#pragma once #include "Entity.h" // tolua_begin class cPainting : public cEntity { // tolua_end typedef cEntity super; public: CLASS_PROTODEF(cPainting) cPainting(const AString & a_Name, int a_Direction, double a_X, double a_Y, double a_Z); const AString & GetName(void) const { return m_Name; } // tolua_export int GetDirection(void) const { return m_Direction; } // tolua_export private: virtual void SpawnOn(cClientHandle & a_Client) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override; virtual void KilledBy(TakeDamageInfo & a_TDI) override { super::KilledBy(a_TDI); Destroy(); } AString m_Name; int m_Direction; }; // tolua_export