BE short, then string as UTF-16BE bool ReadVarInt (UInt32 & a_Value); bool ReadVarUTF8String (AString & a_Value); // string length as VarInt, then string as UTF-8 bool ReadLEInt (int & a_Value); /// Reads VarInt, assigns it to anything that can be assigned from an UInt32 (unsigned short, char, Byte, double, ...) template bool ReadVarInt(T & a_Value) { UInt32 v; bool res = ReadVarInt(v); if (res) { a_Value = v; } return res; } // Write the specified datatype; return true if successfully written bool WriteChar (char a_Value); bool WriteByte (unsigned char a_Value); bool WriteBEShort (short a_Value); bool WriteBEInt (int a_Value); bool WriteBEInt64 (Int64 a_Value); bool WriteBEFloat (float a_Value); bool WriteBEDouble (double a_Value); bool WriteBool (bool a_Value); bool WriteBEUTF16String16(const AString & a_Value); // string length as BE short, then string as UTF-16BE bool WriteVarInt (UInt32 a_Value); bool WriteVarUTF8String (const AString & a_Value); // string length as VarInt, then string as UTF-8 bool WriteLEInt (int a_Value); /// Reads a_Count bytes into a_Buffer; returns true if successful bool ReadBuf(void * a_Buffer, size_t a_Count); /// Writes a_Count bytes into a_Buffer; returns true if successful bool WriteBuf(const void * a_Buffer, size_t a_Count); /// Reads a_Count bytes into a_String; returns true if successful bool ReadString(AString & a_String, size_t a_Count); /// Reads 2 * a_NumChars bytes and interprets it as a UTF16-BE string, converting it into UTF8 string a_String bool ReadUTF16String(AString & a_String, int a_NumChars); /// Skips reading by a_Count bytes; returns false if not enough bytes in the ringbuffer bool SkipRead(size_t a_Count); /// Reads all available data into a_Data void ReadAll(AString & a_Data); /// Reads the specified number of bytes and writes it into the destinatio bytebuffer. Returns true on success. bool ReadToByteBuffer(cByteBuffer & a_Dst, size_t a_NumBytes); /// Removes the bytes that have been read from the ringbuffer void CommitRead(void); /// Restarts next reading operation at the start of the ringbuffer void ResetRead(void); /// Re-reads the data that has been read since the last commit to the current readpos. Used by ProtoProxy to duplicate communication void ReadAgain(AString & a_Out); /// Checks if the internal state is valid (read and write positions in the correct bounds) using ASSERTs void CheckValid(void) const; protected: char * m_Buffer; size_t m_BufferSize; // Total size of the ringbuffer #ifdef _DEBUG volatile unsigned long m_ThreadID; // Thread that is currently accessing the object, checked via cSingleThreadAccessChecker #endif // _DEBUG size_t m_DataStart; // Where the data starts in the ringbuffer size_t m_WritePos; // Where the data ends in the ringbuffer size_t m_ReadPos; // Where the next read will start in the ringbuffer /// Advances the m_ReadPos by a_Count bytes void AdvanceReadPos(size_t a_Count); } ;