// HTTPConnection.h // Declares the cHTTPConnection class representing a single persistent connection in the HTTP server. #pragma once #include "../OSSupport/SocketThreads.h" // fwd: class cHTTPServer; class cHTTPResponse; class cHTTPRequest; class cHTTPConnection : public cSocketThreads::cCallback { public: enum eState { wcsRecvHeaders, ///< Receiving request headers (m_CurrentRequest is created if nullptr) wcsRecvBody, ///< Receiving request body (m_CurrentRequest is valid) wcsRecvIdle, ///< Has received the entire body, waiting to send the response (m_CurrentRequest == nullptr) wcsSendingResp, ///< Sending response body (m_CurrentRequest == nullptr) wcsInvalid, ///< The request was malformed, the connection is closing } ; cHTTPConnection(cHTTPServer & a_HTTPServer); virtual ~cHTTPConnection(); /** Sends HTTP status code together with a_Reason (used for HTTP errors) */ void SendStatusAndReason(int a_StatusCode, const AString & a_Reason); /** Sends the "401 unauthorized" reply together with instructions on authorizing, using the specified realm */ void SendNeedAuth(const AString & a_Realm); /** Sends the headers contained in a_Response */ void Send(const cHTTPResponse & a_Response); /** Sends the data as the response (may be called multiple times) */ void Send(const void * a_Data, size_t a_Size); /** Sends the data as the response (may be called multiple times) */ void Send(const AString & a_Data) { Send(a_Data.data(), a_Data.size()); } /** Indicates that the current response is finished, gets ready for receiving another request (HTTP 1.1 keepalive) */ void FinishResponse(void); /** Resets the internal connection state for a new request. Depending on the state, this will send an "InternalServerError" status or a "ResponseEnd" */ void AwaitNextRequest(void); /** Terminates the connection; finishes any request being currently processed */ void Terminate(void); protected: typedef std::map cNameValueMap; /** The parent webserver that is to be notified of events on this connection */ cHTTPServer & m_HTTPServer; /** All the incoming data until the entire request header is parsed */ AString m_IncomingHeaderData; /** Status in which the request currently is */ eState m_State; /** Data that is queued for sending, once the socket becomes writable */ AString m_OutgoingData; /** The request being currently received Valid only between having parsed the headers and finishing receiving the body. */ cHTTPRequest * m_CurrentRequest; /** Number of bytes that remain to read for the complete body of the message to be received. Valid only in wcsRecvBody */ size_t m_CurrentRequestBodyRemaining; // cSocketThreads::cCallback overrides: /** Data is received from the client. Returns true if the connection has been closed as the result of parsing the data. */ virtual bool DataReceived(const char * a_Data, size_t a_Size) override; /** Data can be sent to client */ virtual void GetOutgoingData(AString & a_Data) override; /** The socket has been closed for any reason */ virtual void SocketClosed(void) override; } ; typedef std::vector cHTTPConnections;