// GhastFireballEntity.h // Declares the cGhastFireballEntity class representing the ghast fireball in flight. #pragma once #include "ProjectileEntity.h" // tolua_begin class cGhastFireballEntity : public cProjectileEntity { typedef cProjectileEntity super; public: // tolua_end CLASS_PROTODEF(cGhastFireballEntity) cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); protected: void Explode(int a_BlockX, int a_BlockY, int a_BlockZ); // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; // TODO: Deflecting the fireballs by arrow- or sword- hits } ; // tolua_export