#include "Bindings/PluginLua.h" class cByteBuffer; class cChannelCallback { cLuaState::cCallbackPtr m_Callback; cPluginLua * m_Plugin; cCriticalSection m_CSPlugin; public: cChannelCallback(cPluginLua & a_Plugin, cLuaState::cCallbackPtr & a_Callback); void Call(cClientHandle & a_Handle, const cByteBuffer & a_Data); bool BelongsTo(const cPluginLua * a_Plugin); };