// AlchemistVillagePrefabs.cpp // Defines the prefabs in the group AlchemistVillage // NOTE: This file has been generated automatically by GalExport! // Any manual changes will be overwritten by the next automatic export! #include "Globals.h" #include "AlchemistVillagePrefabs.h" const cPrefab::sDef g_AlchemistVillagePrefabs[] = { /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // BarWithBasement: // The data has been exported from the gallery Desert, area index 82, ID 598, created by STR_Warrior { // Size: 11, 12, 10, // SizeX = 11, SizeY = 12, SizeZ = 10 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ 11, 11, 10, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "A: 65: 3\n" /* ladder */ "B: 50: 3\n" /* torch */ "C:171: 8\n" /* carpet */ "D:101: 0\n" /* ironbars */ "E: 64: 8\n" /* wooddoorblock */ "F:128: 2\n" /* sandstonestairs */ "G: 24: 1\n" /* sandstone */ "H: 44: 9\n" /* step */ "I:126: 8\n" /* woodenslab */ "J:128: 7\n" /* sandstonestairs */ "K: 44: 1\n" /* step */ "L: 64: 3\n" /* wooddoorblock */ "M:128: 6\n" /* sandstonestairs */ "a: 24: 2\n" /* sandstone */ "b: 1: 0\n" /* stone */ "c: 24: 0\n" /* sandstone */ "d: 12: 0\n" /* sand */ "e:134: 4\n" /* 134 */ "f: 5: 1\n" /* wood */ "g:134: 5\n" /* 134 */ "h: 65: 5\n" /* ladder */ "i: 17: 3\n" /* tree */ "j: 69:11\n" /* lever */ "k: 4: 0\n" /* cobblestone */ "l:134: 0\n" /* 134 */ "m: 19: 0\n" /* sponge */ "n:134: 1\n" /* 134 */ "o: 50: 4\n" /* torch */ "p: 13: 0\n" /* gravel */ "q: 5: 0\n" /* wood */ "r: 96:12\n" /* trapdoor */ "s:128: 5\n" /* sandstonestairs */ "t:107: 0\n" /* fencegate */ "u:128: 4\n" /* sandstonestairs */ "v:134: 3\n" /* 134 */ "w: 85: 0\n" /* fence */ "x:134: 7\n" /* 134 */ "y:107: 5\n" /* fencegate */ "z: 64: 1\n" /* wooddoorblock */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "mmmabbbammm" /* 1 */ "mcccccccccm" /* 2 */ "abcccccccba" /* 3 */ "cbcccccccbc" /* 4 */ "cbcccccccbc" /* 5 */ "cbcccccccbc" /* 6 */ "cbcccccccbc" /* 7 */ "cbcccccccbc" /* 8 */ "abbbbbbbbba" /* 9 */ "mmmmmmmmmmm" // Level 1 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "mmmadddammm" /* 1 */ "mcccccccccm" /* 2 */ "acefg.efgca" /* 3 */ "ccefg.efgcc" /* 4 */ "ccefg.efgcc" /* 5 */ "cc.......cc" /* 6 */ "cc.......cc" /* 7 */ "cch......cc" /* 8 */ "accccccccca" /* 9 */ "mmmmmmmmmmm" // Level 2 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "mmmadddammm" /* 1 */ "mcccccccccm" /* 2 */ "acfff.fffca" /* 3 */ "ccfff.fffcc" /* 4 */ "ccfif.fifcc" /* 5 */ "cc.j...j.cc" /* 6 */ "cc.......cc" /* 7 */ "cch......cc" /* 8 */ "accccccccca" /* 9 */ "mmmmmmmmmmm" // Level 3 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "mmmakkkammm" /* 1 */ "mcccccccccm" /* 2 */ "aclfn.lfnca" /* 3 */ "cclfn.lfncc" /* 4 */ "cclfn.lfncc" /* 5 */ "cc.......cc" /* 6 */ "cc.......cc" /* 7 */ "cch..o...cc" /* 8 */ "accccccccca" /* 9 */ "mmmmmmmmmmm" // Level 4 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "mmmapppammm" /* 1 */ "mmmmpppmmmm" /* 2 */ "acccqqqccca" /* 3 */ "cqqqqqqqqqc" /* 4 */ "cqqqqqqqqqc" /* 5 */ "cqqqqqqqqqc" /* 6 */ "cqqqqqqqqqc" /* 7 */ "cqrqqqqqqqc" /* 8 */ "aqcccccccca" /* 9 */ "mmmmmmmmmmm" // Level 5 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "mmma...ammm" /* 1 */ "mmm.....mmm" /* 2 */ "acccstuccca" /* 3 */ "cnv.....vvc" /* 4 */ "cnw.....wlc" /* 5 */ "c.........c" /* 6 */ "cgxxe.....c" /* 7 */ "c...y..nwlc" /* 8 */ "azcccccccca" /* 9 */ "mmAmmmmmmmm" // Level 6 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "mmma...ammm" /* 1 */ "mmm.....mmm" /* 2 */ "accc...ccca" /* 3 */ "c..B...B..c" /* 4 */ "c.C.....C.c" /* 5 */ "D.........D" /* 6 */ "c.........c" /* 7 */ "c.......C.c" /* 8 */ "aEccDDDccca" /* 9 */ "mmAmmmmmmmm" // Level 7 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "mmmF...Fmmm" /* 1 */ "mmmG...cmmm" /* 2 */ "acccsHuccca" /* 3 */ "cIIIIIIIIIc" /* 4 */ "cIIIIIIIIIc" /* 5 */ "uIIIIIIIIIs" /* 6 */ "cIIIIIIIIIc" /* 7 */ "cIIIIIIIIIc" /* 8 */ "acccJJJccca" /* 9 */ "mmAmmmmmmmm" // Level 8 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "mmm.....mmm" /* 1 */ "mmm.....mmm" /* 2 */ "cKKKKcKKKKc" /* 3 */ "KacccccccaK" /* 4 */ "Kc.......cK" /* 5 */ "cc.......cc" /* 6 */ "Kc.......cK" /* 7 */ "KaLccccccaK" /* 8 */ "cK.KKcKKKKc" /* 9 */ "mmmmmmmmmmm" // Level 9 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." /* 3 */ ".accDDDcca." /* 4 */ ".c.......c." /* 5 */ ".D.......D." /* 6 */ ".c.......c." /* 7 */ ".aEcDDDcca." /* 8 */ "..........." /* 9 */ "..........." // Level 10 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." /* 3 */ ".accMMMcca." /* 4 */ ".cIIIIIIIc." /* 5 */ ".uIIIIIIIs." /* 6 */ ".cIIIIIIIc." /* 7 */ ".accJJJcca." /* 8 */ "..........." /* 9 */ "..........." // Level 11 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." /* 3 */ ".cKKKcKKKc." /* 4 */ ".K.......K." /* 5 */ ".c.......c." /* 6 */ ".K.......K." /* 7 */ ".cKKKcKKKc." /* 8 */ "..........." /* 9 */ "...........", // Connectors: "-1: 5, 5, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 70, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // BarWithBasement /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // BarWithoutBasement: // The data has been exported from the gallery Desert, area index 81, ID 597, created by STR_Warrior { // Size: 11, 9, 10, // SizeX = 11, SizeY = 9, SizeZ = 10 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ 11, 8, 10, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "A:126: 8\n" /* woodenslab */ "B:128: 7\n" /* sandstonestairs */ "C: 44: 1\n" /* step */ "D: 64: 3\n" /* wooddoorblock */ "E:128: 6\n" /* sandstonestairs */ "a: 24: 2\n" /* sandstone */ "b: 4: 0\n" /* cobblestone */ "c: 24: 0\n" /* sandstone */ "d: 13: 0\n" /* gravel */ "e: 5: 0\n" /* wood */ "f:128: 5\n" /* sandstonestairs */ "g:107: 0\n" /* fencegate */ "h:128: 4\n" /* sandstonestairs */ "i:134: 1\n" /* 134 */ "j:134: 3\n" /* 134 */ "k: 85: 0\n" /* fence */ "l:134: 0\n" /* 134 */ "m: 19: 0\n" /* sponge */ "n:134: 5\n" /* 134 */ "o:134: 7\n" /* 134 */ "p:134: 4\n" /* 134 */ "q:107: 5\n" /* fencegate */ "r: 64: 1\n" /* wooddoorblock */ "s: 65: 3\n" /* ladder */ "t: 50: 3\n" /* torch */ "u:171: 8\n" /* carpet */ "v:101: 0\n" /* ironbars */ "w: 64: 8\n" /* wooddoorblock */ "x:128: 2\n" /* sandstonestairs */ "y: 24: 1\n" /* sandstone */ "z: 44: 9\n" /* step */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "mmmabbbammm" /* 1 */ "mmmmbbbmmmm" /* 2 */ "accccccccca" /* 3 */ "ccccccccccc" /* 4 */ "ccccccccccc" /* 5 */ "ccccccccccc" /* 6 */ "ccccccccccc" /* 7 */ "ccccccccccc" /* 8 */ "accccccccca" /* 9 */ "mmmmmmmmmmm" // Level 1 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "mmmadddammm" /* 1 */ "mmmmdddmmmm" /* 2 */ "accceeeccca" /* 3 */ "ceeeeeeeeec" /* 4 */ "ceeeeeeeeec" /* 5 */ "ceeeeeeeeec" /* 6 */ "ceeeeeeeeec" /* 7 */ "ceeeeeeeeec" /* 8 */ "aecccccccca" /* 9 */ "mmmmmmmmmmm" // Level 2 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "mmma...ammm" /* 1 */ "mmm.....mmm" /* 2 */ "acccfghccca" /* 3 */ "cij.....jjc" /* 4 */ "cik.....klc" /* 5 */ "c.........c" /* 6 */ "cnoop.....c" /* 7 */ "c...q..iklc" /* 8 */ "arcccccccca" /* 9 */ "mmsmmmmmmmm" // Level 3 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "mmma...ammm" /* 1 */ "mmm.....mmm" /* 2 */ "accc...ccca" /* 3 */ "c..t...t..c" /* 4 */ "c.u.....u.c" /* 5 */ "v.........v" /* 6 */ "c.........c" /* 7 */ "c.......u.c" /* 8 */ "awccvvvccca" /* 9 */ "mmsmmmmmmmm" // Level 4 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "mmmx...xmmm" /* 1 */ "mmmy...cmmm" /* 2 */ "acccfzhccca" /* 3 */ "cAAAAAAAAAc" /* 4 */ "cAAAAAAAAAc" /* 5 */ "hAAAAAAAAAf" /* 6 */ "cAAAAAAAAAc" /* 7 */ "cAAAAAAAAAc" /* 8 */ "acccBBBccca" /* 9 */ "mmsmmmmmmmm" // Level 5 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "mmm.....mmm" /* 1 */ "mmm.....mmm" /* 2 */ "cCCCCcCCCCc" /* 3 */ "CacccccccaC" /* 4 */ "Cc.......cC" /* 5 */ "cc.......cc" /* 6 */ "Cc.......cC" /* 7 */ "CaDccccccaC" /* 8 */ "cC.CCcCCCCc" /* 9 */ "mmmmmmmmmmm" // Level 6 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." /* 3 */ ".accvvvcca." /* 4 */ ".c.......c." /* 5 */ ".v.......v." /* 6 */ ".c.......c." /* 7 */ ".awcvvvcca." /* 8 */ "..........." /* 9 */ "..........." // Level 7 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." /* 3 */ ".accEEEcca." /* 4 */ ".cAAAAAAAc." /* 5 */ ".hAAAAAAAf." /* 6 */ ".cAAAAAAAc." /* 7 */ ".accBBBcca." /* 8 */ "..........." /* 9 */ "..........." // Level 8 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." /* 3 */ ".cCCCcCCCc." /* 4 */ ".C.......C." /* 5 */ ".c.......c." /* 6 */ ".C.......C." /* 7 */ ".cCCCcCCCc." /* 8 */ "..........." /* 9 */ "...........", // Connectors: "-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 80, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // BarWithoutBasement /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // BlackSmith: // The data has been exported from the gallery Desert, area index 97, ID 642, created by STR_Warrior { // Size: 11, 6, 13, // SizeX = 11, SizeY = 6, SizeZ = 13 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ 11, 5, 13, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 24: 2\n" /* sandstone */ "b: 4: 0\n" /* cobblestone */ "c: 24: 0\n" /* sandstone */ "d: 13: 0\n" /* gravel */ "e: 5: 0\n" /* wood */ "f: 12: 0\n" /* sand */ "g: 64: 3\n" /* wooddoorblock */ "h: 43: 0\n" /* doubleslab */ "i: 53: 5\n" /* woodstairs */ "j: 53: 4\n" /* woodstairs */ "k: 10: 0\n" /* lava */ "l: 54: 5\n" /* chest */ "m: 19: 0\n" /* sponge */ "n: 64: 8\n" /* wooddoorblock */ "o: 50: 3\n" /* torch */ "p:101: 0\n" /* ironbars */ "q: 50: 1\n" /* torch */ "r: 50: 2\n" /* torch */ "s:128: 2\n" /* sandstonestairs */ "t: 44: 9\n" /* step */ "u:126: 8\n" /* woodenslab */ "v:128: 4\n" /* sandstonestairs */ "w:128: 5\n" /* sandstonestairs */ "x:128: 7\n" /* sandstonestairs */ "y: 44: 1\n" /* step */ "z: 43: 1\n" /* doubleslab */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "mmmmmmabbba" /* 1 */ "mmmmmmbbbbm" /* 2 */ "mmmmmmaccca" /* 3 */ "maccccccccc" /* 4 */ "mcccccccccc" /* 5 */ "mcccccccccc" /* 6 */ "mcccccacccc" /* 7 */ "mcccccacccc" /* 8 */ "acccaaacccc" /* 9 */ "ccccccccccc" /* 10 */ "ccccccccccc" /* 11 */ "ccccccccccc" /* 12 */ "accccccccca" // Level 1 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "mmmmmmaddda" /* 1 */ "mmmmmmddddm" /* 2 */ "mmmmmmaceca" /* 3 */ "mafcfcceeec" /* 4 */ "mcfccfceeec" /* 5 */ "mcccccceeec" /* 6 */ "mcffaaaeeec" /* 7 */ "mffcaaaeeec" /* 8 */ "acccaaaeeec" /* 9 */ "ceeeeeeeeec" /* 10 */ "ceeeeeeeeec" /* 11 */ "ceeeeeeeeec" /* 12 */ "accccccccca" // Level 2 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "mmmmmma...a" /* 1 */ "mmmmmm....." /* 2 */ "mmmmmmacgca" /* 3 */ "ma....c...c" /* 4 */ "m.h...c...c" /* 5 */ "m.....c...c" /* 6 */ "m...aac...c" /* 7 */ "mij.akc...c" /* 8 */ "accccca...c" /* 9 */ "cl........c" /* 10 */ "c.........c" /* 11 */ "c.........c" /* 12 */ "accccccccca" // Level 3 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "mmmmmma...a" /* 1 */ "mmmmmm....." /* 2 */ "mmmmmmacnca" /* 3 */ "ma....c..oc" /* 4 */ "m.....p...c" /* 5 */ "m.....c...c" /* 6 */ "m...ppc...p" /* 7 */ "m...p.c...p" /* 8 */ "accccca...p" /* 9 */ "cq........c" /* 10 */ "p.........c" /* 11 */ "c........rc" /* 12 */ "acccpppccca" // Level 4 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "mmmmmms...s" /* 1 */ "mmmmmmc...c" /* 2 */ "mmmmmmaccca" /* 3 */ "mattttcuuuc" /* 4 */ "mtuuuuvuuuc" /* 5 */ "mtuuuucuuuc" /* 6 */ "mtuuaacuuuw" /* 7 */ "mtuua.cuuuw" /* 8 */ "acccccauuuw" /* 9 */ "cuuuuuuuuuc" /* 10 */ "vuuuuuuuuuc" /* 11 */ "cuuuuuuuuuc" /* 12 */ "acccxxxccca" // Level 5 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "mmmmmm....." /* 1 */ "mmmmmm....." /* 2 */ "mmmmmmcyyyc" /* 3 */ "my.y.yy...y" /* 4 */ "m.....y...y" /* 5 */ "my....y...y" /* 6 */ "m...zyz...y" /* 7 */ "my..y.y...c" /* 8 */ "cyyyzyc...y" /* 9 */ "y.........y" /* 10 */ "y.........y" /* 11 */ "y.........y" /* 12 */ "cyyyycyyyyc", // Connectors: "-1: 8, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 50, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: false, }, // BlackSmith /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // LargeHouse1: // The data has been exported from the gallery Desert, area index 77, ID 577, created by STR_Warrior { // Size: 15, 14, 11, // SizeX = 15, SizeY = 14, SizeZ = 11 // Hitbox (relative to bounding box): -1, 0, -1, // MinX, MinY, MinZ 14, 13, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "A: 96:10\n" /* trapdoor */ "B:128: 4\n" /* sandstonestairs */ "C:128: 5\n" /* sandstonestairs */ "D:128: 7\n" /* sandstonestairs */ "E: 44: 1\n" /* step */ "F:128: 2\n" /* sandstonestairs */ "G:128: 0\n" /* sandstonestairs */ "H: 87: 0\n" /* netherstone */ "I:128: 3\n" /* sandstonestairs */ "J: 51: 0\n" /* fire */ "K: 44: 9\n" /* step */ "a: 24: 2\n" /* sandstone */ "b: 24: 0\n" /* sandstone */ "c: 12: 0\n" /* sand */ "d: 4: 0\n" /* cobblestone */ "e: 5: 0\n" /* wood */ "f: 13: 0\n" /* gravel */ "g: 85: 0\n" /* fence */ "h: 5: 1\n" /* wood */ "i: 64: 2\n" /* wooddoorblock */ "j: 64: 0\n" /* wooddoorblock */ "k: 61: 2\n" /* furnace */ "l:118: 0\n" /* cauldronblock */ "m: 19: 0\n" /* sponge */ "n:134: 4\n" /* 134 */ "o: 65: 2\n" /* ladder */ "p:101: 0\n" /* ironbars */ "q: 50: 1\n" /* torch */ "r:140: 0\n" /* flowerpotblock */ "s: 64: 8\n" /* wooddoorblock */ "t: 50: 3\n" /* torch */ "u: 69:12\n" /* lever */ "v: 50: 4\n" /* torch */ "w:128: 6\n" /* sandstonestairs */ "x: 44:10\n" /* step */ "y:128: 1\n" /* sandstonestairs */ "z: 47: 0\n" /* bookshelf */, // Block data: // Level 0 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "mmmmabbbbbbbamm" /* 1 */ "ccccbbbbbbbbbma" /* 2 */ "ccccbbbbbbbbbdd" /* 3 */ "ccccbbbbbbbbbdd" /* 4 */ "ccccbbbbbbbbbdd" /* 5 */ "ccccbbbbbbbbbma" /* 6 */ "ccccbbbbbbbbbmm" /* 7 */ "mmmmbbbbbbbbbmm" /* 8 */ "mmmmbbbbbbbbbmm" /* 9 */ "mmmmbbbbbbbbbmm" /* 10 */ "mmmmabbbbbbbamm" // Level 1 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "mmmmabbbbbbbamm" /* 1 */ "ccccbeeeeeeebma" /* 2 */ "cccceeeeeeeebff" /* 3 */ "ccccbeeeeeeeeff" /* 4 */ "ccccbeeeeeeebff" /* 5 */ "ccccbeeeeeeebma" /* 6 */ "ccccbeeeeeeebmm" /* 7 */ "mmmmbeeeeeeebmm" /* 8 */ "mmmmbeeeeeeebmm" /* 9 */ "mmmmbeeeeeeebmm" /* 10 */ "mmmmabbbbbbbamm" // Level 2 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "mmmmabbbbbbbamm" /* 1 */ "ggggb......hb.a" /* 2 */ "g...i.......b.." /* 3 */ "g...b.......j.." /* 4 */ "g...bkln..o.b.." /* 5 */ "g...bbbb.bbbb.a" /* 6 */ "ggggb.......bmm" /* 7 */ "mmmmb.......bmm" /* 8 */ "mmmmb.......bmm" /* 9 */ "mmmmb.......bmm" /* 10 */ "mmmmabbbbbbbamm" // Level 3 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "mmmmabbpppbbamm" /* 1 */ "....bq.....rb.a" /* 2 */ "....s.......b.t" /* 3 */ "....b.......s.." /* 4 */ "....b.u...o.b.v" /* 5 */ "....bbbb.bbbb.a" /* 6 */ "....p..t.t..pmm" /* 7 */ "mmmmp.......pmm" /* 8 */ "mmmmp.......pmm" /* 9 */ "mmmmb.......bmm" /* 10 */ "mmmmabbpppbbamm" // Level 4 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "mmmmabbwwwbbamm" /* 1 */ "....bxxxxxxxbby" /* 2 */ "....bxxxxxxxb.." /* 3 */ "....bxxxxxxxb.." /* 4 */ "....bzzzxxAxb.." /* 5 */ "....bbbbbbbbbby" /* 6 */ "....BxxxxxxxCmm" /* 7 */ "mmmmBxxxxxxxCmm" /* 8 */ "mmmmBxxxxxxxCmm" /* 9 */ "mmmmbxxxxxxxbmm" /* 10 */ "mmmmabbDDDbbamm" // Level 5 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "mmmmbEEEbEEEbmm" /* 1 */ "....EabbbbbaE.." /* 2 */ "....Eb.....bE.." /* 3 */ "....Eb.....bE.." /* 4 */ "....Eb.....bE.." /* 5 */ "....babb.bbab.." /* 6 */ "....E.......Emm" /* 7 */ "mmmmE.......Emm" /* 8 */ "mmmmE.......Emm" /* 9 */ "mmmmE.......Emm" /* 10 */ "mmmmbEEEbEEEbmm" // Level 6 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ ".....abbpbba..." /* 2 */ ".....p.....p..." /* 3 */ ".....p.....p..." /* 4 */ ".....p.....p..." /* 5 */ ".....abb.bba..." /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "..............." /* 9 */ "..............." /* 10 */ "..............." // Level 7 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ ".....abbwbba..." /* 2 */ ".....BxxxxxC..." /* 3 */ ".....BxxxxxC..." /* 4 */ ".....BxxxxxC..." /* 5 */ ".....abbbbba..." /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "..............." /* 9 */ "..............." /* 10 */ "..............." // Level 8 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ ".....bEEbEEb..." /* 2 */ ".....E.bbb.E..." /* 3 */ ".....b.bbb.b..." /* 4 */ ".....E.bbb.E..." /* 5 */ ".....bEEbEEb..." /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "..............." /* 9 */ "..............." /* 10 */ "..............." // Level 9 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ ".......aFa....." /* 3 */ ".......GHy....." /* 4 */ ".......aIa....