#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "SplashPotionEntity.h" #include "../World.h" cSplashPotionEntity::cSplashPotionEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) { SetSpeed(a_Speed); } void cSplashPotionEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { // TODO: Apply potion effect to entities nearby Destroy(); } void cSplashPotionEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) { a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1); // TODO: Apply potion effect to entity and others nearby Destroy(true); }