// HeiGen.cpp // Implements the various terrain height generators #include "Globals.h" #include "HeiGen.h" #include "../LinearUpscale.h" #include "inifile/iniFile.h" #include "DistortedHeightmap.h" #include "EndGen.h" #include "Noise3DGenerator.h" //////////////////////////////////////////////////////////////////////////////// // cTerrainHeightGen: cTerrainHeightGenPtr cTerrainHeightGen::CreateHeightGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault) { AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", ""); if (HeightGenName.empty()) { LOGWARN("[Generator] HeightGen value not set in world.ini, using \"Biomal\"."); HeightGenName = "Biomal"; } a_CacheOffByDefault = false; cTerrainHeightGen * res = nullptr; if (NoCaseCompare(HeightGenName, "flat") == 0) { res = new cHeiGenFlat; a_CacheOffByDefault = true; // We're generating faster than a cache would retrieve data } else if (NoCaseCompare(HeightGenName, "classic") == 0) { res = new cHeiGenClassic(a_Seed); } else if (NoCaseCompare(HeightGenName, "DistortedHeightmap") == 0) { res = new cDistortedHeightmap(a_Seed, a_BiomeGen); } else if (NoCaseCompare(HeightGenName, "End") == 0) { res = new cEndGen(a_Seed); } else if (NoCaseCompare(HeightGenName, "Mountains") == 0) { res = new cHeiGenMountains(a_Seed); } else if (NoCaseCompare(HeightGenName, "Noise3D") == 0) { res = new cNoise3DComposable(a_Seed); } else if (NoCaseCompare(HeightGenName, "biomal") == 0) { res = new cHeiGenBiomal(a_Seed, a_BiomeGen); /* // Performance-testing: LOGINFO("Measuring performance of cHeiGenBiomal..."); clock_t BeginTick = clock(); for (int x = 0; x < 500; x++) { cChunkDef::HeightMap Heights; res->GenHeightMap(x * 5, x * 5, Heights); } clock_t Duration = clock() - BeginTick; LOGINFO("HeightGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC); //*/ } else { // No match found, force-set the default and retry LOGWARN("Unknown HeightGen \"%s\", using \"Biomal\" instead.", HeightGenName.c_str()); a_IniFile.DeleteValue("Generator", "HeightGen"); a_IniFile.SetValue("Generator", "HeightGen", "Biomal"); return CreateHeightGen(a_IniFile, a_BiomeGen, a_Seed, a_CacheOffByDefault); } // Read the settings: res->InitializeHeightGen(a_IniFile); return cTerrainHeightGenPtr(res); } //////////////////////////////////////////////////////////////////////////////// // cHeiGenFlat: void cHeiGenFlat::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) { for (size_t i = 0; i < ARRAYCOUNT(a_HeightMap); i++) { a_HeightMap[i] = m_Height; } } void cHeiGenFlat::InitializeHeightGen(cIniFile & a_IniFile) { m_Height = a_IniFile.GetValueSetI("Generator", "FlatHeight", m_Height); } //////////////////////////////////////////////////////////////////////////////// // cHeiGenCache: cHeiGenCache::cHeiGenCache(cTerrainHeightGenPtr a_HeiGenToCache, int a_CacheSize) : m_HeiGenToCache(a_HeiGenToCache), m_CacheSize(a_CacheSize), m_CacheOrder(new int[a_CacheSize]), m_CacheData(new sCacheData[a_CacheSize]), m_NumHits(0), m_NumMisses(0), m_TotalChain(0) { for (int i = 0; i < m_CacheSize; i++) { m_CacheOrder[i] = i; m_CacheData[i].m_ChunkX = 0x7fffffff; m_CacheData[i].m_ChunkZ = 0x7fffffff; } } cHeiGenCache::~cHeiGenCache() { delete[] m_CacheData; m_CacheData = nullptr; delete[] m_CacheOrder; m_CacheOrder = nullptr; } void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) { /* if (((m_NumHits + m_NumMisses) % 1024) == 10) { LOGD("HeiGenCache: %d hits, %d misses, saved %.2f %%", m_NumHits, m_NumMisses, 100.0 * m_NumHits / (m_NumHits + m_NumMisses)); LOGD("HeiGenCache: Avg cache chain length: %.2f", (float)m_TotalChain / m_NumHits); } //*/ for (int i = 0; i < m_CacheSize; i++) { if ( (m_CacheData[m_CacheOrder[i]].m_ChunkX != a_ChunkX) || (m_CacheData[m_CacheOrder[i]].m_ChunkZ != a_ChunkZ) ) { continue; } // Found it in the cache int Idx = m_CacheOrder[i]; // Move to front: for (int j = i; j > 0; j--) { m_CacheOrder[j] = m_CacheOrder[j - 1]; } m_CacheOrder[0] = Idx; // Use the cached data: memcpy(a_HeightMap, m_CacheData[Idx].m_HeightMap, sizeof(a_HeightMap)); m_NumHits++; m_TotalChain += i; return; } // for i - cache // Not in the cache: m_NumMisses++; m_HeiGenToCache->GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap); // Insert it as the first item in the MRU order: int Idx = m_CacheOrder[m_CacheSize - 1]; for (int i = m_CacheSize - 1; i > 0; i--) { m_CacheOrder[i] = m_CacheOrder[i - 1]; } // for i - m_CacheOrder[] m_CacheOrder[0] = Idx; memcpy(m_CacheData[Idx].m_HeightMap, a_HeightMap, sizeof(a_HeightMap)); m_CacheData[Idx].m_ChunkX = a_ChunkX; m_CacheData[Idx].m_ChunkZ = a_ChunkZ; } void cHeiGenCache::InitializeHeightGen(cIniFile & a_IniFile) { m_HeiGenToCache->InitializeHeightGen(a_IniFile); } bool cHeiGenCache::GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, HEIGHTTYPE & a_Height) { for (int i = 0; i < m_CacheSize; i++) { if ((m_CacheData[i].m_ChunkX == a_ChunkX) && (m_CacheData[i].m_ChunkZ == a_ChunkZ)) { a_Height = cChunkDef::GetHeight(m_CacheData[i].m_HeightMap, a_RelX, a_RelZ); return true; } } // for i - m_CacheData[] return false; } //////////////////////////////////////////////////////////////////////////////// // cHeiGenClassic: cHeiGenClassic::cHeiGenClassic(int a_Seed) : m_Seed(a_Seed), m_Noise(a_Seed), m_HeightFreq1(1.0f), m_HeightAmp1(1.0f), m_HeightFreq2(0.5f), m_HeightAmp2(0.5f), m_HeightFreq3(0.1f), m_HeightAmp3(0.1f) { } float cHeiGenClassic::GetNoise(float x, float y) { float oct1 = m_Noise.CubicNoise2D(x * m_HeightFreq1, y * m_HeightFreq1) * m_HeightAmp1; float oct2 = m_Noise.CubicNoise2D(x * m_HeightFreq2, y * m_HeightFreq2) * m_HeightAmp2; float oct3 = m_Noise.CubicNoise2D(x * m_HeightFreq3, y * m_HeightFreq3) * m_HeightAmp3; float height = m_Noise.CubicNoise2D(x * 0.1f, y * 0.1f) * 2; float flatness = ((m_Noise.CubicNoise2D(x * 0.5f, y * 0.5f) + 1.f) * 0.5f) * 1.1f; // 0 ... 1.5 flatness *= flatness * flatness; return (oct1 + oct2 + oct3) * flatness + height; } void cHeiGenClassic::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) { for (int z = 0; z < cChunkDef::Width; z++) { const float zz = (float)(a_ChunkZ * cChunkDef::Width + z); for (int x = 0; x < cChunkDef::Width; x++) { const float xx = (float)(a_ChunkX * cChunkDef::Width + x); int hei = 64 + (int)(GetNoise(xx * 0.05f, zz * 0.05f) * 16); if (hei < 10) { hei = 10; } if (hei > 250) { hei = 250; } cChunkDef::SetHeight(a_HeightMap, x, z, hei); } // for x } // for z } void cHeiGenClassic::InitializeHeightGen(cIniFile & a_IniFile) { m_HeightFreq1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq1", 0.1); m_HeightFreq2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq2", 1.0); m_HeightFreq3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq3", 2.0); m_HeightAmp1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp1", 1.0); m_HeightAmp2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp2", 0.5); m_HeightAmp3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp3", 0.5); } //////////////////////////////////////////////////////////////////////////////// // cHeiGenMountains: cHeiGenMountains::cHeiGenMountains(int a_Seed) : m_Seed(a_Seed), m_MountainNoise(a_Seed + 100), m_DitchNoise(a_Seed + 200), m_Perlin(a_Seed + 300) { } void cHeiGenMountains::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) { NOISE_DATATYPE StartX = (NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width); NOISE_DATATYPE