// SandVillagePrefabs.cpp // Defines the prefabs in the group SandVillage // NOTE: This file has been generated automatically by GalExport! // Any manual changes will be overwritten by the next automatic export! #include "Globals.h" #include "SandVillagePrefabs.h" const cPrefab::sDef g_SandVillagePrefabs[] = { /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // DoubleField: // The data has been exported from the gallery Desert, area index 5, ID 75, created by tonibm1999 { // Size: 13, 3, 9, // SizeX = 13, SizeY = 3, SizeZ = 9 // Hitbox (relative to bounding box): -1, 0, -1, // MinX, MinY, MinZ 13, 2, 8, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 24: 0\n" /* sandstone */ "b: 60: 7\n" /* tilleddirt */ "c: 8: 0\n" /* water */ "d: 50: 5\n" /* torch */ "e: 59: 7\n" /* crops */ "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "aaaaaaaaaaaaa" /* 1 */ "aaaaaaaaaaaaa" /* 2 */ "aaaaaaaaaaaaa" /* 3 */ "aaaaaaaaaaaaa" /* 4 */ "aaaaaaaaaaaaa" /* 5 */ "aaaaaaaaaaaaa" /* 6 */ "aaaaaaaaaaaaa" /* 7 */ "aaaaaaaaaaaaa" /* 8 */ "aaaaaaaaaaaaa" // Level 1 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "aaaaaaaaaaaaa" /* 1 */ "abbcbbabbcbba" /* 2 */ "abbcbbabbcbba" /* 3 */ "abbcbbabbcbba" /* 4 */ "abbcbbabbcbba" /* 5 */ "abbcbbabbcbba" /* 6 */ "abbcbbabbcbba" /* 7 */ "abbcbbabbcbba" /* 8 */ "aaaaaaaaaaaaa" // Level 2 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "d.....d.....d" /* 1 */ ".ee.ee.ee.ee." /* 2 */ ".ee.ee.ee.ee." /* 3 */ ".ee.ee.ee.ee." /* 4 */ ".ee.ee.ee.ee." /* 5 */ ".ee.ee.ee.ee." /* 6 */ ".ee.ee.ee.ee." /* 7 */ ".ee.ee.ee.ee." /* 8 */ "d.....d.....d", // Connectors: "-1: 6, 1, 8: 3\n" /* Type -1, direction Z+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // DoubleField /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // House11x7: // The data has been exported from the gallery Desert, area index 6, ID 81, created by Aloe_vera { // Size: 11, 7, 7, // SizeX = 11, SizeY = 7, SizeZ = 7 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ 11, 6, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 24: 0\n" /* sandstone */ "b:128: 0\n" /* sandstonestairs */ "c:128: 2\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ "h:128: 7\n" /* sandstonestairs */ "i: 50: 3\n" /* torch */ "j: 50: 4\n" /* torch */ "k:128: 6\n" /* sandstonestairs */ "l:128: 3\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */ "n: 50: 1\n" /* torch */ "o: 50: 2\n" /* torch */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "mmmmaaammmm" /* 1 */ "maaaaaaaaam" /* 2 */ "maaaaaaaaam" /* 3 */ "maaaaaaaaam" /* 4 */ "maaaaaaaaam" /* 5 */ "maaaaaaaaam" /* 6 */ "mmmmmmmmmmm" // Level 1 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "....bcd...." /* 1 */ ".aaaaaaaaa." /* 2 */ ".aaaaaaaaa." /* 3 */ ".aaaaaaaaa." /* 4 */ ".aaaaaaaaa." /* 5 */ ".aaaaaaaaa." /* 6 */ "..........." // Level 2 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ ".aaaaeaaaa." /* 2 */ ".a.......a." /* 3 */ ".a.......a." /* 4 */ ".a.......a." /* 5 */ ".aaaaaaaaa." /* 6 */ "..........." // Level 3 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ ".affagaffa." /* 2 */ ".f.......f." /* 3 */ ".f.......f." /* 4 */ ".f.......f." /* 5 */ ".affafaffa." /* 6 */ "..........." // Level 4 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "ccccccccccc" /* 1 */ "haaaaaaaaah" /* 2 */ ".a..i.i..a." /* 3 */ ".a.......a." /* 4 */ ".a..j.j..a." /* 5 */ "kaaaaaaaaak" /* 6 */ "lllllllllll" // Level 5 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "ccccccccccc" /* 2 */ "haaaaaaaaah" /* 3 */ ".an.....oa." /* 4 */ "kaaaaaaaaak" /* 5 */ "lllllllllll" /* 6 */ "..........." // Level 6 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "ccccccccccc" /* 3 */ "aaaaaaaaaaa" /* 4 */ "lllllllllll" /* 5 */ "..........." /* 6 */ "...........", // Connectors: "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // House11x7 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // House11x9: // The data has been exported from the gallery Desert, area index 11, ID 115, created by xoft { // Size: 11, 8, 9, // SizeX = 11, SizeY = 8, SizeZ = 9 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ 11, 7, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 24: 0\n" /* sandstone */ "b:128: 0\n" /* sandstonestairs */ "c:128: 2\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ "h:128: 7\n" /* sandstonestairs */ "i: 50: 3\n" /* torch */ "j: 50: 4\n" /* torch */ "k:128: 6\n" /* sandstonestairs */ "l:128: 3\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "mmmmaaammmm" /* 1 */ "maaaaaaaaam" /* 2 */ "maaaaaaaaam" /* 3 */ "maaaaaaaaam" /* 4 */ "maaaaaaaaam" /* 5 */ "maaaaaaaaam" /* 6 */ "maaaaaaaaam" /* 7 */ "maaaaaaaaam" /* 8 */ "mmmmmmmmmmm" // Level 1 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "....bcd...." /* 1 */ ".aaaaaaaaa." /* 2 */ ".aaaaaaaaa." /* 3 */ ".aaaaaaaaa." /* 4 */ ".aaaaaaaaa." /* 5 */ ".aaaaaaaaa." /* 6 */ ".aaaaaaaaa." /* 7 */ ".aaaaaaaaa." /* 8 */ "..........." // Level 2 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ ".aaaaeaaaa." /* 2 */ ".a.......a." /* 3 */ ".a.......a." /* 4 */ ".a.......a." /* 5 */ ".a.......a." /* 6 */ ".a.......a." /* 7 */ ".aaaaaaaaa." /* 8 */ "..........." // Level 3 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ ".affagaffa." /* 2 */ ".f.......f." /* 3 */ ".f.......f." /* 4 */ ".a.......a." /* 5 */ ".f.......f." /* 6 */ ".f.......f." /* 7 */ ".afffafffa." /* 8 */ "..........." // Level 4 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "ccccccccccc" /* 1 */ "haaaaaaaaah" /* 2 */ ".a..i.i..a." /* 3 */ ".a.......a." /* 4 */ ".a.......a." /* 5 */ ".a.......a." /* 6 */ ".a...j...a." /* 7 */ "kaaaaaaaaak" /* 8 */ "lllllllllll" // Level 5 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "ccccccccccc" /* 2 */ "haaaaaaaaah" /* 3 */ ".a.......a." /* 4 */ ".a.......a." /* 5 */ ".a.......a." /* 6 */ "kaaaaaaaaak" /* 7 */ "lllllllllll" /* 8 */ "..........." // Level 6 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "ccccccccccc" /* 3 */ "haaaaaaaaah" /* 4 */ ".a.......a." /* 5 */ "kaaaaaaaaak" /* 6 */ "lllllllllll" /* 7 */ "..........." /* 8 */ "..........." // Level 7 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." /* 3 */ "ccccccccccc" /* 4 */ "aaaaaaaaaaa" /* 5 */ "lllllllllll" /* 6 */ "..........." /* 7 */ "..........." /* 8 */ "...........", // Connectors: "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // House11x9 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // House13x7: // The data has been exported from the gallery Desert, area index 15, ID 125, created by Aloe_vera { // Size: 13, 7, 7, // SizeX = 13, SizeY = 7, SizeZ = 7 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ 13, 6, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 24: 0\n" /* sandstone */ "b:128: 0\n" /* sandstonestairs */ "c:128: 2\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ "h:128: 7\n" /* sandstonestairs */ "i: 50: 3\n" /* torch */ "j: 50: 4\n" /* torch */ "k:128: 6\n" /* sandstonestairs */ "l:128: 3\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "mmmmmaaammmmm" /* 1 */ "maaaaaaaaaaam" /* 2 */ "maaaaaaaaaaam" /* 3 */ "maaaaaaaaaaam" /* 4 */ "maaaaaaaaaaam" /* 5 */ "maaaaaaaaaaam" /* 6 */ "mmmmmmmmmmmmm" // Level 1 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ ".....bcd....." /* 1 */ ".aaaaaaaaaaa." /* 2 */ ".aaaaaaaaaaa." /* 3 */ ".aaaaaaaaaaa." /* 4 */ ".aaaaaaaaaaa." /* 5 */ ".aaaaaaaaaaa." /* 6 */ "............." // Level 2 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ ".aaaaaeaaaaa." /* 2 */ ".a.........a." /* 3 */ ".a.........a." /* 4 */ ".a.........a." /* 5 */ ".aaaaaaaaaaa." /* 6 */ "............." // Level 3 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ ".afffagafffa." /* 2 */ ".f.........f." /* 3 */ ".f.........f." /* 4 */ ".f.........f." /* 5 */ ".affafffaffa." /* 6 */ "............." // Level 4 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "ccccccccccccc" /* 1 */ "haaaaaaaaaaah" /* 2 */ ".a...i.i...a." /* 3 */ ".a.........a." /* 4 */ ".a..j...j..a." /* 5 */ "kaaaaaaaaaaak" /* 6 */ "lllllllllllll" // Level 5 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "ccccccccccccc" /* 2 */ "haaaaaaaaaaah" /* 3 */ ".a.........a." /* 4 */ "kaaaaaaaaaaak" /* 5 */ "lllllllllllll" /* 6 */ "............." // Level 6 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." /* 2 */ "ccccccccccccc" /* 3 */ "aaaaaaaaaaaaa" /* 4 */ "lllllllllllll" /* 5 */ "............." /* 6 */ ".............", // Connectors: "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // House13x7 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // House13x9: // The data has been exported from the gallery Desert, area index 12, ID 116, created by xoft { // Size: 13, 8, 9, // SizeX = 13, SizeY = 8, SizeZ = 9 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ 13, 7, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 24: 0\n" /* sandstone */ "b:128: 0\n" /* sandstonestairs */ "c:128: 2\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ "h:128: 7\n" /* sandstonestairs */ "i: 50: 3\n" /* torch */ "j: 50: 4\n" /* torch */ "k:128: 6\n" /* sandstonestairs */ "l:128: 3\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "mmmmmaaammmmm" /* 1 */ "maaaaaaaaaaam" /* 2 */ "maaaaaaaaaaam" /* 3 */ "maaaaaaaaaaam" /* 4 */ "maaaaaaaaaaam" /* 5 */ "maaaaaaaaaaam" /* 6 */ "maaaaaaaaaaam" /* 7 */ "maaaaaaaaaaam" /* 8 */ "mmmmmmmmmmmmm" // Level 1 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ ".....bcd....." /* 1 */ ".aaaaaaaaaaa." /* 2 */ ".aaaaaaaaaaa." /* 3 */ ".aaaaaaaaaaa." /* 4 */ ".aaaaaaaaaaa." /* 5 */ ".aaaaaaaaaaa." /* 6 */ ".aaaaaaaaaaa." /* 7 */ ".aaaaaaaaaaa." /* 8 */ "............." // Level 2 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ ".aaaaaeaaaaa." /* 2 */ ".a.........a." /* 3 */ ".a.........a." /* 4 */ ".a.........a." /* 5 */ ".a.........a." /* 6 */ ".a.........a." /* 7 */ ".aaaaaaaaaaa." /* 8 */ "............." // Level 3 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ ".afffagafffa." /* 2 */ ".f.........f." /* 3 */ ".f.........f." /* 4 */ ".a.........a." /* 5 */ ".f.........f." /* 6 */ ".f.........f." /* 7 */ ".affaffafffa." /* 8 */ "............." // Level 4 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "ccccccccccccc" /* 1 */ "haaaaaaaaaaah" /* 2 */ ".a...i.i...a." /* 3 */ ".a.........a." /* 4 */ ".a.........a." /* 5 */ ".a.........a." /* 6 */ ".a..j..j...a." /* 7 */ "kaaaaaaaaaaak" /* 8 */ "lllllllllllll" // Level 5 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "ccccccccccccc" /* 2 */ "haaaaaaaaaaah" /* 3 */ ".a.........a." /* 4 */ ".a.........a." /* 5 */ ".a.........a." /* 6 */ "kaaaaaaaaaaak" /* 7 */ "lllllllllllll" /* 8 */ "............." // Level 6 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." /* 2 */ "ccccccccccccc" /* 3 */ "haaaaaaaaaaah" /* 4 */ ".a.........a." /* 5 */ "kaaaaaaaaaaak" /* 6 */ "lllllllllllll" /* 7 */ "............." /* 8 */ "............." // Level 7 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." /* 2 */ "............." /* 3 */ "ccccccccccccc" /* 4 */ "aaaaaaaaaaaaa" /* 5 */ "lllllllllllll" /* 6 */ "............." /* 7 */ "............." /* 8 */ ".............", // Connectors: "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // House13x9 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // House15x9: // The data has been exported from the gallery Desert, area index 13, ID 118, created by xoft { // Size: 15, 8, 9, // SizeX = 15, SizeY = 8, SizeZ = 9 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ 15, 7, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 24: 0\n" /* sandstone */ "b:128: 0\n" /* sandstonestairs */ "c:128: 2\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ "h:128: 7\n" /* sandstonestairs */ "i: 50: 3\n" /* torch */ "j: 50: 4\n" /* torch */ "k:128: 6\n" /* sandstonestairs */ "l:128: 3\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "mmmmmaaammmmmmm" /* 1 */ "maaaaaaaaaaaaam" /* 2 */ "maaaaaaaaaaaaam" /* 3 */ "maaaaaaaaaaaaam" /* 4 */ "maaaaaaaaaaaaam" /* 5 */ "maaaaaaaaaaaaam" /* 6 */ "maaaaaaaaaaaaam" /* 7 */ "maaaaaaaaaaaaam" /* 8 */ "mmmmmmmmmmmmmmm" // Level 1 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ ".....bcd......." /* 1 */ ".aaaaaaaaaaaaa." /* 2 */ ".aaaaaaaaaaaaa." /* 3 */ ".aaaaaaaaaaaaa." /* 4 */ ".aaaaaaaaaaaaa." /* 5 */ ".aaaaaaaaaaaaa." /* 6 */ ".aaaaaaaaaaaaa." /* 7 */ ".aaaaaaaaaaaaa." /* 8 */ "..............." // Level 2 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ ".aaaaaeaaaaaaa." /* 2 */ ".a...........a." /* 3 */ ".a...........a." /* 4 */ ".a...........a." /* 5 */ ".a...........a." /* 6 */ ".a...........a." /* 7 */ ".aaaaaaaaaaaaa." /* 8 */ "..............." // Level 3 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ ".afffagaffaffa." /* 2 */ ".f...........f." /* 3 */ ".f...........f." /* 4 */ ".a...........a." /* 5 */ ".f...........f." /* 6 */ ".f...........f." /* 7 */ ".affaffaffaffa." /* 8 */ "..............." // Level 4 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "ccccccccccccccc" /* 1 */ "haaaaaaaaaaaaah" /* 2 */ ".a...i.i..i..a." /* 3 */ ".a...........a." /* 4 */ ".a...........a." /* 5 */ ".a...........a." /* 6 */ ".a..j..j..j..a." /* 7 */ "kaaaaaaaaaaaaak" /* 8 */ "lllllllllllllll" // Level 5 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "ccccccccccccccc" /* 2 */ "haaaaaaaaaaaaah" /* 3 */ ".a...........a." /* 4 */ ".a...........a." /* 5 */ ".a...........a." /* 6 */ "kaaaaaaaaaaaaak" /* 7 */ "lllllllllllllll" /* 8 */ "..............." // Level 6 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ "ccccccccccccccc" /* 3 */ "haaaaaaaaaaaaah" /* 4 */ ".a...........a." /* 5 */ "kaaaaaaaaaaaaak" /* 6 */ "lllllllllllllll" /* 7 */ "..............." /* 8 */ "..............." // Level 7 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ "..............." /* 3 */ "ccccccccccccccc" /* 4 */ "aaaaaaaaaaaaaaa" /* 5 */ "lllllllllllllll" /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "...............", // Connectors: "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // House15x9 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // House16x9: // The data has been exported from the gallery Desert, area index 16, ID 126, created by Aloe_vera { // Size: 16, 8, 9, // SizeX = 16, SizeY = 8, SizeZ = 9 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ 16, 7, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 24: 0\n" /* sandstone */ "b:128: 0\n" /* sandstonestairs */ "c:128: 2\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ "h:128: 7\n" /* sandstonestairs */ "i: 50: 3\n" /* torch */ "j: 50: 4\n" /* torch */ "k:128: 6\n" /* sandstonestairs */ "l:128: 3\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmmmaaammmmm" /* 1 */ "maaaaaaaaaaaaaam" /* 2 */ "maaaaaaaaaaaaaam" /* 3 */ "maaaaaaaaaaaaaam" /* 4 */ "maaaaaaaaaaaaaam" /* 5 */ "maaaaaaaaaaaaaam" /* 6 */ "maaaaaaaaaaaaaam" /* 7 */ "maaaaaaaaaaaaaam" /* 8 */ "mmmmmmmmmmmmmmmm" // Level 1 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "........bcd....." /* 1 */ ".aaaaaaaaaaaaaa." /* 2 */ ".aaaaaaaaaaaaaa." /* 3 */ ".aaaaaaaaaaaaaa." /* 4 */ ".aaaaaaaaaaaaaa." /* 5 */ ".aaaaaaaaaaaaaa." /* 6 */ ".aaaaaaaaaaaaaa." /* 7 */ ".aaaaaaaaaaaaaa." /* 8 */ "................" // Level 2 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" /* 1 */ ".aaaaaaaaeaaaaa." /* 2 */ ".a............a." /* 3 */ ".a............a." /* 4 */ ".a............a." /* 5 */ ".a............a." /* 6 */ ".a............a." /* 7 */ ".aaaaaaaaaaaaaa." /* 8 */ "................" // Level 3 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" /* 1 */ ".affafffagafffa." /* 2 */ ".f............f." /* 3 */ ".f............f." /* 4 */ ".a............a." /* 5 */ ".f............f." /* 6 */ ".f............f." /* 7 */ ".affaffafffaffa." /* 8 */ "................" // Level 4 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "cccccccccccccccc" /* 1 */ "haaaaaaaaaaaaaah" /* 2 */ ".a..i...i.i...a." /* 3 */ ".a............a." /* 4 */ ".a............a." /* 5 */ ".a............a." /* 6 */ ".a..j..j...j..a." /* 7 */ "kaaaaaaaaaaaaaak" /* 8 */ "llllllllllllllll" // Level 5 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" /* 1 */ "cccccccccccccccc" /* 2 */ "haaaaaaaaaaaaaah" /* 3 */ ".a............a." /* 4 */ ".a............a." /* 5 */ ".a............a." /* 6 */ "kaaaaaaaaaaaaaak" /* 7 */ "llllllllllllllll" /* 8 */ "................" // Level 6 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" /* 1 */ "................" /* 2 */ "cccccccccccccccc" /* 3 */ "haaaaaaaaaaaaaah" /* 4 */ ".a............a." /* 5 */ "kaaaaaaaaaaaaaak" /* 6 */ "llllllllllllllll" /* 7 */ "................" /* 8 */ "................" // Level 7 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" /* 1 */ "................" /* 2 */ "................" /* 3 */ "cccccccccccccccc" /* 4 */ "aaaaaaaaaaaaaaaa" /* 5 */ "llllllllllllllll" /* 6 */ "................" /* 7 */ "................" /* 8 */ "................", // Connectors: "-1: 9, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // House16x9 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // House7x7: // The data has been exported from the gallery Desert, area index 8, ID 112, created by Aloe_vera { // Size: 7, 7, 7, // SizeX = 7, SizeY = 7, SizeZ = 7 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ 7, 6, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 24: 0\n" /* sandstone */ "b:128: 0\n" /* sandstonestairs */ "c:128: 2\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ "h:128: 7\n" /* sandstonestairs */ "i: 50: 3\n" /* torch */ "j:128: 6\n" /* sandstonestairs */ "k:128: 3\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* 0123456 */ /* 0 */ "mmmaaam" /* 1 */ "maaaaam" /* 2 */ "maaaaam" /* 3 */ "maaaaam" /* 4 */ "maaaaam" /* 5 */ "maaaaam" /* 6 */ "mmmmmmm" // Level 1 /* z\x* 0123456 */ /* 0 */ "...bcd." /* 1 */ ".aaaaa." /* 2 */ ".aaaaa." /* 3 */ ".aaaaa." /* 4 */ ".aaaaa." /* 5 */ ".aaaaa." /* 6 */ "......." // Level 2 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ ".aaaea." /* 2 */ ".a...a." /* 3 */ ".a...a." /* 4 */ ".a...a." /* 5 */ ".aaaaa." /* 6 */ "......." // Level 3 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ ".afaga." /* 2 */ ".f...f." /* 3 */ ".f...f." /* 4 */ ".f...f." /* 5 */ ".afffa." /* 6 */ "......." // Level 4 /* z\x* 0123456 */ /* 0 */ "ccccccc" /* 1 */ "haaaaah" /* 2 */ ".a.i.a." /* 3 */ ".a...a." /* 4 */ ".a...a." /* 5 */ "jaaaaaj" /* 6 */ "kkkkkkk" // Level 5 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ "ccccccc" /* 2 */ "haaaaah" /* 3 */ ".a...a." /* 4 */ "jaaaaaj" /* 5 */ "kkkkkkk" /* 6 */ "......." // Level 6 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ "......." /* 2 */ "ccccccc" /* 3 */ "aaaaaaa" /* 4 */ "kkkkkkk" /* 5 */ "......." /* 6 */ ".......", // Connectors: "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // House7x7 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // House9x7: // The data has been exported from the gallery Desert, area index 9, ID 113, created by xoft { // Size: 9, 7, 7, // SizeX = 9, SizeY = 7, SizeZ = 7 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ 9, 6, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 24: 0\n" /* sandstone */ "b:128: 0\n" /* sandstonestairs */ "c:128: 