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "..............." /* 9 */ "..............." /* 10 */ "..............." // Level 10 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ ".......a.a....." /* 3 */ "........J......" /* 4 */ ".......a.a....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "..............." /* 9 */ "..............." /* 10 */ "..............." // Level 11 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ ".......awa....." /* 3 */ ".......B.C....." /* 4 */ ".......aDa....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "..............." /* 9 */ "..............." /* 10 */ "..............." // Level 12 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ ".......bbb....." /* 3 */ ".......bKb....." /* 4 */ ".......bbb....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "..............." /* 9 */ "..............." /* 10 */ "..............." // Level 13 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ ".......E.E....." /* 3 */ "..............." /* 4 */ ".......E.E....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "..............." /* 9 */ "..............." /* 10 */ "...............", // Connectors: "-1: 14, 2, 3: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 60, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // LargeHouse1 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // LargeTower: // The data has been exported from the gallery Desert, area index 80, ID 596, created by STR_Warrior { // Size: 7, 12, 7, // SizeX = 7, SizeY = 12, SizeZ = 7 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ 7, 11, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 24: 0\n" /* sandstone */ "b: 4: 0\n" /* cobblestone */ "c: 12: 0\n" /* sand */ "d: 5: 0\n" /* wood */ "e: 13: 0\n" /* gravel */ "f:128: 2\n" /* sandstonestairs */ "g:128: 0\n" /* sandstonestairs */ "h: 24: 2\n" /* sandstone */ "i: 71: 3\n" /* irondoorblock */ "j:128: 1\n" /* sandstonestairs */ "k:128: 3\n" /* sandstonestairs */ "l: 77: 4\n" /* stonebutton */ "m: 19: 0\n" /* sponge */ "n: 71: 8\n" /* irondoorblock */ "o: 77: 3\n" /* stonebutton */ "p:128: 6\n" /* sandstonestairs */ "q:128: 4\n" /* sandstonestairs */ "r:128: 5\n" /* sandstonestairs */ "s: 50: 4\n" /* torch */ "t:128: 7\n" /* sandstonestairs */ "u: 85: 0\n" /* fence */ "v: 24: 1\n" /* sandstone */ "w: 44: 1\n" /* step */ "x: 89: 0\n" /* lightstone */, // Block data: // Level 0 /* z\x* 0123456 */ /* 0 */ "mabbbam" /* 1 */ "aacdcaa" /* 2 */ "madddam" /* 3 */ "madddam" /* 4 */ "madddam" /* 5 */ "aaaaaaa" /* 6 */ "mammmam" // Level 1 /* z\x* 0123456 */ /* 0 */ "maeeeam" /* 1 */ "aacdcaa" /* 2 */ "madddam" /* 3 */ "madddam" /* 4 */ "madddam" /* 5 */ "aaaaaaa" /* 6 */ "mammmam" // Level 2 /* z\x* 0123456 */ /* 0 */ "mf...fm" /* 1 */ "ghaiahj" /* 2 */ "ma...am" /* 3 */ "ma...am" /* 4 */ "ma...am" /* 5 */ "ghaaahj" /* 6 */ "mkmmmkm" // Level 3 /* z\x* 0123456 */ /* 0 */ "m.l...m" /* 1 */ ".hanah." /* 2 */ ".ao..a." /* 3 */ ".a...a." /* 4 */ ".a...a." /* 5 */ ".haaah." /* 6 */ "m.....m" // Level 4 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ "..pap.." /* 2 */ ".q...r." /* 3 */ ".a...a." /* 4 */ ".q.s.r." /* 5 */ "..tat.." /* 6 */ "......." // Level 5 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ "..aua.." /* 2 */ ".a...a." /* 3 */ ".u...u." /* 4 */ ".a...a." /* 5 */ "..aua.." /* 6 */ "......." // Level 6 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ "..aua.." /* 2 */ ".a...a." /* 3 */ ".u...u." /* 4 */ ".a...a." /* 5 */ "..aua.." /* 6 */ "......." // Level 7 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ "..aua.." /* 2 */ ".a...a." /* 3 */ ".u...u." /* 4 */ ".a...a." /* 5 */ "..aua.." /* 6 */ "......." // Level 8 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ "..faf.." /* 2 */ ".g...j." /* 3 */ ".a...a." /* 4 */ ".g...j." /* 5 */ "..kak.." /* 6 */ "......." // Level 9 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ ".aavaa." /* 2 */ ".a...a." /* 3 */ ".v...v." /* 4 */ ".a...a." /* 5 */ ".aavaa." /* 6 */ "......." // Level 10 /* z\x* 0123456 */ /* 0 */ "...p..." /* 1 */ ".haaah." /* 2 */ ".awwwa." /* 3 */ "qawawar" /* 4 */ ".awwwa." /* 5 */ ".haaah." /* 6 */ "...t..." // Level 11 /* z\x* 0123456 */ /* 0 */ "...w..." /* 1 */ ".w...w." /* 2 */ "......." /* 3 */ "w..x..w" /* 4 */ "......." /* 5 */ ".w...w." /* 6 */ "...w...", // Connectors: "-1: 3, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // LargeTower /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // LittleHouse: // The data has been exported from the gallery Desert, area index 65, ID 551, created by STR_Warrior { // Size: 5, 6, 7, // SizeX = 5, SizeY = 6, SizeZ = 7 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ 5, 5, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 24: 2\n" /* sandstone */ "b: 4: 0\n" /* cobblestone */ "c: 24: 0\n" /* sandstone */ "d: 13: 0\n" /* gravel */ "e: 5: 0\n" /* wood */ "f: 64: 3\n" /* wooddoorblock */ "g: 61: 2\n" /* furnace */ "h: 65: 2\n" /* ladder */ "i: 64: 8\n" /* wooddoorblock */ "j:101: 0\n" /* ironbars */ "k: 50: 4\n" /* torch */ "l:128: 2\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */ "n:126: 8\n" /* woodenslab */ "o:128: 4\n" /* sandstonestairs */ "p:128: 5\n" /* sandstonestairs */ "q:128: 7\n" /* sandstonestairs */ "r: 44: 1\n" /* step */ "s: 96: 2\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 01234 */ /* 0 */ "abbba" /* 1 */ "mbbbm" /* 2 */ "accca" /* 3 */ "ccccc" /* 4 */ "ccccc" /* 5 */ "ccccc" /* 6 */ "accca" // Level 1 /* z\x* 01234 */ /* 0 */ "addda" /* 1 */ "mdddm" /* 2 */ "aceca" /* 3 */ "ceeec" /* 4 */ "ceeec" /* 5 */ "ceeec" /* 6 */ "accca" // Level 2 /* z\x* 01234 */ /* 0 */ "a...a" /* 1 */ "....." /* 2 */ "acfca" /* 3 */ "c...c" /* 4 */ "c...c" /* 5 */ "cg.hc" /* 6 */ "accca" // Level 3 /* z\x* 01234 */ /* 0 */ "a...a" /* 1 */ "....." /* 2 */ "acica" /* 3 */ "c...c" /* 4 */ "j...j" /* 5 */ "ck.hc" /* 6 */ "acjca" // Level 4 /* z\x* 01234 */ /* 0 */ "l...l" /* 1 */ "c...c" /* 2 */ "accca" /* 3 */ "cnnnc" /* 4 */ "onnnp" /* 5 */ "cnnhc" /* 6 */ "acqca" // Level 5 /* z\x* 01234 */ /* 0 */ "....." /* 1 */ "....." /* 2 */ "crcrc" /* 3 */ "r...r" /* 4 */ "c...c" /* 5 */ "r..sr" /* 6 */ "crcrc", // Connectors: "-1: 2, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // LittleHouse /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // LittleHouse2: // The data has been exported from the gallery Desert, area index 72, ID 562, created by STR_Warrior { // Size: 7, 6, 11, // SizeX = 7, SizeY = 6, SizeZ = 11 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ 7, 5, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 24: 2\n" /* sandstone */ "b: 4: 0\n" /* cobblestone */ "c: 24: 0\n" /* sandstone */ "d: 12: 0\n" /* sand */ "e: 13: 0\n" /* gravel */ "f: 5: 0\n" /* wood */ "g: 64: 3\n" /* wooddoorblock */ "h: 65: 5\n" /* ladder */ "i: 85: 0\n" /* fence */ "j:101: 0\n" /* ironbars */ "k: 64: 8\n" /* wooddoorblock */ "l: 50: 3\n" /* torch */ "m: 19: 0\n" /* sponge */ "n:128: 2\n" /* sandstonestairs */ "o:128: 6\n" /* sandstonestairs */ "p:126: 8\n" /* woodenslab */ "q:128: 4\n" /* sandstonestairs */ "r:128: 5\n" /* sandstonestairs */ "s:128: 7\n" /* sandstonestairs */ "t: 44: 1\n" /* step */ "u: 96: 0\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 0123456 */ /* 0 */ "mabbbam" /* 1 */ "mmbbbmm" /* 2 */ "accccca" /* 3 */ "ccccccc" /* 4 */ "ccccccc" /* 5 */ "ccccccc" /* 6 */ "accccca" /* 7 */ "ddddddd" /* 8 */ "ddddddd" /* 9 */ "ddddddd" /* 10 */ "ddddddd" // Level 1 /* z\x* 0123456 */ /* 0 */ "maeeeam" /* 1 */ "mmeeemm" /* 2 */ "acccfca" /* 3 */ "cfffffc" /* 4 */ "cfffffc" /* 5 */ "cfffffc" /* 6 */ "acfccca" /* 7 */ "ddddddd" /* 8 */ "ddddddd" /* 9 */ "ddddddd" /* 10 */ "ddddddd" // Level 2 /* z\x* 0123456 */ /* 0 */ "ma...am" /* 1 */ "m.....m" /* 2 */ "acccgca" /* 3 */ "c.....c" /* 4 */ "c.....c" /* 5 */ "ch....c" /* 6 */ "ac.ccca" /* 7 */ "i.....i" /* 8 */ "i.....i" /* 9 */ "i.....i" /* 10 */ "iiiiiii" // Level 3 /* z\x* 0123456 */ /* 0 */ "ma...am" /* 1 */ "m.....m" /* 2 */ "acjckca" /* 3 */ "c..l..c" /* 4 */ "j.....j" /* 5 */ "ch....c" /* 6 */ "ac.cjca" /* 7 */ "......." /* 8 */ "......." /* 9 */ "......." /* 10 */ "......." // Level 4 /* z\x* 0123456 */ /* 0 */ "mn...nm" /* 1 */ "mc...cm" /* 2 */ "acoccca" /* 3 */ "cpppppc" /* 4 */ "qpppppr" /* 5 */ "chppppc" /* 6 */ "acccsca" /* 7 */ "......." /* 8 */ "......." /* 9 */ "......." /* 10 */ "......." // Level 5 /* z\x* 0123456 */ /* 0 */ "m.....m" /* 1 */ "m.....m" /* 2 */ "cttcttc" /* 3 */ "t.....t" /* 4 */ "c.....c" /* 5 */ "tu....t" /* 6 */ "cttcttc" /* 7 */ "......." /* 8 */ "......." /* 9 */ "......." /* 10 */ ".......", // Connectors: "-1: 3, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // LittleHouse2 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // LittleHouse3: // The data has been exported from the gallery Desert, area index 66, ID 553, created by STR_Warrior { // Size: 9, 6, 7, // SizeX = 9, SizeY = 6, SizeZ = 7 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ 9, 5, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 24: 2\n" /* sandstone */ "b: 4: 0\n" /* cobblestone */ "c: 24: 0\n" /* sandstone */ "d: 13: 0\n" /* gravel */ "e: 5: 0\n" /* wood */ "f: 64: 3\n" /* wooddoorblock */ "g: 65: 2\n" /* ladder */ "h: 64: 8\n" /* wooddoorblock */ "i:101: 0\n" /* ironbars */ "j: 50: 4\n" /* torch */ "k:128: 2\n" /* sandstonestairs */ "l:126: 8\n" /* woodenslab */ "m: 19: 0\n" /* sponge */ "n:128: 4\n" /* sandstonestairs */ "o:128: 5\n" /* sandstonestairs */ "p:128: 7\n" /* sandstonestairs */ "q: 44: 1\n" /* step */ "r: 96: 2\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 012345678 */ /* 0 */ "mmabbbamm" /* 1 */ "mmmbbbmmm" /* 2 */ "accccccca" /* 3 */ "ccccccccc" /* 4 */ "ccccccccc" /* 5 */ "ccccccccc" /* 6 */ "accccccca" // Level 1 /* z\x* 012345678 */ /* 0 */ "mmadddamm" /* 1 */ "mmmdddmmm" /* 2 */ "accceccca" /* 3 */ "ceeeeeeec" /* 4 */ "ceeeeeeec" /* 5 */ "ceeeeeeec" /* 6 */ "accccccca" // Level 2 /* z\x* 012345678 */ /* 0 */ "mma...amm" /* 1 */ "mm.....mm" /* 2 */ "acccfccca" /* 3 */ "c.......c" /* 4 */ "c.......c" /* 5 */ "c......gc" /* 6 */ "accccccca" // Level 3 /* z\x* 012345678 */ /* 0 */ "mma...amm" /* 1 */ "mm.....mm" /* 2 */ "accchccca" /* 3 */ "c.......c" /* 4 */ "i.......i" /* 5 */ "c.j....gc" /* 6 */ "acciiicca" // Level 4 /* z\x* 012345678 */ /* 0 */ "mmk...kmm" /* 1 */ "mmc...cmm" /* 2 */ "accccccca" /* 3 */ "clllllllc" /* 4 */ "nlllllllo" /* 5 */ "cllllllgc" /* 6 */ "accpppcca" // Level 5 /* z\x* 012345678 */ /* 0 */ "mm.....mm" /* 1 */ "mm.....mm" /* 2 */ "cqqqcqqqc" /* 3 */ "q.......q" /* 4 */ "c.......c" /* 5 */ "q......rq" /* 6 */ "cqqqcqqqc", // Connectors: "-1: 4, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // LittleHouse3 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // LittleHouse4: // The data has been exported from the gallery Desert, area index 70, ID 560, created by STR_Warrior { // Size: 5, 6, 11, // SizeX = 5, SizeY = 6, SizeZ = 11 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ 5, 5, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 24: 2\n" /* sandstone */ "b: 4: 0\n" /* cobblestone */ "c: 24: 0\n" /* sandstone */ "d: 13: 0\n" /* gravel */ "e: 5: 0\n" /* wood */ "f: 64: 3\n" /* wooddoorblock */ "g: 65: 5\n" /* ladder */ "h:134: 3\n" /* 134 */ "i: 85: 0\n" /* fence */ "j:134: 2\n" /* 134 */ "k: 61: 2\n" /* furnace */ "l:134: 6\n" /* 134 */ "m: 19: 0\n" /* sponge */ "n:134: 4\n" /* 134 */ "o: 64: 8\n" /* wooddoorblock */ "p: 50: 2\n" /* torch */ "q:101: 0\n" /* ironbars */ "r:171: 8\n" /* carpet */ "s:128: 2\n" /* sandstonestairs */ "t:126: 8\n" /* woodenslab */ "u:128: 4\n" /* sandstonestairs */ "v:128: 5\n" /* sandstonestairs */ "w:128: 7\n" /* sandstonestairs */ "x: 44: 1\n" /* step */ "y: 96: 1\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 01234 */ /* 0 */ "abbba" /* 1 */ "mbbbm" /* 2 */ "accca" /* 3 */ "ccccc" /* 4 */ "ccccc" /* 5 */ "ccccc" /* 6 */ "ccccc" /* 7 */ "ccccc" /* 8 */ "ccccc" /* 9 */ "ccccc" /* 10 */ "accca" // Level 1 /* z\x* 01234 */ /* 0 */ "addda" /* 1 */ "mdddm" /* 2 */ "aceca" /* 3 */ "ceeec" /* 4 */ "ceeec" /* 5 */ "ceeec" /* 6 */ "ceeec" /* 7 */ "ceeec" /* 8 */ "ceeec" /* 9 */ "ceeec" /* 10 */ "accca" // Level 2 /* z\x* 01234 */ /* 0 */ "a...a" /* 1 */ "....." /* 2 */ "acfca" /* 3 */ "cg..c" /* 4 */ "c...c" /* 5 */ "c..hc" /* 6 */ "c..ic" /* 7 */ "c..jc" /* 8 */ "c...c" /* 9 */ "cklnc" /* 10 */ "accca" // Level 3 /* z\x* 01234 */ /* 0 */ "a...a" /* 1 */ "....." /* 2 */ "acoca" /* 3 */ "cg..c" /* 4 */ "c..pc" /* 5 */ "q...q" /* 6 */ "q..rq" /* 7 */ "q...q" /* 8 */ "c...c" /* 9 */ "c...c" /* 10 */ "acqca" // Level 4 /* z\x* 01234 */ /* 0 */ "s...s" /* 1 */ "c...c" /* 2 */ "accca" /* 3 */ "cgttc" /* 4 */ "ctttc" /* 5 */ "utttv" /* 6 */ "utttv" /* 7 */ "utttv" /* 8 */ "ctttc" /* 9 */ "ctttc" /* 10 */ "acwca" // Level 5 /* z\x* 01234 */ /* 0 */ "....." /* 1 */ "....." /* 2 */ "cxcxc" /* 3 */ "xy..x" /* 4 */ "x...x" /* 5 */ "x...x" /* 6 */ "c...c" /* 7 */ "x...x" /* 8 */ "x...x" /* 9 */ "x...x" /* 10 */ "cxcxc", // Connectors: "-1: 2, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // LittleHouse4 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // LittleHouse5: // The data has been exported from the gallery Desert, area index 68, ID 558, created by STR_Warrior { // Size: 9, 6, 9, // SizeX = 9, SizeY = 6, SizeZ = 9 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ 9, 5, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 24: 2\n" /* sandstone */ "b: 4: 0\n" /* cobblestone */ "c: 24: 0\n" /* sandstone */ "d: 13: 0\n" /* gravel */ "e: 5: 0\n" /* wood */ "f: 64: 3\n" /* wooddoorblock */ "g: 65: 2\n" /* ladder */ "h: 64: 8\n" /* wooddoorblock */ "i:101: 0\n" /* ironbars */ "j: 50: 1\n" /* torch */ "k: 50: 4\n" /* torch */ "l:128: 2\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */ "n:126: 8\n" /* woodenslab */ "o:128: 6\n" /* sandstonestairs */ "p:128: 5\n" /* sandstonestairs */ "q:128: 4\n" /* sandstonestairs */ "r:128: 7\n" /* sandstonestairs */ "s: 44: 1\n" /* step */ "t: 96: 2\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 012345678 */ /* 0 */ "mmmmabbba" /* 1 */ "mmmmmbbbm" /* 2 */ "mmmmaccca" /* 3 */ "mmmmccccc" /* 4 */ "acccacccc" /* 5 */ "ccccccccc" /* 6 */ "ccccccccc" /* 7 */ "ccccccccc" /* 8 */ "accccccca" // Level 1 /* z\x* 012345678 */ /* 0 */ "mmmmaddda" /* 1 */ "mmmmmdddm" /* 2 */ "mmmmaceca" /* 3 */ "mmmmceeec" /* 4 */ "acccaeeec" /* 5 */ "ceeeeeeec" /* 6 */ "ceeeeeeec" /* 7 */ "ceeeeeeec" /* 8 */ "accccccca" // Level 2 /* z\x* 012345678 */ /* 0 */ "mmmma...a" /* 1 */ "mmmm....." /* 2 */ "mmmmacfca" /* 3 */ "mmmmc...c" /* 4 */ "accca...c" /* 5 */ "c.......c" /* 6 */ "c.......c" /* 7 */ "c......gc" /* 8 */ "accccccca" // Level 3 /* z\x* 012345678 */ /* 0 */ "mmmma...a" /* 1 */ "mmmm....." /* 2 */ "mmmmachca" /* 3 */ "mmmmc...c" /* 4 */ "acica...i" /* 5 */ "c.......i" /* 6 */ "i.......i" /* 7 */ "cj....kgc" /* 8 */ "acciiicca" // Level 4 /* z\x* 012345678 */ /* 0 */ "mmmml...l" /* 1 */ "mmmmc...c" /* 2 */ "mmmmaccca" /* 3 */ "mmmmcnnnc" /* 4 */ "acocannnp" /* 5 */ "cnnnnnnnp" /* 6 */ "qnnnnnnnp" /* 7 */ "cnnnnnngc" /* 8 */ "accrrrcca" // Level 5 /* z\x* 012345678 */ /* 0 */ "mmmm....." /* 1 */ "mmmm....." /* 2 */ "mmmmcscsc" /* 3 */ "mmmms...s" /* 4 */ "csssc...c" /* 5 */ "s.......s" /* 6 */ "s.......s" /* 7 */ "s......ts" /* 8 */ "cssscsssc", // Connectors: "-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // LittleHouse5 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // LittleHouse6: // The data has been exported from the gallery Desert, area index 69, ID 559, created by STR_Warrior { // Size: 9, 6, 9, // SizeX = 9, SizeY = 6, SizeZ = 9 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ 9, 5, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "A: 96: 2\n" /* trapdoor */ "a: 12: 0\n" /* sand */ "b: 24: 2\n" /* sandstone */ "c: 4: 0\n" /* cobblestone */ "d: 3: 0\n" /* dirt */ "e: 24: 0\n" /* sandstone */ "f: 13: 0\n" /* gravel */ "g: 2: 0\n" /* grass */ "h: 5: 0\n" /* wood */ "i: 85: 0\n" /* fence */ "j: 64: 3\n" /* wooddoorblock */ "k: 38: 1\n" /* rose */ "l: 38: 2\n" /* rose */ "m: 19: 0\n" /* sponge */ "n: 38: 5\n" /* rose */ "o: 65: 2\n" /* ladder */ "p: 64: 8\n" /* wooddoorblock */ "q:101: 0\n" /* ironbars */ "r: 50: 1\n" /* torch */ "s: 50: 4\n" /* torch */ "t:128: 2\n" /* sandstonestairs */ "u:126: 8\n" /* woodenslab */ "v:128: 6\n" /* sandstonestairs */ "w:128: 5\n" /* sandstonestairs */ "x:128: 4\n" /* sandstonestairs */ "y:128: 7\n" /* sandstonestairs */ "z: 44: 1\n" /* step */, // Block data: // Level 0 /* z\x* 012345678 */ /* 0 */ "aaaabcccb" /* 1 */ "adddccccm" /* 2 */ "adddbeeeb" /* 3 */ "adddeeeee" /* 4 */ "beeebeeee" /* 5 */ "eeeeeeeee" /* 6 */ "eeeeeeeee" /* 7 */ "eeeeeeeee" /* 8 */ "beeeeeeeb" // Level 1 /* z\x* 012345678 */ /* 0 */ "aaaabfffb" /* 1 */ "agggffffm" /* 2 */ "agggbeheb" /* 3 */ "agggehhhe" /* 4 */ "beeebhhhe" /* 5 */ "ehhhhhhhe" /* 6 */ "ehhhhhhhe" /* 7 */ "ehhhhhhhe" /* 8 */ "beeeeeeeb" // Level 2 /* z\x* 012345678 */ /* 0 */ "iiiib...b" /* 1 */ "i........" /* 2 */ "i...bejeb" /* 3 */ "iklne...e" /* 4 */ "beeeb...e" /* 5 */ "e.......e" /* 6 */ "e.......e" /* 7 */ "e......oe" /* 8 */ "beeeeeeeb" // Level 3 /* z\x* 012345678 */ /* 0 */ "....b...b" /* 1 */ "........." /* 2 */ "....bepeb" /* 3 */ "....e...e" /* 4 */ "beqeb...q" /* 5 */ "e.......q" /* 6 */ "q.......q" /* 7 */ "er....soe" /* 8 */ "beeqqqeeb" // Level 4 /* z\x* 012345678 */ /* 0 */ "....t...t" /* 1 */ "....e...e" /* 2 */ "....beeeb" /* 3 */ "....euuue" /* 4 */ "bevebuuuw" /* 5 */ "euuuuuuuw" /* 6 */ "xuuuuuuuw" /* 7 */ "euuuuuuoe" /* 8 */ "beeyyyeeb" // Level 5 /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ "........." /* 2 */ "....ezeze" /* 3 */ "....z...z" /* 4 */ "ezzze...e" /* 5 */ "z.......z" /* 6 */ "z.......z" /* 7 */ "z......Az" /* 8 */ "ezzzezzze", // Connectors: "-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // LittleHouse6 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // LittleHouse7: // The data has been exported from the gallery Desert, area index 73, ID 563, created by xoft { // Size: 9, 6, 11, // SizeX = 9, SizeY = 6, SizeZ = 11 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ 9, 5, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 24: 2\n" /* sandstone */ "b: 4: 0\n" /* cobblestone */ "c: 24: 0\n" /* sandstone */ "d: 13: 0\n" /* gravel */ "e: 5: 0\n" /* wood */ "f: 64: 3\n" /* wooddoorblock */ "g: 65: 2\n" /* ladder */ "h:101: 0\n" /* ironbars */ "i: 64: 8\n" /* wooddoorblock */ "j: 50: 1\n" /* torch */ "k: 50: 2\n" /* torch */ "l:128: 2\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */ "n:128: 6\n" /* sandstonestairs */ "o:126: 8\n" /* woodenslab */ "p:128: 4\n" /* sandstonestairs */ "q:128: 5\n" /* sandstonestairs */ "r:128: 7\n" /* sandstonestairs */ "s: 44: 1\n" /* step */ "t: 96: 2\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 012345678 */ /* 0 */ "mmmmabbba" /* 1 */ "mmmmmbbbm" /* 2 */ "accccccca" /* 3 */ "ccccccccc" /* 4 */ "ccccccccc" /* 5 */ "ccccccccc" /* 6 */ "acccacccc" /* 7 */ "mmmmccccc" /* 8 */ "mmmmccccc" /* 9 */ "mmmmccccc" /* 10 */ "mmmmaccca" // Level 1 /* z\x* 012345678 */ /* 0 */ "mmmmaddda" /* 1 */ "mmmmmdddm" /* 2 */ "accccceca" /* 3 */ "ceeeeeeec" /* 4 */ "ceeeeeeec" /* 5 */ "ceeeeeeec" /* 6 */ "acccaeeec" /* 7 */ "mmmmceeec" /* 8 */ "mmmmceeec" /* 9 */ "mmmmceeec" /* 10 */ "mmmmaccca" // Level 2 /* z\x* 012345678 */ /* 0 */ "mmmma...a" /* 1 */ "mmmm....." /* 2 */ "acccccfca" /* 3 */ "c.......c" /* 4 */ "c.......c" /* 5 */ "c.......c" /* 6 */ "accca...c" /* 7 */ "mmmmc...c" /* 8 */ "mmmmc...c" /* 9 */ "mmmmc..gc" /* 10 */ "mmmmaccca" // Level 3 /* z\x* 012345678 */ /* 0 */ "mmmma...a" /* 1 */ "mmmm....." /* 2 */ "achcccica" /* 3 */ "c.......c" /* 4 */ "h.......c" /* 5 */ "cj......h" /* 6 */ "achca...h" /* 7 */ "mmmmc...h" /* 8 */ "mmmmh..kc" /* 9 */ "mmmmc..gc" /* 10 */ "mmmmachca" // Level 4 /* z\x* 012345678 */ /* 0 */ "mmmml...l" /* 1 */ "mmmmc...c" /* 2 */ "acnccccca" /* 3 */ "coooooooc" /* 4 */ "poooooooc" /* 5 */ "coooooooq" /* 6 */ "acrcaoooq" /* 7 */ "mmmmcoooq" /* 8 */ "mmmmpoooc" /* 9 */ "mmmmcoogc" /* 10 */ "mmmmacrca" // Level 5 /* z\x* 012345678 */ /* 0 */ "mmmm....." /* 1 */ "mmmm....." /* 2 */ "cssscscsc" /* 3 */ "s.......s" /* 4 */ "s.......s" /* 5 */ "s.......s" /* 6 */ "csssc...c" /* 7 */ "mmmms...s" /* 8 */ "mmmms...s" /* 9 */ "mmmms..ts" /* 10 */ "mmmmcsssc", // Connectors: "-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // LittleHouse7 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // LittleHouse8: // The data has been exported from the gallery Desert, area index 99, ID 739, created by STR_Warrior { // Size: 9, 6, 9, // SizeX = 9, SizeY = 6, SizeZ = 9 // Hitbox (relative to bounding box): 0, 0, -1, // MinX, MinY, MinZ 9, 5, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 24: 2\n" /* sandstone */ "b: 24: 0\n" /* sandstone */ "c: 4: 0\n" /* cobblestone */ "d: 13: 0\n" /* gravel */ "e: 5: 0\n" /* wood */ "f: 64: 2\n" /* wooddoorblock */ "g: 65: 2\n" /* ladder */ "h:101: 0\n" /* ironbars */ "i: 64: 8\n" /* wooddoorblock */ "j: 50: 1\n" /* torch */ "k:128: 6\n" /* sandstonestairs */ "l:126: 8\n" /* woodenslab */ "m: 19: 0\n" /* sponge */ "n:128: 5\n" /* sandstonestairs */ "o:128: 4\n" /* sandstonestairs */ "p:128: 7\n" /* sandstonestairs */ "q: 44: 1\n" /* step */ "r: 96: 2\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 012345678 */ /* 0 */ "mmmmabbba" /* 1 */ "ccccbbbbb" /* 2 */ "ccccbbbbb" /* 3 */ "ccccbbbbb" /* 4 */ "abbbabbbb" /* 5 */ "bbbbbbbbb" /* 6 */ "bbbbbbbbb" /* 7 */ "bbbbbbbbb" /* 8 */ "abbbbbbba" // Level 1 /* z\x* 012345678 */ /* 0 */ "mmmmabbba" /* 1 */ "ddddbeeeb" /* 2 */ "ddddeeeeb" /* 3 */ "ddddbeeeb" /* 4 */ "abbbaeeeb" /* 5 */ "beeeeeeeb" /* 6 */ "beeeeeeeb" /* 7 */ "beeeeeeeb" /* 8 */ "abbbbbbba" // Level 2 /* z\x* 012345678 */ /* 0 */ "mmmmabbba" /* 1 */ "....b...b" /* 2 */ "....f...b" /* 3 */ "....b...b" /* 4 */ "abbba...b" /* 5 */ "b.......b" /* 6 */ "b.......b" /* 7 */ "b......gb" /* 8 */ "abbbbbbba" // Level 3 /* z\x* 012345678 */ /* 0 */ "mmmmabhba" /* 1 */ "....b...b" /* 2 */ "....i...b" /* 3 */ "....b...h" /* 4 */ "abhbaj..h" /* 5 */ "b.......h" /* 6 */ "h.......b" /* 7 */ "b......gb" /* 8 */ "abbhhhbba" // Level 4 /* z\x* 012345678 */ /* 0 */ "mmmmabkba" /* 1 */ "....blllb" /* 2 */ "....blllb" /* 3 */ "....bllln" /* 4 */ "abkballln" /* 5 */ "bllllllln" /* 6 */ "olllllllb" /* 7 */ "bllllllgb" /* 8 */ "abbpppbba" // Level 5 /* z\x* 012345678 */ /* 0 */ "mmmmbqbqb" /* 1 */ "....q...q" /* 2 */ "....q...q" /* 3 */ "....q...q" /* 4 */ "bqqqb...b" /* 5 */ "q.......q" /* 6 */ "b.......q" /* 7 */ "q......rq" /* 8 */ "bqqqbqqqb", // Connectors: "-1: 0, 2, 2: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: false, }, // LittleHouse8 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // LittleTower: // The data has been exported from the gallery Desert, area index 79, ID 595, created by STR_Warrior { // Size: 5, 9, 7, // SizeX = 5, SizeY = 9, SizeZ = 7 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ 5, 8, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 24: 2\n" /* sandstone */ "b: 4: 0\n" /* cobblestone */ "c: 24: 0\n" /* sandstone */ "d: 13: 0\n" /* gravel */ "e: 5: 0\n" /* wood */ "f: 64: 3\n" /* wooddoorblock */ "g: 65: 5\n" /* ladder */ "h: 64: 8\n" /* wooddoorblock */ "i:101: 0\n" /* ironbars */ "j: 50: 4\n" /* torch */ "k:128: 2\n" /* sandstonestairs */ "l:126: 8\n" /* woodenslab */ "m: 19: 0\n" /* sponge */ "n:128: 4\n" /* sandstonestairs */ "o:128: 5\n" /* sandstonestairs */ "p:128: 7\n" /* sandstonestairs */ "q:128: 6\n" /* sandstonestairs */ "r: 44: 1\n" /* step */ "s: 96: 1\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 