#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "ThrownEnderPearlEntity.h" cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) { SetSpeed(a_Speed); } void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { // TODO: Tweak a_HitPos based on block face. TeleportCreator(a_HitPos); Destroy(); } void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) { int TotalDamage = 0; // TODO: If entity is Ender Crystal, destroy it TeleportCreator(a_HitPos); a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); Destroy(true); } void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos) { // Teleport the creator here, make them take 5 damage: if (m_Creator != NULL) { m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5); m_Creator->TakeDamage(dtEnderPearl, this, 5, 0); } }