EndX = (NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width + cChunkDef::Width - 1); NOISE_DATATYPE StartZ = (NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width); NOISE_DATATYPE EndZ = (NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width + cChunkDef::Width - 1); NOISE_DATATYPE Workspace[16 * 16]; NOISE_DATATYPE MountainNoise[16 * 16]; NOISE_DATATYPE DitchNoise[16 * 16]; NOISE_DATATYPE PerlinNoise[16 * 16]; m_MountainNoise.Generate2D(MountainNoise, 16, 16, StartX, EndX, StartZ, EndZ, Workspace); m_DitchNoise.Generate2D(DitchNoise, 16, 16, StartX, EndX, StartZ, EndZ, Workspace); m_Perlin.Generate2D(PerlinNoise, 16, 16, StartX, EndX, StartZ, EndZ, Workspace); for (int z = 0; z < cChunkDef::Width; z++) { int IdxZ = z * cChunkDef::Width; for (int x = 0; x < cChunkDef::Width; x++) { int idx = IdxZ + x; int hei = 100 - (int)((MountainNoise[idx] - DitchNoise[idx] + PerlinNoise[idx]) * 15); if (hei < 10) { hei = 10; } if (hei > 250) { hei = 250; } cChunkDef::SetHeight(a_HeightMap, x, z, hei); } // for x } // for z } void cHeiGenMountains::InitializeHeightGen(cIniFile & a_IniFile) { // TODO: Read the params from an INI file m_MountainNoise.AddOctave(0.1f, 0.2f); m_MountainNoise.AddOctave(0.05f, 0.4f); m_MountainNoise.AddOctave(0.02f, 1.0f); m_DitchNoise.AddOctave(0.1f, 0.2f); m_DitchNoise.AddOctave(0.05f, 0.4f); m_DitchNoise.AddOctave(0.02f, 1.0f); m_Perlin.AddOctave(0.01f, 1.5f); } //////////////////////////////////////////////////////////////////////////////// // cHeiGenBiomal: const cHeiGenBiomal::sGenParam cHeiGenBiomal::m_GenParam[256] = { /* Fast-changing | Middle-changing | Slow-changing |*/ /* Biome | Freq1 | Amp1 | Freq2 | Amp2 | Freq3 | Amp3 | BaseHeight */ /* biOcean */ { 0.1f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 50}, /* biPlains */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68}, /* biDesert */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68}, /* biExtremeHills */ { 0.2f, 4.0f, 0.05f, 20.0f, 0.01f, 16.0f, 100}, /* biForest */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, /* biTaiga */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, /* biSwampland */ { 0.1f, 1.1f, 0.05f, 1.5f, 0.02f, 2.5f, 61.5}, /* biRiver */ { 0.2f, 0.1f, 0.05f, 0.1f, 0.01f, 0.1f, 56}, /* biNether */ { 0.1f, 0.0f, 0.01f, 0.0f, 0.01f, 0.0f, 0}, // Unused, but must be here due to indexing /* biSky */ { 0.1f, 0.0f, 0.01f, 0.0f, 0.01f, 0.0f, 0}, // Unused, but must be here due to indexing /* biFrozenOcean */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, /* biFrozenRiver */ { 0.2f, 0.1f, 0.05f, 0.1f, 0.01f, 0.1f, 56}, /* biIcePlains */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68}, /* biIceMountains */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80}, /* biMushroomIsland */ { 0.1f, 2.0f, 0.05f, 8.0f, 0.01f, 6.0f, 80}, /* biMushroomShore */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 64}, /* biBeach */ { 0.1f, 0.5f, 0.05f, 1.0f, 0.01f, 1.0f, 64}, /* biDesertHills */ { 0.2f, 2.0f, 0.05f, 5.0f, 0.01f, 4.0f, 75}, /* biForestHills */ { 0.2f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80}, /* biTaigaHills */ { 0.2f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80}, /* biExtremeHillsEdge */ { 0.2f, 3.0f, 0.05f, 16.0f, 0.01f, 12.0f, 80}, /* biJungle */ { 0.1f, 3.0f, 0.05f, 6.0f, 0.01f, 6.0f, 70}, /* biJungleHills */ { 0.2f, 3.