// // ProjectileEgg.h // #pragma once #include "ProjectileEntity.h" class cThrownEggEntity : public cProjectileEntity { typedef cProjectileEntity super; public: // tolua_end CLASS_PROTODEF(cThrownEggEntity); cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); protected: // tolua_end // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; // Randomly decides whether to spawn a chicken where the egg lands. void TrySpawnChicken(const Vector3d & a_HitPos); // tolua_begin } ;