01234 */ /* 0 */ "abbba" /* 1 */ "mbbbm" /* 2 */ "accca" /* 3 */ "ccccc" /* 4 */ "ccccc" /* 5 */ "ccccc" /* 6 */ "accca" // Level 1 /* z\x* 01234 */ /* 0 */ "addda" /* 1 */ "mdddm" /* 2 */ "aceca" /* 3 */ "ceeec" /* 4 */ "ceeec" /* 5 */ "ceeec" /* 6 */ "accca" // Level 2 /* z\x* 01234 */ /* 0 */ "a...a" /* 1 */ "....." /* 2 */ "acfca" /* 3 */ "cg..c" /* 4 */ "c...c" /* 5 */ "c...c" /* 6 */ "accca" // Level 3 /* z\x* 01234 */ /* 0 */ "a...a" /* 1 */ "....." /* 2 */ "achca" /* 3 */ "cg..c" /* 4 */ "i...i" /* 5 */ "c..jc" /* 6 */ "acica" // Level 4 /* z\x* 01234 */ /* 0 */ "k...k" /* 1 */ "c...c" /* 2 */ "accca" /* 3 */ "cgllc" /* 4 */ "nlllo" /* 5 */ "clllc" /* 6 */ "acpca" // Level 5 /* z\x* 01234 */ /* 0 */ "....." /* 1 */ "....." /* 2 */ "accca" /* 3 */ "cg..c" /* 4 */ "c...c" /* 5 */ "c...c" /* 6 */ "accca" // Level 6 /* z\x* 01234 */ /* 0 */ "....." /* 1 */ "....." /* 2 */ "acica" /* 3 */ "cg..c" /* 4 */ "i...i" /* 5 */ "c..jc" /* 6 */ "acica" // Level 7 /* z\x* 01234 */ /* 0 */ "....." /* 1 */ "....." /* 2 */ "acqca" /* 3 */ "cgllc" /* 4 */ "nlllo" /* 5 */ "clllc" /* 6 */ "acpca" // Level 8 /* z\x* 01234 */ /* 0 */ "....." /* 1 */ "....." /* 2 */ "crcrc" /* 3 */ "rs..r" /* 4 */ "c...c" /* 5 */ "r...r" /* 6 */ "crcrc", // Connectors: "-1: 2, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // LittleTower /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // MediumHouse1: // The data has been exported from the gallery Desert, area index 71, ID 561, created by STR_Warrior { // Size: 15, 9, 9, // SizeX = 15, SizeY = 9, SizeZ = 9 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ 15, 8, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 24: 2\n" /* sandstone */ "b: 4: 0\n" /* cobblestone */ "c: 24: 0\n" /* sandstone */ "d: 12: 0\n" /* sand */ "e: 13: 0\n" /* gravel */ "f: 5: 0\n" /* wood */ "g: 64: 3\n" /* wooddoorblock */ "h: 85: 0\n" /* fence */ "i: 64: 0\n" /* wooddoorblock */ "j: 65: 5\n" /* ladder */ "k: 64: 8\n" /* wooddoorblock */ "l:101: 0\n" /* ironbars */ "m: 19: 0\n" /* sponge */ "n: 50: 4\n" /* torch */ "o:128: 2\n" /* sandstonestairs */ "p:126: 8\n" /* woodenslab */ "q:128: 4\n" /* sandstonestairs */ "r:128: 7\n" /* sandstonestairs */ "s: 44: 1\n" /* step */ "t: 50: 3\n" /* torch */ "u:128: 6\n" /* sandstonestairs */, // Block data: // Level 0 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "mmmabbbammmmmmm" /* 1 */ "mmmmbbbmmmmmmmm" /* 2 */ "acccccccccadddd" /* 3 */ "cccccccccccdddd" /* 4 */ "cccccccccccdddd" /* 5 */ "cccccccccccdddd" /* 6 */ "cccccccccccdddd" /* 7 */ "cccccccccccdddd" /* 8 */ "acccccccccadddd" // Level 1 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "mmmaeeeammmmmmm" /* 1 */ "mmmmeeemmmmmmmm" /* 2 */ "accccfccccadddd" /* 3 */ "cfffffffffcdddd" /* 4 */ "cfffffffffcdddd" /* 5 */ "cffffffffffdddd" /* 6 */ "cfffffffffcdddd" /* 7 */ "cfffffffffcdddd" /* 8 */ "acccccccccadddd" // Level 2 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "mmma...ammmmmmm" /* 1 */ "mmm.....mmmmmmm" /* 2 */ "accccgccccahhhh" /* 3 */ "c.........c...h" /* 4 */ "c.........c...h" /* 5 */ "c.........i...h" /* 6 */ "c.........c...h" /* 7 */ "c.........cj..h" /* 8 */ "acccccccccahhhh" // Level 3 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "mmma...ammmmmmm" /* 1 */ "mmm.....mmmmmmm" /* 2 */ "acccckcccca...." /* 3 */ "c.........c...." /* 4 */ "l.........c...." /* 5 */ "l.........k...." /* 6 */ "l.........c...." /* 7 */ "c..n...n..cj..." /* 8 */ "accclllccca...." // Level 4 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "mmmo...ommmmmmm" /* 1 */ "mmmc...cmmmmmmm" /* 2 */ "accccccccca...." /* 3 */ "cpppppppppc...." /* 4 */ "qpppppppppc...." /* 5 */ "qpppppppppc...." /* 6 */ "qpppppppppc...." /* 7 */ "cpppppppppcj..." /* 8 */ "acccrrrccca...." // Level 5 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "mmm.....mmmmmmm" /* 1 */ "mmm.....mmmmmmm" /* 2 */ "csssscssssc...." /* 3 */ "s..accca..s...." /* 4 */ "s..c...c..s...." /* 5 */ "c.........c...." /* 6 */ "s..c...c..s...." /* 7 */ "s..accca..s...." /* 8 */ "csssscssssc...." // Level 6 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ "..............." /* 3 */ "...aclca......." /* 4 */ "...ct..c......." /* 5 */ "..............." /* 6 */ "...c...c......." /* 7 */ "...aclca......." /* 8 */ "..............." // Level 7 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ "..............." /* 3 */ "...acuca......." /* 4 */ "...cpppc......." /* 5 */ "...cpppc......." /* 6 */ "...cpppc......." /* 7 */ "...acrca......." /* 8 */ "..............." // Level 8 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ "..............." /* 3 */ "...cscsc......." /* 4 */ "...s...s......." /* 5 */ "...c...c......." /* 6 */ "...s...s......." /* 7 */ "...cscsc......." /* 8 */ "...............", // Connectors: "-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 80, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // MediumHouse1 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // MediumHouse2: // The data has been exported from the gallery Desert, area index 74, ID 573, created by STR_Warrior { // Size: 11, 10, 9, // SizeX = 11, SizeY = 10, SizeZ = 9 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ 11, 9, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "A:128: 7\n" /* sandstonestairs */ "B: 44: 1\n" /* step */ "C: 96: 3\n" /* trapdoor */ "D: 96: 2\n" /* trapdoor */ "E:128: 2\n" /* sandstonestairs */ "F:128: 0\n" /* sandstonestairs */ "G: 87: 0\n" /* netherstone */ "H:128: 1\n" /* sandstonestairs */ "I:128: 3\n" /* sandstonestairs */ "J: 51: 0\n" /* fire */ "K: 44: 9\n" /* step */ "a: 24: 2\n" /* sandstone */ "b: 24: 0\n" /* sandstone */ "c: 4: 0\n" /* cobblestone */ "d: 12: 0\n" /* sand */ "e: 13: 0\n" /* gravel */ "f: 5: 0\n" /* wood */ "g: 65: 3\n" /* ladder */ "h: 85: 0\n" /* fence */ "i: 64: 3\n" /* wooddoorblock */ "j:134: 1\n" /* 134 */ "k:134: 2\n" /* 134 */ "l: 61: 2\n" /* furnace */ "m: 19: 0\n" /* sponge */ "n:134: 6\n" /* 134 */ "o:134: 4\n" /* 134 */ "p: 65: 2\n" /* ladder */ "q:101: 0\n" /* ironbars */ "r: 50: 2\n" /* torch */ "s: 47: 0\n" /* bookshelf */ "t: 64: 8\n" /* wooddoorblock */ "u: 50: 3\n" /* torch */ "v:171: 8\n" /* carpet */ "w:128: 6\n" /* sandstonestairs */ "x:126: 8\n" /* woodenslab */ "y:128: 5\n" /* sandstonestairs */ "z:128: 4\n" /* sandstonestairs */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "abbbammmcmm" /* 1 */ "bbbbbdddcdm" /* 2 */ "bbbbbmmmcdm" /* 3 */ "bbbbbmmmcdm" /* 4 */ "bbbbabbbbba" /* 5 */ "bbbbbbbbbbb" /* 6 */ "bbbbbbbbbbb" /* 7 */ "bbbbbbbbbbb" /* 8 */ "abbbbbbbbba" // Level 1 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "abbbammmemm" /* 1 */ "bfffbdddedm" /* 2 */ "bfffbmmmedm" /* 3 */ "bfffbmmmedm" /* 4 */ "bfffabbbfba" /* 5 */ "bfffffffffb" /* 6 */ "bfffffffffb" /* 7 */ "bfffffffffb" /* 8 */ "abbbbbbbbba" // Level 2 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "abbba......" /* 1 */ "bg..bhhh.h." /* 2 */ "b...b....h." /* 3 */ "b...b....h." /* 4 */ "b...abbbiba" /* 5 */ "b.........b" /* 6 */ "bjh.......b" /* 7 */ "bjk.lno..pb" /* 8 */ "abbbbbbbbba" // Level 3 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "abqba......" /* 1 */ "bg..q......" /* 2 */ "b...q......" /* 3 */ "q..rb......" /* 4 */ "q...sbqbtba" /* 5 */ "q......u..b" /* 6 */ "b.v.......q" /* 7 */ "b........pb" /* 8 */ "abbbqqqbbba" // Level 4 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "abwba......" /* 1 */ "bgxxy......" /* 2 */ "bxxxy......" /* 3 */ "zxxxb......" /* 4 */ "zxxxabwbbba" /* 5 */ "zxxxxxxxxxb" /* 6 */ "bxxxxxxxxxy" /* 7 */ "bxxxsssxxpb" /* 8 */ "abbbAAAbbba" // Level 5 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "bBBBb......" /* 1 */ "BC..B......" /* 2 */ "B...B......" /* 3 */ "B...B......" /* 4 */ "b...bBBBBBb" /* 5 */ "Bbbb......B" /* 6 */ "Bbbb......B" /* 7 */ "Bbbb.....DB" /* 8 */ "bBBBBbBBBBb" // Level 6 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." /* 3 */ "..........." /* 4 */ "..........." /* 5 */ ".aEa......." /* 6 */ ".FGH......." /* 7 */ ".aIa......." /* 8 */ "..........." // Level 