#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "EntityEffects.h" #include "Pawn.h" cEntityEffect::cEntityEffect(): m_Ticks(0), m_Intensity(0), m_User(NULL), m_DistanceModifier(1) { } cEntityEffect::cEntityEffect(int a_Ticks, short a_Intensity, cPawn *a_User, double a_DistanceModifier): m_Ticks(a_Ticks), m_Intensity(a_Intensity), m_User(a_User), m_DistanceModifier(a_DistanceModifier) { }