// BioGen.h /* Interfaces to the various biome generators: - cBioGenConstant - cBioGenCheckerboard - cBioGenDistortedVoronoi */ #pragma once #include "ComposableGenerator.h" #include "../Noise.h" #include "../VoronoiMap.h" class cBioGenConstant : public cBiomeGen { public: cBioGenConstant(void) : m_Biome(biPlains) {} protected: EMCSBiome m_Biome; // cBiomeGen overrides: virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; } ; /// A simple cache that stores N most recently generated chunks' biomes; N being settable upon creation class cBioGenCache : public cBiomeGen { typedef cBiomeGen super; public: cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize); // Doesn't take ownership of a_BioGenToCache ~cBioGenCache(); protected: cBiomeGen * m_BioGenToCache; struct sCacheData { int m_ChunkX; int m_ChunkZ; cChunkDef::BiomeMap m_BiomeMap; } ; // To avoid moving large amounts of data for the MRU behavior, we MRU-ize indices to an array of the actual data int m_CacheSize; int * m_CacheOrder; // MRU-ized order, indices into m_CacheData array sCacheData * m_CacheData; // m_CacheData[m_CacheOrder[0]] is the most recently used // Cache statistics int m_NumHits; int m_NumMisses; int m_TotalChain; // Number of cache items walked to get to a hit (only added for hits) virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; } ; class cBioGenMulticache : public cBiomeGen { typedef cBiomeGen super; public: /* a_CacheSize defines the size of each singular cache a_CachesLength defines how many caches are used for the multicache */ cBioGenMulticache(cBiomeGen * a_BioGenToCache, size_t a_CacheSize, size_t a_CachesLength); // Doesn't take ownership of a_BioGenToCache ~cBioGenMulticache(); protected: size_t m_CachesLength; std::vector m_Caches; virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; }; /// Base class for generators that use a list of available biomes. This class takes care of the list. class cBiomeGenList : public cBiomeGen { typedef cBiomeGen super; protected: // List of biomes that the generator is allowed to generate: typedef std::vector EMCSBiomes; EMCSBiomes m_Biomes; int m_BiomesCount; // Pulled out of m_Biomes for faster access /// Parses the INI file setting string into m_Biomes. void InitializeBiomes(const AString & a_Biomes); } ; class cBioGenCheckerboard : public cBiomeGenList { typedef cBiomeGenList super; protected: int m_BiomeSize; // cBiomeGen overrides: virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; } ; class cBioGenVoronoi : public cBiomeGenList { typedef cBiomeGenList super; public: cBioGenVoronoi(int a_Seed) : m_Voronoi(a_Seed) { } protected: cVoronoiMap m_Voronoi; // cBiomeGen overrides: virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; EMCSBiome VoronoiBiome(int a_BlockX, int a_BlockZ); } ; class cBioGenDistortedVoronoi : public cBiomeGenList { typedef cBiomeGenList super; public: cBioGenDistortedVoronoi(int a_Seed) : m_Noise(a_Seed), m_Voronoi(a_Seed), m_CellSize(0) { } protected: /// Noise used for the distortion cNoise m_Noise; /// The underlying Voronoi map of the biomes cVoronoiMap m_Voronoi; /// Size of the Voronoi cells, also used for distortion amplitude int m_CellSize; // cBiomeGen overrides: virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; /// Distorts the coords using a Perlin-like noise void Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ); } ; class cBioGenMultiStepMap : public cBiomeGen { typedef cBiomeGen super; public: cBioGenMultiStepMap(int a_Seed); protected: // Noises used for composing the perlin-noise: cNoise m_Noise1; cNoise m_Noise2; cNoise m_Noise3; cNoise m_Noise4; cNoise m_Noise5; cNoise m_Noise6; int m_Seed; int m_OceanCellSize; int m_MushroomIslandSize; int m_RiverCellSize; double m_RiverWidthThreshold; float m_LandBiomesSize; typedef int IntMap[17 * 17]; // x + 17 * z, expected trimmed into [0..255] range typedef double DblMap[17 * 17]; // x + 17 * z, expected trimmed into [0..1] range // cBiomeGen overrides: virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; /** Step 1: Decides between ocean, land and mushroom, using a DistVoronoi with special conditions and post-processing for mushroom islands Sets biomes to biOcean, -1 (i.e. land), biMushroomIsland or biMushroomShore */ void DecideOceanLandMushroom(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap); /** Step 2: Add rivers to the land Flips some "-1" biomes into biRiver */ void AddRivers(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap); /** Step 3: Decide land biomes using a temperature / humidity map; freeze ocean / river in low temperatures. Flips all remaining "-1" biomes into land biomes. Also flips some biOcean and biRiver into biFrozenOcean, biFrozenRiver, based on temp map. */ void ApplyTemperatureHumidity(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap); /// Distorts the coords using a Perlin-like noise, with a specified cell-size void Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ, int a_CellSize); /// Builds two Perlin-noise maps, one for temperature, the other for humidity. Trims both into [0..255] range void BuildTemperatureHumidityMaps(int a_ChunkX, int a_ChunkZ, IntMap & a_TemperatureMap, IntMap & a_HumidityMap); /// Flips all remaining "-1" biomes into land biomes using the two maps void DecideLandBiomes(cChunkDef::BiomeMap & a_BiomeMap, const IntMap & a_TemperatureMap, const IntMap & a_HumidityMap); /// Flips biOcean and biRiver into biFrozenOcean and biFrozenRiver if the temperature is too low void FreezeWaterBiomes(cChunkDef::BiomeMap & a_BiomeMap, const IntMap & a_TemperatureMap); } ; class cBioGenTwoLevel : public cBiomeGen { typedef cBiomeGen super; public: cBioGenTwoLevel(int a_Seed); protected: /// The Voronoi map that decides the groups of biomes cVoronoiMap m_VoronoiLarge; /// The Voronoi map that decides biomes inside individual biome groups cVoronoiMap m_VoronoiSmall; /// The noise used to distort the input X coord cPerlinNoise m_DistortX; /// The noise used to distort the inupt Z coord cPerlinNoise m_DistortZ; cNoise m_Noise1; cNoise m_Noise2; cNoise m_Noise3; cNoise m_Noise4; cNoise m_Noise5; cNoise m_Noise6; // cBiomeGen overrides: virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; /// Selects biome from the specified biome group, based on the specified index. /// Note that both params may overflow /// a_DistLevel is either 0 or 1; zero when it is at the edge of the small Voronoi cell, 1 near the center EMCSBiome SelectBiome(int a_BiomeGroup, int a_BiomeIdx, int a_DistLevel); } ;