7 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." /* 3 */ "..........." /* 4 */ "..........." /* 5 */ ".a.a......." /* 6 */ "..J........" /* 7 */ ".a.a......." /* 8 */ "..........." // Level 8 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." /* 3 */ "..........." /* 4 */ "..........." /* 5 */ ".bbb......." /* 6 */ ".bKb......." /* 7 */ ".bbb......." /* 8 */ "..........." // Level 9 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." /* 3 */ "..........." /* 4 */ "..........." /* 5 */ ".B.B......." /* 6 */ "..........." /* 7 */ ".B.B......." /* 8 */ "...........", // Connectors: "-1: 8, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 80, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // MediumHouse2 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // MediumHouse3: // The data has been exported from the gallery Desert, area index 76, ID 575, created by STR_Warrior { // Size: 12, 10, 11, // SizeX = 12, SizeY = 10, SizeZ = 11 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ 12, 9, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 24: 2\n" /* sandstone */ "b: 4: 0\n" /* cobblestone */ "c: 3: 0\n" /* dirt */ "d: 24: 0\n" /* sandstone */ "e: 13: 0\n" /* gravel */ "f: 2: 0\n" /* grass */ "g: 5: 0\n" /* wood */ "h: 85: 0\n" /* fence */ "i: 64: 3\n" /* wooddoorblock */ "j: 64: 2\n" /* wooddoorblock */ "k: 65: 4\n" /* ladder */ "l: 65: 2\n" /* ladder */ "m: 19: 0\n" /* sponge */ "n: 50: 1\n" /* torch */ "o: 50: 2\n" /* torch */ "p:101: 0\n" /* ironbars */ "q: 64: 8\n" /* wooddoorblock */ "r:128: 2\n" /* sandstonestairs */ "s:128: 6\n" /* sandstonestairs */ "t:126: 8\n" /* woodenslab */ "u:128: 5\n" /* sandstonestairs */ "v:128: 7\n" /* sandstonestairs */ "w: 44: 1\n" /* step */ "x: 96: 0\n" /* trapdoor */ "y:126: 0\n" /* woodenslab */ "z:128: 4\n" /* sandstonestairs */, // Block data: // Level 0 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "mmmmmammbbba" /* 1 */ "mmmmmmmmbbbm" /* 2 */ "cccccaddddda" /* 3 */ "cccccddddddd" /* 4 */ "cccccddddddd" /* 5 */ "cccccddddddd" /* 6 */ "cccddddddddd" /* 7 */ "mmmddddddddd" /* 8 */ "mmmdddddddda" /* 9 */ "mmmdddddmmmm" /* 10 */ "mmmadddammmm" // Level 1 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "mmmmmammeeea" /* 1 */ "mmmmmmmmeeem" /* 2 */ "fffffadddgda" /* 3 */ "fffffdgggggd" /* 4 */ "fffffggggggd" /* 5 */ "fffffdgggggd" /* 6 */ "fffddggggggd" /* 7 */ "mmmdgggggggd" /* 8 */ "mmmdggggddda" /* 9 */ "mmmdgggdmmmm" /* 10 */ "mmmadddammmm" // Level 2 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "mmmmma.....a" /* 1 */ "mmmmm......." /* 2 */ "hhhhhadddida" /* 3 */ "h....d.....d" /* 4 */ "h....j.....d" /* 5 */ "h....d.....d" /* 6 */ "hhhad......d" /* 7 */ "mmmd......kd" /* 8 */ "mmmd....ddda" /* 9 */ "mmmd..ldmmmm" /* 10 */ "mmmadddammmm" // Level 3 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "mmmmman...oa" /* 1 */ "mmmmm......." /* 2 */ ".....appdqda" /* 3 */ ".....d.....d" /* 4 */ ".....q.....d" /* 5 */ ".....d.....p" /* 6 */ "...hd......d" /* 7 */ "mmmd......kd" /* 8 */ "mmmd....dppa" /* 9 */ "mmmd..ldmmmm" /* 10 */ "mmmhdddhmmmm" // Level 4 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "mmmmmr.....r" /* 1 */ "mmmmmd.....d" /* 2 */ ".....assddda" /* 3 */ ".....dtttttd" /* 4 */ ".....dtttttd" /* 5 */ ".....dtttttu" /* 6 */ "...hdatttttd" /* 7 */ "mmmdttttttkd" /* 8 */ "mmmdtttadvva" /* 9 */ "mmmdttldmmmm" /* 10 */ "mmmhdddhmmmm" // Level 5 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" /* 1 */ "............" /* 2 */ ".....dwwdwwd" /* 3 */ ".....w.....w" /* 4 */ ".....w.....w" /* 5 */ ".....w.....d" /* 6 */ "...hdadh...w" /* 7 */ "mmmd...d..xw" /* 8 */ "mmmd...awwwd" /* 9 */ "mmmd..ldmmmm" /* 10 */ "mmmhdddhmmmm" // Level 6 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" /* 1 */ "............" /* 2 */ "............" /* 3 */ "............" /* 4 */ "............" /* 5 */ "............" /* 6 */ "...hd.dh...." /* 7 */ "mmmd...d...." /* 8 */ "mmmp........" /* 9 */ "mmmd..ldmmmm" /* 10 */ "mmmhdpdhmmmm" // Level 7 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" /* 1 */ "............" /* 2 */ "............" /* 3 */ "............" /* 4 */ "............" /* 5 */ "............" /* 6 */ "...hd.dh...." /* 7 */ "mmmd...d...." /* 8 */ "mmmp........" /* 9 */ "mmmdn.ldmmmm" /* 10 */ "mmmhdpdhmmmm" // Level 8 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" /* 1 */ "............" /* 2 */ "............" /* 3 */ "............" /* 4 */ "............" /* 5 */ "............" /* 6 */ "...adsda...." /* 7 */ "mmmdyyyd...." /* 8 */ "mmmzyyyu...." /* 9 */ "mmmdyyldmmmm" /* 10 */ "mmmadvdammmm" // Level 9 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" /* 1 */ "............" /* 2 */ "............" /* 3 */ "............" /* 4 */ "............" /* 5 */ "............" /* 6 */ "...w.w.w...." /* 7 */ "mmm........." /* 8 */ "mmmw...w...." /* 9 */ "mmm.....mmmm" /* 10 */ "mmmw.w.wmmmm", // Connectors: "-1: 9, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 80, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // MediumHouse3 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // SmallHouse9: // The data has been exported from the gallery Desert, area index 67, ID 556, created by STR_Warrior { // Size: 9, 6, 11, // SizeX = 9, SizeY = 6, SizeZ = 11 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ 9, 5, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 24: 2\n" /* sandstone */ "b: 4: 0\n" /* cobblestone */ "c: 24: 0\n" /* sandstone */ "d: 13: 0\n" /* gravel */ "e: 5: 0\n" /* wood */ "f: 64: 3\n" /* wooddoorblock */ "g: 65: 2\n" /* ladder */ "h: 64: 8\n" /* wooddoorblock */ "i:101: 0\n" /* ironbars */ "j: 50: 2\n" /* torch */ "k: 50: 1\n" /* torch */ "l:128: 2\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */ "n:126: 8\n" /* woodenslab */ "o:128: 5\n" /* sandstonestairs */ "p:128: 6\n" /* sandstonestairs */ "q:128: 4\n" /* sandstonestairs */ "r:128: 7\n" /* sandstonestairs */ "s: 44: 1\n" /* step */ "t: 96: 2\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 012345678 */ /* 0 */ "mmmmabbba" /* 1 */ "mmmmmbbbm" /* 2 */ "mmmmaccca" /* 3 */ "mmmmccccc" /* 4 */ "mmmmccccc" /* 5 */ "mmmmccccc" /* 6 */ "acccacccc" /* 7 */ "ccccccccc" /* 8 */ "ccccccccc" /* 9 */ "ccccccccc" /* 10 */ "accccccca" // Level 1 /* z\x* 012345678 */ /* 0 */ "mmmmaddda" /* 1 */ "mmmmmdddm" /* 2 */ "mmmmaceca" /* 3 */ "mmmmceeec" /* 4 */ "mmmmceeec" /* 5 */ "mmmmceeec" /* 6 */ "acccaeeec" /* 7 */ "ceeeeeeec" /* 8 */ "ceeeeeeec" /* 9 */ "ceeeeeeec" /* 10 */ "accccccca" // Level 2 /* z\x* 012345678 */ /* 0 */ "mmmma...a" /* 1 */ "mmmm....." /* 2 */ "mmmmacfca" /* 3 */ "mmmmc...c" /* 4 */ "mmmmc...c" /* 5 */ "mmmmc...c" /* 6 */ "accca...c" /* 7 */ "c.......c" /* 8 */ "c.......c" /* 9 */ "c......gc" /* 10 */ "accccccca" // Level 3 /* z\x* 012345678 */ /* 0 */ "mmmma...a" /* 1 */ "mmmm....." /* 2 */ "mmmmachca" /* 3 */ "mmmmc...c" /* 4 */ "mmmmc...c" /* 5 */ "mmmmc...i" /* 6 */ "acica...i" /* 7 */ "c.......i" /* 8 */ "i......jc" /* 9 */ "ck.....gc" /* 10 */ "acciiicca" // Level 4 /* z\x* 012345678 */ /* 0 */ "mmmml...l" /* 1 */ "mmmmc...c" /* 2 */ "mmmmaccca" /* 3 */ "mmmmcnnnc" /* 4 */ "mmmmcnnnc" /* 5 */ "mmmmcnnno" /* 6 */ "acpcannno" /* 7 */ "cnnnnnnno" /* 8 */ "qnnnnnnnc" /* 9 */ "cnnnnnngc" /* 10 */ "accrrrcca" // Level 5 /* z\x* 012345678 */ /* 0 */ "mmmm....." /* 1 */ "mmmm....." /* 2 */ "mmmmcscsc" /* 3 */ "mmmms...s" /* 4 */ "mmmms...s" /* 5 */ "mmmms...s" /* 6 */ "csssc...c" /* 7 */ "s.......s" /* 8 */ "s.......s" /* 9 */ "s......ts" /* 10 */ "cssscsssc", // Connectors: "-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // SmallHouse9 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Temple: // The data has been exported from the gallery Desert, area index 83, ID 599, created by STR_Warrior { // Size: 13, 10, 9, // SizeX = 13, SizeY = 10, SizeZ = 9 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ 13, 9, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "A: 51: 0\n" /* fire */ "B: 44: 9\n" /* step */ "a: 24: 2\n" /* sandstone */ "b: 4: 0\n" /* cobblestone */ "c: 24: 