#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "HangingEntity.h" #include "BlockInfo.h" #include "Player.h" #include "Chunk.h" #include "../ClientHandle.h" cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_Facing, Vector3d a_Pos) : Super(a_EntityType, a_Pos, 0.5f, 0.5f), m_Facing(cHangingEntity::BlockFaceToProtocolFace(a_Facing)) { SetMaxHealth(1); SetHealth(1); } bool cHangingEntity::IsValidSupportBlock(const BLOCKTYPE a_BlockType) { return cBlockInfo::IsSolid(a_BlockType) && (a_BlockType != E_BLOCK_REDSTONE_REPEATER_OFF) && (a_BlockType != E_BLOCK_REDSTONE_REPEATER_ON); } void cHangingEntity::KilledBy(TakeDamageInfo & a_TDI) { Super::KilledBy(a_TDI); Destroy(); } void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle) { SetYaw(GetProtocolFacing() * 90); } void cHangingEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { UNUSED(a_Dt); // Check for a valid support block once every 64 ticks (3.2 seconds): if ((m_World->GetWorldTickAge() % 64_tick) != 0_tick) { return; } BLOCKTYPE Block; const auto SupportPosition = AddFaceDirection(cChunkDef::AbsoluteToRelative(GetPosition()), ProtocolFaceToBlockFace(m_Facing), true); if (!a_Chunk.UnboundedRelGetBlockType(SupportPosition, Block) || IsValidSupportBlock(Block)) { return; } // Take environmental damage, intending to self-destruct, with "take damage" handling done by child classes: TakeDamage(dtEnvironment, nullptr, static_cast(GetMaxHealth()), 0); }