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80}, /* biJungleEdge */ { 0.1f, 3.0f, 0.05f, 6.0f, 0.01f, 6.0f, 70}, /* biDeepOcean */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, /* biStoneBeach */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, /* biColdBeach */ { 0.1f, 0.5f, 0.05f, 1.0f, 0.01f, 1.0f, 64}, /* biBirchForest */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, /* biBirchForestHills */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80}, /* biRoofedForest */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, /* biColdTaiga */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, /* biColdTaigaHills */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80}, /* biMegaTaiga */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, /* biMegaTaigaHills */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80}, /* biExtremeHillsPlus */ { 0.2f, 4.0f, 0.05f, 20.0f, 0.01f, 16.0f, 120}, /* biSavanna */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68}, /* biSavannaPlateau */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 80}, /* biMesa */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 70}, // 165 /* biMesaPlateauF */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 80}, /* biMesaPlateau */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 80}, // biomes 40 .. 128 are unused, 89 empty placeholders here: {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 40 .. 49 {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 50 .. 59 {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 60 .. 69 {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 70 .. 79 {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 80 .. 89 {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 90 .. 99 {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 100 .. 109 {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 110 .. 119 {}, {}, {}, {}, {}, {}, {}, {}, {}, // 120 .. 128 /* biSunflowerPlains */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 129 /* biDesertM */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 130 /* biExtremeHillsM */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 131 /* biFlowerForest */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 132 /* biTaigaM */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 133 /* biSwamplandM */ { 1.0f, 3.0f, 1.10f, 7.0f, 0.01f, 0.01f, 60}, // 134 // Biomes 135 .. 139 unused, 5 empty placeholders here: {}, {}, {}, {}, {}, // 135 .. 139 /* biIcePlainsSpikes */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 140 // Biomes 141 .. 148 unused, 8 empty placeholders here: {}, {}, {}, {}, {}, {}, {}, {}, // 141 .. 148 /* biJungleM */ { 0.1f, 3.0f, 0.05f, 6.0f, 0.01f, 6.0f, 70}, // 149 {}, // 150 /* biJungleEdgeM */ { 0.1f, 3.0f, 0.05f, 6.0f, 0.01f, 6.0f, 70}, // 151 {}, {}, {}, // 152 .. 154 /* biBirchForestM */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 155 /* biBirchForestHillsM */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80}, // 156 /* biRoofedForestM */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 157 /* biColdTaigaM */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 158 {}, // 159 /* biMegaSpruceTaiga */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 160 /* biMegaSpruceTaigaHills */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80}, // 161 /* biExtremeHillsPlusM */ { 0.2f, 4.0f, 0.05f, 20.0f, 0.01f, 16.0f, 120}, // 162 /* biSavannaM */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68}, // 163 /* biSavannaPlateauM */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 80}, // 164 /* biMesaBryce */ { 0.2f, 2.0f, 0.1f, 30.0f, 0.01f, 8.0f, 80}, /* biMesaPlateauFM */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 80}, // 166 /* biMesaPlateauM */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 80}, // 167 } ; void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) { // Generate a 3x3 chunk area of biomes