2\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ "h:128: 7\n" /* sandstonestairs */ "i: 50: 3\n" /* torch */ "j: 50: 4\n" /* torch */ "k:128: 6\n" /* sandstonestairs */ "l:128: 3\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* 012345678 */ /* 0 */ "mmmaaammm" /* 1 */ "maaaaaaam" /* 2 */ "maaaaaaam" /* 3 */ "maaaaaaam" /* 4 */ "maaaaaaam" /* 5 */ "maaaaaaam" /* 6 */ "mmmmmmmmm" // Level 1 /* z\x* 012345678 */ /* 0 */ "...bcd..." /* 1 */ ".aaaaaaa." /* 2 */ ".aaaaaaa." /* 3 */ ".aaaaaaa." /* 4 */ ".aaaaaaa." /* 5 */ ".aaaaaaa." /* 6 */ "........." // Level 2 /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ ".aaaeaaa." /* 2 */ ".a.....a." /* 3 */ ".a.....a." /* 4 */ ".a.....a." /* 5 */ ".aaaaaaa." /* 6 */ "........." // Level 3 /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ ".afagafa." /* 2 */ ".f.....f." /* 3 */ ".f.....f." /* 4 */ ".f.....f." /* 5 */ ".affaffa." /* 6 */ "........." // Level 4 /* z\x* 012345678 */ /* 0 */ "ccccccccc" /* 1 */ "haaaaaaah" /* 2 */ ".a.i.i.a." /* 3 */ ".a.....a." /* 4 */ ".a..j..a." /* 5 */ "kaaaaaaak" /* 6 */ "lllllllll" // Level 5 /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ "ccccccccc" /* 2 */ "haaaaaaah" /* 3 */ ".a.....a." /* 4 */ "kaaaaaaak" /* 5 */ "lllllllll" /* 6 */ "........." // Level 6 /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ "........." /* 2 */ "ccccccccc" /* 3 */ "aaaaaaaaa" /* 4 */ "lllllllll" /* 5 */ "........." /* 6 */ ".........", // Connectors: "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // House9x7 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // House9x9: // The data has been exported from the gallery Desert, area index 10, ID 114, created by xoft { // Size: 9, 8, 9, // SizeX = 9, SizeY = 8, SizeZ = 9 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ 9, 7, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 24: 0\n" /* sandstone */ "b:128: 0\n" /* sandstonestairs */ "c:128: 2\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ "h:128: 7\n" /* sandstonestairs */ "i: 50: 3\n" /* torch */ "j: 50: 4\n" /* torch */ "k:128: 6\n" /* sandstonestairs */ "l:128: 3\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* 012345678 */ /* 0 */ "mmmaaammm" /* 1 */ "maaaaaaam" /* 2 */ "maaaaaaam" /* 3 */ "maaaaaaam" /* 4 */ "maaaaaaam" /* 5 */ "maaaaaaam" /* 6 */ "maaaaaaam" /* 7 */ "maaaaaaam" /* 8 */ "mmmmmmmmm" // Level 1 /* z\x* 012345678 */ /* 0 */ "...bcd..." /* 1 */ ".aaaaaaa." /* 2 */ ".aaaaaaa." /* 3 */ ".aaaaaaa." /* 4 */ ".aaaaaaa." /* 5 */ ".aaaaaaa." /* 6 */ ".aaaaaaa." /* 7 */ ".aaaaaaa." /* 8 */ "........." // Level 2 /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ ".aaaeaaa." /* 2 */ ".a.....a." /* 3 */ ".a.....a." /* 4 */ ".a.....a." /* 5 */ ".a.....a." /* 6 */ ".a.....a." /* 7 */ ".aaaaaaa." /* 8 */ "........." // Level 3 /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ ".afagafa." /* 2 */ ".f.....f." /* 3 */ ".f.....f." /* 4 */ ".a.....a." /* 5 */ ".f.....f." /* 6 */ ".f.....f." /* 7 */ ".affaffa." /* 8 */ "........." // Level 4 /* z\x* 012345678 */ /* 0 */ "ccccccccc" /* 1 */ "haaaaaaah" /* 2 */ ".a.i.i.a." /* 3 */ ".a.....a." /* 4 */ ".a.....a." /* 5 */ ".a.....a." /* 6 */ ".a..j..a." /* 7 */ "kaaaaaaak" /* 8 */ "lllllllll" // Level 5 /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ "ccccccccc" /* 2 */ "haaaaaaah" /* 3 */ ".a.....a." /* 4 */ ".a.....a." /* 5 */ ".a.....a." /* 6 */ "kaaaaaaak" /* 7 */ "lllllllll" /* 8 */ "........." // Level 6 /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ "........." /* 2 */ "ccccccccc" /* 3 */ "haaaaaaah" /* 4 */ ".a.....a." /* 5 */ "kaaaaaaak" /* 6 */ "lllllllll" /* 7 */ "........." /* 8 */ "........." // Level 7 /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ "........." /* 2 */ "........." /* 3 */ "ccccccccc" /* 4 */ "aaaaaaaaa" /* 5 */ "lllllllll" /* 6 */ "........." /* 7 */ "........." /* 8 */ ".........", // Connectors: "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // House9x9 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // HouseL14x12: // The data has been exported from the gallery Desert, area index 14, ID 124, created by Aloe_vera { // Size: 14, 8, 12, // SizeX = 14, SizeY = 8, SizeZ = 12 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ 14, 7, 12, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 24: 0\n" /* sandstone */ "b:128: 0\n" /* sandstonestairs */ "c:128: 2\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */ "e:128: 3\n" /* sandstonestairs */ "f: 64: 3\n" /* wooddoorblock */ "g: 64: 1\n" /* wooddoorblock */ "h:102: 0\n" /* glasspane */ "i: 64: 8\n" /* wooddoorblock */ "j:128: 7\n" /* sandstonestairs */ "k: 50: 3\n" /* torch */ "l: 50: 2\n" /* torch */ "m: 19: 0\n" /* sponge */ "n: 50: 4\n" /* torch */ "o:128: 6\n" /* sandstonestairs */ "p: 50: 1\n" /* torch */ "q:128: 5\n" /* sandstonestairs */ "r:128: 