#pragma once #include "Entity.h" #include "../Item.h" class cPlayer; // tolua_begin class cPickup : public cEntity { typedef cEntity super; public: // tolua_end CLASS_PROTODEF(cPickup) cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); cItem & GetItem(void) {return m_Item; } // tolua_export const cItem & GetItem(void) const {return m_Item; } virtual void SpawnOn(cClientHandle & a_ClientHandle) override; bool CollectedBy(cPlayer & a_Dest); // tolua_export virtual void Tick(float a_Dt, cChunk & a_Chunk) override; /** Returns the number of ticks that this entity has existed */ int GetAge(void) const { return static_cast(m_Timer / 50); } // tolua_export /** Set the number of ticks that this entity has existed */ void SetAge(int a_Age) { m_Timer = static_cast(a_Age * 50); } // tolua_export /** Returns true if the pickup has already been collected */ bool IsCollected(void) const { return m_bCollected; } // tolua_export /** Returns true if created by player (i.e. vomiting), used for determining picking-up delay time */ bool IsPlayerCreated(void) const { return m_bIsPlayerCreated; } // tolua_export private: /** The number of ticks that the entity has existed / timer between collect and destroy; in msec */ float m_Timer; cItem m_Item; bool m_bCollected; bool m_bIsPlayerCreated; }; // tolua_export