#pragma once #include "ItemHandler.h" #include "../World.h" #include "../Entities/Player.h" #include "../Blocks/BlockCocoaPod.h" class cItemDyeHandler : public cItemHandler { public: cItemDyeHandler(int a_ItemType) : cItemHandler(a_ItemType) { } virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override { // Handle growing the plants: if (a_Item.m_ItemDamage == E_META_DYE_WHITE) { if (a_World->GrowRipePlant(a_BlockX, a_BlockY, a_BlockZ, true)) { // Particle effects are in GrowRipePlant if (!a_Player->IsGameModeCreative()) { a_Player->GetInventory().RemoveOneEquippedItem(); return true; } } } else if ((a_Item.m_ItemDamage == E_META_DYE_BROWN) && (a_BlockFace >= BLOCK_FACE_ZM) && (a_BlockFace <= BLOCK_FACE_XP)) { BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); // Check if the block that the player clicked is a jungle log. if ((BlockType != E_BLOCK_LOG) || ((BlockMeta & 0x3) != E_META_LOG_JUNGLE)) { return false; } // Get the location from the new cocoa pod. AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, false); BlockMeta = cBlockCocoaPodHandler::BlockFaceToMeta(a_BlockFace); if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_AIR) { return false; } // Place the cocoa pod: if (a_Player->PlaceBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_COCOA_POD, BlockMeta)) { a_World->BroadcastSoundEffect("dig.stone", a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 1.0f, 0.8f); if (a_Player->IsGameModeSurvival()) { a_Player->GetInventory().RemoveOneEquippedItem(); } return true; } } return false; } } ;