4\n" /* sandstonestairs */, // Block data: // Level 0 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmaaammmmmmm" /* 1 */ "maaaaaaaaaaaam" /* 2 */ "maaaaaaaaaaaam" /* 3 */ "maaaaaaaaaaaam" /* 4 */ "maaaaaaaaaaaam" /* 5 */ "maaaaaaaaaaaam" /* 6 */ "maaaaaaaaaaaam" /* 7 */ "maaaaaaaaaaaam" /* 8 */ "mmmmaaaaaaaaam" /* 9 */ "mmmmmmaaaaaaam" /* 10 */ "mmmmmmaaaaaaam" /* 11 */ "mmmmmmmmmmmmmm" // Level 1 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "....bcd......." /* 1 */ ".aaaaaaaaaaaa." /* 2 */ ".aaaaaaaaaaaa." /* 3 */ ".aaaaaaaaaaaa." /* 4 */ ".aaaaaaaaaaaa." /* 5 */ ".aaaaaaaaaaaa." /* 6 */ ".aaaaaaaaaaaa." /* 7 */ ".aaaaaaaaaaaa." /* 8 */ "....beaaaaaaa." /* 9 */ "mmmmm.aaaaaaa." /* 10 */ "mmmmm.aaaaaaa." /* 11 */ "mmmmm........." // Level 2 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." /* 1 */ ".aaaafaaaaaaa." /* 2 */ ".a..........a." /* 3 */ ".a..........a." /* 4 */ ".a..........a." /* 5 */ ".a..........a." /* 6 */ ".a..........a." /* 7 */ ".aaaaga.....a." /* 8 */ "......a.....a." /* 9 */ "mmmmm.a.....a." /* 10 */ "mmmmm.aaaaaaa." /* 11 */ "mmmmm........." // Level 3 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." /* 1 */ ".ahhaiahhahha." /* 2 */ ".h..........h." /* 3 */ ".h..........h." /* 4 */ ".a..........a." /* 5 */ ".h..........h." /* 6 */ ".h..........h." /* 7 */ ".ahhaia.....a." /* 8 */ "......h.....h." /* 9 */ "mmmmm.h.....h." /* 10 */ "mmmmm.ahhahha." /* 11 */ "mmmmm........." // Level 4 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "cccccccccccccc" /* 1 */ "jaaaaaaaaaaaad" /* 2 */ ".a..k.k.....ad" /* 3 */ ".a..........ad" /* 4 */ ".a.........lad" /* 5 */ ".a..........ad" /* 6 */ ".a..n.n.....ad" /* 7 */ "oaaaaaap...lad" /* 8 */ "eeeeeba.....ad" /* 9 */ "mmmmmba.....ad" /* 10 */ "mmmmmbaaaaaaad" /* 11 */ "mmmmmbq.....rd" // Level 5 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." /* 1 */ "ccccccccccccd." /* 2 */ "jaaaaaaaaaaad." /* 3 */ ".a.........ad." /* 4 */ ".a.........ad." /* 5 */ ".a.........ad." /* 6 */ "oaaaaaaa...ad." /* 7 */ "eeeeeeba...ad." /* 8 */ "......ba...ad." /* 9 */ "mmmmm.ba...ad." /* 10 */ "mmmmm.baaaaad." /* 11 */ "mmmmm.bq...rd." // Level 6 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." /* 1 */ ".............." /* 2 */ "cccccccccccc.." /* 3 */ "jaaaaaaaaaad.." /* 4 */ ".a........ad.." /* 5 */ "oaaaaaaaa.ad.." /* 6 */ "eeeeeeeea.ad.." /* 7 */ ".......ba.ad.." /* 8 */ ".......ba.ad.." /* 9 */ "mmmmm..ba.ad.." /* 10 */ "mmmmm..baaad.." /* 11 */ "mmmmm..bq.rd.." // Level 7 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." /* 1 */ ".............." /* 2 */ ".............." /* 3 */ "ccccccccccc..." /* 4 */ "aaaaaaaaaad..." /* 5 */ "eeeeeeeebad..." /* 6 */ "........bad..." /* 7 */ "........bad..." /* 8 */ "........bad..." /* 9 */ "mmmmm...bad..." /* 10 */ "mmmmm...bad..." /* 11 */ "mmmmm...bad...", // Connectors: "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // HouseL14x12 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // HouseL14x12: // The data has been exported from the gallery Desert, area index 7, ID 82, created by Aloe_vera { // Size: 14, 7, 12, // SizeX = 14, SizeY = 7, SizeZ = 12 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ 14, 6, 12, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 24: 0\n" /* sandstone */ "b:128: 0\n" /* sandstonestairs */ "c:128: 2\n" /* sandstonestairs */ "d:128: 1\n" /* sandstonestairs */ "e:128: 3\n" /* sandstonestairs */ "f: 64: 7\n" /* wooddoorblock */ "g: 64: 5\n" /* wooddoorblock */ "h:102: 0\n" /* glasspane */ "i: 64:12\n" /* wooddoorblock */ "j:128: 7\n" /* sandstonestairs */ "k: 50: 3\n" /* torch */ "l: 50: 4\n" /* torch */ "m: 19: 0\n" /* sponge */ "n:128: 6\n" /* sandstonestairs */ "o:128: 5\n" /* sandstonestairs */ "p:128: 4\n" /* sandstonestairs */ "q: 50: 1\n" /* torch */, // Block data: // Level 0 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmmmaaammmm" /* 1 */ "maaaaaaaaaaaam" /* 2 */ "maaaaaaaaaaaam" /* 3 */ "maaaaaaaaaaaam" /* 4 */ "maaaaaaaaaaaam" /* 5 */ "maaaaaaaaaaaam" /* 6 */ "mmmmaaamaaaaam" /* 7 */ "mmmmmmmmaaaaam" /* 8 */ "mmmmmmmmaaaaam" /* 9 */ "mmmmmmmmaaaaam" /* 10 */ "mmmmmmmmaaaaam" /* 11 */ "mmmmmmmmmmmmmm" // Level 1 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".......bcd...." /* 1 */ ".aaaaaaaaaaaa." /* 2 */ ".aaaaaaaaaaaa." /* 3 */ ".aaaaaaaaaaaa." /* 4 */ ".aaaaaaaaaaaa." /* 5 */ ".aaaaaaaaaaaa." /* 6 */ "....bed.aaaaa." /* 7 */ "........aaaaa." /* 8 */ "........aaaaa." /* 9 */ "........aaaaa." /* 10 */ "........aaaaa." /* 11 */ ".............." // Level 2 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." /* 1 */ ".aaaaaaafaaaa." /* 2 */ ".a..........a." /* 3 */ ".a..........a." /* 4 */ ".a..........a." /* 5 */ ".aaaagaaa...a." /* 6 */ "........a...a." /* 7 */ "........a...a." /* 8 */ "........a...a." /* 9 */ "........a...a." /* 10 */ "........aaaaa." /* 11 */ ".............." // Level 3 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." /* 1 */ ".ahhahhaiahha." /* 2 */ ".h..........h." /* 3 */ ".h..........h." /* 4 */ ".h..........a." /* 5 */ ".ahhaiahh...h." /* 6 */ "........h...h." /* 7 */ "........a...a." /* 8 */ "........h...h." /* 9 */ "........h...h." /* 10 */ "........ahhha." /* 11 */ ".............." // Level 4 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "cccccccccccccc" /* 1 */ "jaaaaaaaaaaaad" /* 2 */ ".a.....k.k..ad" /* 3 */ ".a..........ad" /* 4 */ ".a..l.l.....ad" /* 5 */ "naaaaaaaa...ad" /* 6 */ "eeeeeeeba...ad" /* 7 */ ".......ba...ad" /* 8 */ ".......ba...ad" /* 9 */ ".......ba...ad" /* 10 */ ".......baaaaad" /* 11 */ ".......bo...pd" // Level 5 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." /* 1 */ "ccccccccccccc." /* 2 */ "jaaaaaaaaaaad." /* 3 */ ".aq........ad." /* 4 */ "naaaaaaaaa.ad." /* 5 */ "eeeeeeeeba.ad." /* 6 */ "........ba.ad." /* 7 */ "........ba.ad." /* 8 */ "........ba.ad." /* 9 */ "........balad." /* 10 */ "........baaad." /* 11 */ "........bo.pd." // Level 6 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." /* 1 */ ".............." /* 2 */ "cccccccccccc.." /* 3 */ "aaaaaaaaaaad.." /* 4 */ "eeeeeeeeebad.." /* 5 */ ".........bad.." /* 6 */ ".........bad.." /* 7 */ ".........bad.." /* 8 */ ".........bad.." /* 9 */ ".........bad.." /* 10 */ ".........bad.." /* 11 */ ".........bad..", // Connectors: "-1: 8, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // HouseL14x12 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // SingleField: // The data has been exported from the gallery Desert, area index 17, ID 127, created by Aloe_vera { // Size: 10, 3, 7, // SizeX = 10, SizeY = 3, SizeZ = 7 // Hitbox (relative to bounding box): 0, 0, -1, // MinX, MinY, MinZ 10, 2, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 24: 0\n" /* sandstone */ "b: 60: 7\n" /* tilleddirt */ "c: 8: 0\n" /* water */ "d: 50: 5\n" /* torch */ "e: 59: 7\n" /* crops */ "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* */ /* * 0123456789 */ /* 0 */ "aaaaaaaaaa" /* 1 */ "aaaaaaaaaa" /* 2 */ "aaaaaaaaaa" /* 3 */ "aaaaaaaaaa" /* 4 */ "aaaaaaaaaa" /* 5 */ "aaaaaaaaaa" /* 6 */ "aaaaaaaaaa" // Level 1 /* z\x* */ /* * 0123456789 */ /* 0 */ "aaaaaaaaaa" /* 1 */ "abbbbbbbba" /* 2 */ "abbbbbbbba" /* 3 */ "acccccccca" /* 4 */ "abbbbbbbba" /* 5 */ "abbbbbbbba" /* 6 */ "aaaaaaaaaa" // Level 2 /* z\x* */ /* * 0123456789 */ /* 0 */ "d........d" /* 1 */ ".eeeeeeee." /* 2 */ ".eeeeeeee." /* 3 */ ".........." /* 4 */ ".eeeeeeee." /* 5 */ ".eeeeeeee." /* 6 */ "d........d", // Connectors: "-1: 0, 1, 3: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // SingleField /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // SmallHut: // The data has been exported from the gallery Desert, area index 4, ID 68, created by tonibm1999 { // Size: 5, 6, 6, // SizeX = 5, SizeY = 6, SizeZ = 6 // Hitbox (relative to bounding box): -1, 0, -1, // MinX, MinY, MinZ 5, 5, 5, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 24: 0\n" /* sandstone */ "b:128: 3\n" /* sandstonestairs */ "c: 24: 2\n" /* sandstone */ "d: 50: 5\n" /* torch */ "e: 26:10\n" /* bedblock */ "f: 26: 2\n" /* bedblock */ "g: 64: 5\n" /* wooddoorblock */ "h: 64:12\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* 01234 */ /* 0 */ "aaaaa" /* 1 */ "aaaaa" /* 2 */ "aaaaa" /* 3 */ "aaaaa" /* 4 */ "aaaaa" /* 5 */ "mmamm" // Level 1 /* z\x* 01234 */ /* 0 */ "aaaaa" /* 1 */ "aaaaa" /* 2 */ "aaaaa" /* 3 */ "aaaaa" /* 4 */ "aaaaa" /* 5 */ "..b.." // Level 2 /* z\x* 01234 */ /* 0 */ "accca" /* 1 */ "cdedc" /* 2 */ "c.f.c" /* 3 */ "c...c" /* 4 */ "acgca" /* 5 */ "....." // Level 3 /* z\x* 01234 */ /* 0 */ "ac.ca" /* 1 */ "c...c" /* 2 */ "....." /* 3 */ "c...c" /* 4 */ "achca" /* 5 */ "....." // Level 4 /* z\x* 01234 */ /* 0 */ "accca" /* 1 */ "c...c" /* 2 */ "c...c" /* 3 */ "c...c" /* 4 */ "accca" /* 5 */ "....." // Level 5 /* z\x* 01234 */ /* 0 */ ".aaa." /* 1 */ "aaaaa" /* 2 */ "aaaaa" /* 3 */ "aaaaa" /* 4 */ ".aaa." /* 5 */ ".....", // Connectors: "-1: 2, 1, 5: 3\n" /* Type -1, direction Z+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // SmallHut }; // g_SandVillagePrefabs const cPrefab::sDef g_SandVillageStartingPrefabs[] = { /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // RoofedWell: // The data has been exported from the gallery Desert, area index 43, ID 274, created by Aloe_vera { // Size: 7, 14, 7, // SizeX = 7, SizeY = 14, SizeZ = 7 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 6, 13, 6, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 1: 0\n" /* stone */ "b: 24: 0\n" /* sandstone */ "c: 8: 0\n" /* water */ "d: 12: 0\n" /* sand */ "e: 4: 0\n" /* cobblestone */ "f: 13: 0\n" /* gravel */ "g:118: 3\n" /* cauldronblock */ "h: 85: 0\n" /* fence */ "i:128: 2\n" /* sandstonestairs */ "j:128: 7\n" /* sandstonestairs */ "k:128: 4\n" /* sandstonestairs */ "l:128: 5\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */ "n:128: 6\n" /* sandstonestairs */ "o:128: 3\n" /* sandstonestairs */, // Block data: // Level 0 /* z\x* 0123456 */ /* 0 */ "aaaaaaa" /* 1 */ "aaaaaaa" /* 2 */ "aaaaaaa" /* 3 */ "aaaaaaa" /* 4 */ "aaaaaaa" /* 5 */ "aaaaaaa" /* 6 */ "aaaaaaa" // Level 1 /* z\x* 0123456 */ /* 0 */ "aaaaaaa" /* 1 */ "abbbbba" /* 2 */ "abcccba" /* 3 */ "abcccba" /* 4 */ "abcccba" /* 5 */ "abbbbba" /* 6 */ "aaaaaaa" // Level 2 /* z\x* 0123456 */ /* 0 */ "aaaaaaa" /* 1 */ "abbbbba" /* 2 */ "abcccba" /* 3 */ "abcccba" /* 4 */ "abcccba" /* 5 */ "abbbbba" /* 6 */ "aaaaaaa" // Level 3 /* z\x* 0123456 */ /* 0 */ "aaaaaaa" /* 1 */ "abbbbba" /* 2 */ "abcccba" /* 3 */ "abcccba" /* 4 */ "abcccba" /* 5 */ "abbbbba" /* 6 */ "aaaaaaa" // Level 4 /* z\x* 0123456 */ /* 0 */ "ddddddd" /* 1 */ "dbbbbbd" /* 2 */ "dbcccbd" /* 3 */ "dbcccbd" /* 4 */ "dbcccbd" /* 5 */ "dbbbbbd" /* 6 */ "ddddddd" // Level 5 /* z\x* 0123456 */ /* 0 */ "ddddddd" /* 1 */ "dbbbbbd" /* 2 */ "dbcccbd" /* 3 */ "dbcccbd" /* 4 */ "dbcccbd" /* 5 */ "dbbbbbd" /* 6 */ "ddddddd" // Level 6 /* z\x* 0123456 */ /* 0 */ "ddeeedd" /* 1 */ "dbbbbbd" /* 2 */ "ebcccbe" /* 3 */ "ebcccbe" /* 4 */ "ebcccbe" /* 5 */ "dbbbbbd" /* 6 */ "ddeeedd" // Level 7 /* z\x* 0123456 */ /* 0 */ "ddfffdd" /* 1 */ "dbbbbbd" /* 2 */ "fbcccbf" /* 3 */ "fbcccbf" /* 4 */ "fbcccbf" /* 5 */ "dbbbbbd" /* 6 */ "ddfffdd" // Level 8 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ ".bbbbb." /* 2 */ ".b...b." /* 3 */ ".b.g.b." /* 4 */ ".b...b." /* 5 */ ".bbbbb." /* 6 */ "......." // Level 9 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ ".h...h." /* 2 */ "......." /* 3 */ "...h..." /* 4 */ "......." /* 5 */ ".h...h." /* 6 */ "......." // Level 10 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ ".h...h." /* 2 */ "......." /* 3 */ "...h..." /* 4 */ "......." /* 5 */ ".h...h." /* 6 */ "......." // Level 11 /* z\x* 0123456 */ /* 0 */ "iiiiiii" /* 1 */ "jbjjjbj" /* 2 */ ".k...l." /* 3 */ ".k.h.l." /* 4 */ ".k...l." /* 5 */ "nbnnnbn" /* 6 */ "ooooooo" // Level 12 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ "iiiiiii" /* 2 */ "jb...bj" /* 3 */ ".b.h.b." /* 4 */ "nb...bn" /* 5 */ "ooooooo" /* 6 */ "......." // Level 13 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ "......." /* 2 */ "iiiiiii" /* 3 */ "bbbbbbb" /* 4 */ "ooooooo" /* 5 */ "......." /* 6 */ ".......", // Connectors: "2: 6, 8, 3: 5\n" /* Type 2, direction X+ */ "2: 3, 8, 6: 3\n" /* Type 2, direction Z+ */ "2: 0, 8, 3: 4\n" /* Type 2, direction X- */ "2: 3, 8, 0: 2\n" /* Type 2, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // RoofedWell /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Well: // The data has been exported from the gallery Desert, area index 0, ID 1, created by Aloe_vera { // Size: 4, 13, 4, // SizeX = 4, SizeY = 13, SizeZ = 4 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 3, 12, 3, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 1: 0\n" /* stone */ "b: 24: 0\n" /* sandstone */ "c: 8: 0\n" /* water */ "d: 85: 0\n" /* fence */ "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* 0123 */ /* 0 */ "aaaa" /* 1 */ "aaaa" /* 2 */ "aaaa" /* 3 */ "aaaa" // Level 1 /* z\x* 0123 */ /* 0 */ "bbbb" /* 1 */ "bccb" /* 2 */ "bccb" /* 3 */ "bbbb" // Level 2 /* z\x* 0123 */ /* 0 */ "bbbb" /* 1 */ "bccb" /* 2 */ "bccb" /* 3 */ "bbbb" // Level 3 /* z\x* 0123 */ /* 0 */ "bbbb" /* 1 */ "bccb" /* 2 */ "bccb" /* 3 */ "bbbb" // Level 4 /* z\x* 0123 */ /* 0 */ "bbbb" /* 1 */ "bccb" /* 2 */ "bccb" /* 3 */ "bbbb" // Level 5 /* z\x* 0123 */ /* 0 */ "bbbb" /* 1 */ "bccb" /* 2 */ "bccb" /* 3 */ "bbbb" // Level 6 /* z\x* 0123 */ /* 0 */ "bbbb" /* 1 */ "bccb" /* 2 */ "bccb" /* 3 */ "bbbb" // Level 7 /* z\x* 0123 */ /* 0 */ "bbbb" /* 1 */ "bccb" /* 2 */ "bccb" /* 3 */ "bbbb" // Level 8 /* z\x* 0123 */ /* 0 */ "bbbb" /* 1 */ "b..b" /* 2 */ "b..b" /* 3 */ "bbbb" // Level 9 /* z\x* 0123 */ /* 0 */ "d..d" /* 1 */ "...." /* 2 */ "...." /* 3 */ "d..d" // Level 10 /* z\x* 0123 */ /* 0 */ "d..d" /* 1 */ "...." /* 2 */ "...." /* 3 */ "d..d" // Level 11 /* z\x* 0123 */ /* 0 */ "d..d" /* 1 */ "...." /* 2 */ "...." /* 3 */ "d..d" // Level 12 /* z\x* 0123 */ /* 0 */ "bbbb" /* 1 */ "bbbb" /* 2 */ "bbbb" /* 3 */ "bbbb", // Connectors: "2: 2, 8, 0: 2\n" /* Type 2, direction Z- */ "2: 0, 8, 1: 4\n" /* Type 2, direction X- */ "2: 1, 8, 3: 3\n" /* Type 2, direction Z+ */ "2: 3, 8, 2: 5\n" /* Type 2, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // Well }; // The prefab counts: const size_t g_SandVillagePrefabsCount = ARRAYCOUNT(g_SandVillagePrefabs); const size_t g_SandVillageStartingPrefabsCount = ARRAYCOUNT(g_SandVillageStartingPrefabs);