#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Pawn.h" cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height) : cEntity(a_EntityType, 0, 0, 0, a_Width, a_Height) , m_bBurnable(true) , m_EntityEffects(std::map()) { } void cPawn::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); } void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect) { m_EntityEffects[a_EffectType] = a_Effect; } void cPawn::RemoveEntityEffect(cEntityEffect::eType a_EffectType) { m_EntityEffects.erase(a_EffectType); }