around this chunk: BiomeNeighbors Biomes; for (int z = -1; z <= 1; z++) { for (int x = -1; x <= 1; x++) { m_BiomeGen->GenBiomes(a_ChunkX + x, a_ChunkZ + z, Biomes[x + 1][z + 1]); } // for x } // for z /* _X 2013_04_22: There's no point in precalculating the entire perlin noise arrays, too many values are calculated uselessly, resulting in speed DEcrease. */ //* // Linearly interpolate 4x4 blocks of heightmap: // Must be done on a floating point datatype, else the results are ugly! const int STEPZ = 4; // Must be a divisor of 16 const int STEPX = 4; // Must be a divisor of 16 NOISE_DATATYPE Height[17 * 17]; for (int z = 0; z < 17; z += STEPZ) { for (int x = 0; x < 17; x += STEPX) { Height[x + 17 * z] = GetHeightAt(x, z, a_ChunkX, a_ChunkZ, Biomes); } } LinearUpscale2DArrayInPlace<17, 17, STEPX, STEPZ>(Height); // Copy into the heightmap for (int z = 0; z < cChunkDef::Width; z++) { for (int x = 0; x < cChunkDef::Width; x++) { cChunkDef::SetHeight(a_HeightMap, x, z, (int)Height[x + 17 * z]); } } //*/ /* // For each height, go through neighboring biomes and add up their idea of height: for (int z = 0; z < cChunkDef::Width; z++) { for (int x = 0; x < cChunkDef::Width; x++) { cChunkDef::SetHeight(a_HeightMap, x, z, GetHeightAt(x, z, a_ChunkX, a_ChunkZ, Biomes)); } // for x } //*/ } void cHeiGenBiomal::InitializeHeightGen(cIniFile & a_IniFile) { // No user-settable params } NOISE_DATATYPE cHeiGenBiomal::GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, int a_ChunkZ, const cHeiGenBiomal::BiomeNeighbors & a_BiomeNeighbors) { // Sum up how many biomes of each type there are in the neighborhood: int BiomeCounts[256]; memset(BiomeCounts, 0, sizeof(BiomeCounts)); int Sum = 0; for (int z = -8; z <= 8; z++) { int FinalZ = a_RelZ + z + cChunkDef::Width; int IdxZ = FinalZ / cChunkDef::Width; int ModZ = FinalZ % cChunkDef::Width; int WeightZ = 9 - abs(z); for (int x = -8; x <= 8; x++) { int FinalX = a_RelX + x + cChunkDef::Width; int IdxX = FinalX / cChunkDef::Width; int ModX = FinalX % cChunkDef::Width; EMCSBiome Biome = cChunkDef::GetBiome(a_BiomeNeighbors[IdxX][IdxZ], ModX, ModZ); int WeightX = 9 - abs(x); BiomeCounts[Biome] += WeightX + WeightZ; Sum += WeightX + WeightZ; } // for x } // for z // For each biome type that has a nonzero count, calc its height and add it: if (Sum > 0) { NOISE_DATATYPE Height = 0; int BlockX = a_ChunkX * cChunkDef::Width + a_RelX; int BlockZ = a_ChunkZ * cChunkDef::Width + a_RelZ; for (size_t i = 0; i < ARRAYCOUNT(BiomeCounts); i++) { if (BiomeCounts[i] == 0) { continue; } /* // Sanity checks for biome parameters, enable them to check the biome param table in runtime (slow): ASSERT(m_GenParam[i].m_HeightFreq1 >= 0); ASSERT(m_GenParam[i].m_HeightFreq1 < 1000); ASSERT(m_GenParam[i].m_HeightFreq2 >= 0); ASSERT(m_GenParam[i].m_HeightFreq2 < 1000); ASSERT(m_GenParam[i].m_HeightFreq3 >= 0); ASSERT(m_GenParam[i].m_HeightFreq3 < 1000); */ NOISE_DATATYPE oct1 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq1, BlockZ * m_GenParam[i].m_HeightFreq1) * m_GenParam[i].m_HeightAmp1; NOISE_DATATYPE oct2 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq2, BlockZ * m_GenParam[i].m_HeightFreq2) * m_GenParam[i].m_HeightAmp2; NOISE_DATATYPE oct3 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq3, BlockZ * m_GenParam[i].m_HeightFreq3) * m_GenParam[i].m_HeightAmp3; Height += BiomeCounts[i] * (m_GenParam[i].m_BaseHeight + oct1 + oct2 + oct3); } NOISE_DATATYPE res = Height / Sum; return std::min((NOISE_DATATYPE)250, std::max(res, (NOISE_DATATYPE)5)); } // No known biome around? Weird. Return a bogus value: ASSERT(!"cHeiGenBiomal: Biome sum failed, no known biome around"); return 5; }