0\n" /* sandstone */ "d: 13: 0\n" /* gravel */ "e: 5: 0\n" /* wood */ "f: 64: 3\n" /* wooddoorblock */ "g: 17: 0\n" /* tree */ "h:128: 5\n" /* sandstonestairs */ "i:128: 4\n" /* sandstonestairs */ "j:128: 7\n" /* sandstonestairs */ "k:128: 6\n" /* sandstonestairs */ "l:118: 3\n" /* cauldronblock */ "m: 19: 0\n" /* sponge */ "n:155: 1\n" /* quartzblock */ "o: 64: 8\n" /* wooddoorblock */ "p: 50: 3\n" /* torch */ "q:101: 0\n" /* ironbars */ "r:140: 0\n" /* flowerpotblock */ "s: 24: 1\n" /* sandstone */ "t:128: 2\n" /* sandstonestairs */ "u:126: 8\n" /* woodenslab */ "v: 44: 1\n" /* step */ "w:128: 0\n" /* sandstonestairs */ "x: 87: 0\n" /* netherstone */ "y:128: 1\n" /* sandstonestairs */ "z:128: 3\n" /* sandstonestairs */, // Block data: // Level 0 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "mmmmabbbammmm" /* 1 */ "mmmmmbbbmmmmm" /* 2 */ "accccccccccca" /* 3 */ "ccccccccccccc" /* 4 */ "ccccccccccccc" /* 5 */ "ccccccccccccc" /* 6 */ "ccccccccccccc" /* 7 */ "ccccccccccccc" /* 8 */ "accccccccccca" // Level 1 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "mmmmadddammmm" /* 1 */ "mmmmmdddmmmmm" /* 2 */ "accccceccccca" /* 3 */ "ceeeeeeeeeeec" /* 4 */ "ceeeeeeeeeeec" /* 5 */ "ceeeeeeeeeeec" /* 6 */ "ceeeeeeeeeeec" /* 7 */ "ceeeeeeeeeeec" /* 8 */ "accccccccccca" // Level 2 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "mmmma...ammmm" /* 1 */ "mmmm.....mmmm" /* 2 */ "acccccfccccca" /* 3 */ "cgh.......igc" /* 4 */ "cj.........jc" /* 5 */ "c...........c" /* 6 */ "ck.........kc" /* 7 */ "cgh.linhl.igc" /* 8 */ "accccccccccca" // Level 3 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "mmmma...ammmm" /* 1 */ "mmmm.....mmmm" /* 2 */ "acccccoccccca" /* 3 */ "cg...p.p...gc" /* 4 */ "c...........c" /* 5 */ "q...........q" /* 6 */ "c...........c" /* 7 */ "cg...rsr...gc" /* 8 */ "acqqqcccqqqca" // Level 4 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "mmmmt...tmmmm" /* 1 */ "mmmms...cmmmm" /* 2 */ "accccccccccca" /* 3 */ "cguuuuuuuuugc" /* 4 */ "cuuuuuuuuuuuc" /* 5 */ "iuuuuuuuuuuuh" /* 6 */ "cuuuuuuuuuuuc" /* 7 */ "cguuuuuuuuugc" /* 8 */ "acjjjcccjjjca" // Level 5 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "mmmm.....mmmm" /* 1 */ "mmmm.....mmmm" /* 2 */ "cvvvvvcvvvvvc" /* 3 */ "v...........v" /* 4 */ "v.ccc...ccc.v" /* 5 */ "c.ccc...ccc.c" /* 6 */ "v.ccc...ccc.v" /* 7 */ "v...........v" /* 8 */ "cvvvvvcvvvvvc" // Level 6 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." /* 2 */ "............." /* 3 */ "............." /* 4 */ "..ata...ata.." /* 5 */ "..wxy...wxy.." /* 6 */ "..aza...aza.." /* 7 */ "............." /* 8 */ "............." // Level 7 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." /* 2 */ "............." /* 3 */ "............." /* 4 */ "..a.a...a.a.." /* 5 */ "...A.....A..." /* 6 */ "..a.a...a.a.." /* 7 */ "............." /* 8 */ "............." // Level 8 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." /* 2 */ "............." /* 3 */ "............." /* 4 */ "..ccc...ccc.." /* 5 */ "..cBc...cBc.." /* 6 */ "..ccc...ccc.." /* 7 */ "............." /* 8 */ "............." // Level 9 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." /* 2 */ "............." /* 3 */ "............." /* 4 */ "..v.v...v.v.." /* 5 */ "............." /* 6 */ "..v.v...v.v.." /* 7 */ "............." /* 8 */ ".............", // Connectors: "-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 50, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // Temple }; // g_AlchemistVillagePrefabs const cPrefab::sDef g_AlchemistVillageStartingPrefabs[] = { /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Well: // The data has been exported from the gallery Desert, area index 90, ID 631, created by STR_Warrior { // Size: 7, 21, 7, // SizeX = 7, SizeY = 21, SizeZ = 7 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 6, 20, 6, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 1: 0\n" /* stone */ "b: 24: 2\n" /* sandstone */ "c: 24: 0\n" /* sandstone */ "d: 8: 0\n" /* water */ "e: 4: 0\n" /* cobblestone */ "f: 13: 0\n" /* gravel */ "g:128: 1\n" /* sandstonestairs */ "h: 44: 1\n" /* step */ "i:128: 0\n" /* sandstonestairs */ "j:128: 3\n" /* sandstonestairs */ "k:128: 2\n" /* sandstonestairs */ "l: 44: 9\n" /* step */ "m: 19: 0\n" /* sponge */ "n:126: 0\n" /* woodenslab */, // Block data: // Level 0 /* z\x* 0123456 */ /* 0 */ "mmmmmmm" /* 1 */ "maaaaam" /* 2 */ "maaaaam" /* 3 */ "maaaaam" /* 4 */ "maaaaam" /* 5 */ "maaaaam" /* 6 */ "mmmmmmm" // Level 1 /* z\x* 0123456 */ /* 0 */ "mmmmmmm" /* 1 */ "mbcccbm" /* 2 */ "mcdddcm" /* 3 */ "mcdddcm" /* 4 */ "mcdddcm" /* 5 */ "mbcccbm" /* 6 */ "mmmmmmm" // Level 2 /* z\x* 0123456 */ /* 0 */ "mmmmmmm" /* 1 */ "mbcccbm" /* 2 */ "mcdddcm" /* 3 */ "mcdddcm" /* 4 */ "mcdddcm" /* 5 */ "mbcccbm" /* 6 */ "mmmmmmm" // Level 3 /* z\x* 0123456 */ /* 0 */ "mmmmmmm" /* 1 */ "mbcccbm" /* 2 */ "mcdddcm" /* 3 */ "mcdddcm" /* 4 */ "mcdddcm" /* 5 */ "mbcccbm" /* 6 */ "mmmmmmm" // Level 4 /* z\x* 0123456 */ /* 0 */ "mmmmmmm" /* 1 */ "mbcccbm" /* 2 */ "mcdddcm" /* 3 */ "mcdddcm" /* 4 */ "mcdddcm" /* 5 */ "mbcccbm" /* 6 */ "mmmmmmm" // Level 5 /* z\x* 0123456 */ /* 0 */ "mmmmmmm" /* 1 */ "mbcccbm" /* 2 */ "mcdddcm" /* 3 */ "mcdddcm" /* 4 */ "mcdddcm" /* 5 */ "mbcccbm" /* 6 */ "mmmmmmm" // Level 6 /* z\x* 0123456 */ /* 0 */ "mmmmmmm" /* 1 */ "mbcccbm" /* 2 */ "mcdddcm" /* 3 */ "mcdddcm" /* 4 */ "mcdddcm" /* 5 */ "mbcccbm" /* 6 */ "mmmmmmm" // Level 7 /* z\x* 0123456 */ /* 0 */ "mmmmmmm" /* 1 */ "mbcccbm" /* 2 */ "mcdddcm" /* 3 */ "mcdddcm" /* 4 */ "mcdddcm" /* 5 */ "mbcccbm" /* 6 */ "mmmmmmm" // Level 8 /* z\x* 0123456 */ /* 0 */ "mmmmmmm" /* 1 */ "mbcccbm" /* 2 */ "mcdddcm" /* 3 */ "mcdddcm" /* 4 */ "mcdddcm" /* 5 */ "mbcccbm" /* 6 */ "mmmmmmm" // Level 9 /* z\x* 0123456 */ /* 0 */ "mmmmmmm" /* 1 */ "mbcccbm" /* 2 */ "mcdddcm" /* 3 */ "mcdddcm" /* 4 */ "mcdddcm" /* 5 */ "mbcccbm" /* 6 */ "mmmmmmm" // Level 10 /* z\x* 0123456 */ /* 0 */ "mmmmmmm" /* 1 */ "mbcccbm" /* 2 */ "mcdddcm" /* 3 */ "mcdddcm" /* 4 */ "mcdddcm" /* 5 */ "mbcccbm" /* 6 */ "mmmmmmm" // Level 11 /* z\x* 0123456 */ /* 0 */ "mmmmmmm" /* 1 */ "mbcccbm" /* 2 */ "mcdddcm" /* 3 */ "mcdddcm" /* 4 */ "mcdddcm" /* 5 */ "mbcccbm" /* 6 */ "mmmmmmm" // Level 12 /* z\x* 0123456 */ /* 0 */ "mmmmmmm" /* 1 */ "mbcccbm" /* 2 */ "mcdddcm" /* 3 */ "mcdddcm" /* 4 */ "mcdddcm" /* 5 */ "mbcccbm" /* 6 */ "mmmmmmm" // Level 13 /* z\x* 0123456 */ /* 0 */ "mmmmmmm" /* 1 */ "mbcccbm" /* 2 */ "mcdddcm" /* 3 */ "mcdddcm" /* 4 */ "mcdddcm" /* 5 */ "mbcccbm" /* 6 */ "mmmmmmm" // Level 14 /* z\x* 0123456 */ /* 0 */ "mmeeemm" /* 1 */ "mbcccbm" /* 2 */ "ecdddce" /* 3 */ "ecdddce" /* 4 */ "ecdddce" /* 5 */ "mbcccbm" /* 6 */ "mmeeemm" // Level 15 /* z\x* 0123456 */ /* 0 */ "mmfffmm" /* 1 */ "mbcccbm" /* 2 */ "fcdddcf" /* 3 */ "fcdddcf" /* 4 */ "fcdddcf" /* 5 */ "mbcccbm" /* 6 */ "mmfffmm" // Level 16 /* z\x* 0123456 */ /* 0 */ "mm...mm" /* 1 */ "mbghibm" /* 2 */ ".j...j." /* 3 */ ".h...h." /* 4 */ ".k...k." /* 5 */ "mbghibm" /* 6 */ "mm...mm" // Level 17 /* z\x* 0123456 */ /* 0 */ "mm...mm" /* 1 */ "mb...bm" /* 2 */ "......." /* 3 */ "......." /* 4 */ "......." /* 5 */ "mb...bm" /* 6 */ "mm...mm" // Level 18 /* z\x* 0123456 */ /* 0 */ "mm...mm" /* 1 */ "mblllbm" /* 2 */ ".l...l." /* 3 */ ".l...l." /* 4 */ ".l...l." /* 5 */ "mblllbm" /* 6 */ "mm...mm" // Level 19 /* z\x* 0123456 */ /* 0 */ "mm...mm" /* 1 */ "mcccccm" /* 2 */ ".cnnnc." /* 3 */ ".cnnnc." /* 4 */ ".cnnnc." /* 5 */ "mcccccm" /* 6 */ "mm...mm" // Level 20 /* z\x* 0123456 */ /* 0 */ "mm...mm" /* 1 */ "mh.h.hm" /* 2 */ "......." /* 3 */ ".h...h." /* 4 */ "......." /* 5 */ "mh.h.hm" /* 6 */ "mm...mm", // Connectors: "2: 3, 16, 6: 3\n" /* Type 2, direction Z+ */ "2: 0, 16, 3: 4\n" /* Type 2, direction X- */ "2: 3, 16, 0: 2\n" /* Type 2, direction Z- */ "2: 6, 16, 3: 5\n" /* Type 2, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // Well }; // The prefab counts: const size_t g_AlchemistVillagePrefabsCount = ARRAYCOUNT(g_AlchemistVillagePrefabs); const size_t g_AlchemistVillageStartingPrefabsCount = ARRAYCOUNT(g_AlchemistVillageStartingPrefabs);