// DistortedHeightmap.h // Declares the cDistortedHeightmap class representing the height and composition generator capable of overhangs #pragma once #include "ComposableGenerator.h" #include "HeiGen.h" #define NOISE_SIZE_Y (257 + 32) class cDistortedHeightmap : public cTerrainShapeGen { public: cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen); protected: typedef cChunkDef::BiomeMap BiomeNeighbors[3][3]; // Linear upscaling step sizes, must be divisors of cChunkDef::Width and cChunkDef::Height, respectively: static const int INTERPOL_X = 8; static const int INTERPOL_Y = 4; static const int INTERPOL_Z = 8; // Linear upscaling buffer dimensions, calculated from the step sizes: static const int DIM_X = 1 + (17 / INTERPOL_X); static const int DIM_Y = 1 + (257 / INTERPOL_Y); static const int DIM_Z = 1 + (17 / INTERPOL_Z); cPerlinNoise m_NoiseDistortX; cPerlinNoise m_NoiseDistortZ; int m_SeaLevel; NOISE_DATATYPE m_FrequencyX; NOISE_DATATYPE m_FrequencyY; NOISE_DATATYPE m_FrequencyZ; cChunkCoords m_CurChunkCoords; NOISE_DATATYPE m_DistortedHeightmap[17 * 257 * 17]; /** The bime generator to query for biomes. */ cBiomeGen & m_BiomeGen; /** The generator that provides the base heightmap (before distortion). */ cHeiGenBiomal m_UnderlyingHeiGen; /** Cache for m_UnderlyingHeiGen. */ cHeiGenCache m_HeightGen; /** Heightmap for the current chunk, before distortion (from m_HeightGen). Used for optimization. */ cChunkDef::HeightMap m_CurChunkHeights; // Per-biome terrain generator parameters: struct sGenParam { NOISE_DATATYPE m_DistortAmpX; NOISE_DATATYPE m_DistortAmpZ; } ; static const sGenParam m_GenParam[256]; // Distortion amplitudes for each direction, before linear upscaling NOISE_DATATYPE m_DistortAmpX[DIM_X * DIM_Z]; NOISE_DATATYPE m_DistortAmpZ[DIM_X * DIM_Z]; /** True if Initialize() has been called. Used to initialize-once even with multiple init entrypoints (HeiGen / CompoGen). */ bool m_IsInitialized; /** Unless the LastChunk coords are equal to coords given, prepares the internal state (noise arrays, heightmap). */ void PrepareState(cChunkCoords a_ChunkCoords); /** Generates the m_DistortedHeightmap array for the current chunk. */ void GenerateHeightArray(void); /** Calculates the heightmap value (before distortion) at the specified (floating-point) coords. */ int GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z); /** Updates m_DistortAmpX/Z[] based on m_CurChunkX and m_CurChunkZ. */ void UpdateDistortAmps(void); /** Calculates the X and Z distortion amplitudes based on the neighbors' biomes. */ void GetDistortAmpsAt(BiomeNeighbors & a_Neighbors, int a_RelX, int a_RelZ, NOISE_DATATYPE & a_DistortAmpX, NOISE_DATATYPE & a_DistortAmpZ); /** Reads the settings from the ini file. Skips reading if already initialized. */ void Initialize(cIniFile & a_IniFile); // cTerrainShapeGen overrides: virtual void GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) override; virtual void InitializeShapeGen(cIniFile & a_IniFile) override; } ;