#pragma once #include "ItemHandler.h" class cItemFoodHandler : public cItemHandler { typedef cItemHandler super; public: cItemFoodHandler(int a_ItemType) : super(a_ItemType) { } virtual bool IsFood(void) override { return true; } virtual FoodInfo GetFoodInfo(void) override { switch (m_ItemType) { // Please keep alpha-sorted. case E_ITEM_BAKED_POTATO: return FoodInfo(5, 7.2); case E_ITEM_BREAD: return FoodInfo(5, 6); // Carrots handled in ItemSeeds case E_ITEM_COOKED_CHICKEN: return FoodInfo(6, 7.2); case E_ITEM_COOKED_FISH: return FoodInfo(5, 6); // TODO: Add other fish types case E_ITEM_COOKED_MUTTON: return FoodInfo(6, 9.6); case E_ITEM_COOKED_PORKCHOP: return FoodInfo(8, 12.8); case E_ITEM_COOKED_RABBIT: return FoodInfo(5, 6); case E_ITEM_COOKIE: return FoodInfo(2, 0.4); // Golden apple handled in ItemGoldenApple case E_ITEM_GOLDEN_CARROT: return FoodInfo(6, 14.4); case E_ITEM_MELON_SLICE: return FoodInfo(2, 1.2); case E_ITEM_MUSHROOM_SOUP: return FoodInfo(6, 7.2); case E_ITEM_POISONOUS_POTATO: return FoodInfo(2, 1.2); // Potatoes handled in ItemSeeds case E_ITEM_PUMPKIN_PIE: return FoodInfo(8, 4.8); case E_ITEM_RABBIT_STEW: return FoodInfo(10, 12); case E_ITEM_RED_APPLE: return FoodInfo(4, 2.4); case E_ITEM_RAW_BEEF: return FoodInfo(3, 1.8); case E_ITEM_RAW_CHICKEN: return FoodInfo(2, 1.2); case E_ITEM_RAW_FISH: return FoodInfo(2, 1.2); case E_ITEM_RAW_MUTTON: return FoodInfo(2, 1.2); case E_ITEM_RAW_PORKCHOP: return FoodInfo(3, 1.8); case E_ITEM_RAW_RABBIT: return FoodInfo(3, 1.8); case E_ITEM_ROTTEN_FLESH: return FoodInfo(4, 0.8); case E_ITEM_SPIDER_EYE: return FoodInfo(2, 3.2); case E_ITEM_STEAK: return FoodInfo(8, 12.8); } LOGWARNING("%s: Unknown food item (%d), returning zero nutrition", __FUNCTION__, m_ItemType); return FoodInfo(0, 0.f); } virtual bool GetEatEffect(cEntityEffect::eType & a_EffectType, int & a_EffectDurationTicks, short & a_EffectIntensity, float & a_Chance) override { switch (m_ItemType) { case E_ITEM_RAW_CHICKEN: { a_EffectType = cEntityEffect::effHunger; a_EffectDurationTicks = 600; a_EffectIntensity = 0; a_Chance = 0.3f; return true; } case E_ITEM_ROTTEN_FLESH: { a_EffectType = cEntityEffect::effHunger; a_EffectDurationTicks = 600; a_EffectIntensity = 0; a_Chance = 0.8f; return true; } case E_ITEM_SPIDER_EYE: { a_EffectType = cEntityEffect::effPoison; a_EffectDurationTicks = 100; a_EffectIntensity = 0; a_Chance = 1.0f; return true; } case E_ITEM_POISONOUS_POTATO: { a_EffectType = cEntityEffect::effPoison; a_EffectDurationTicks = 100; a_EffectIntensity = 0; a_Chance = 0.6f; return true; } } return false; } virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override { if (!super::EatItem(a_Player, a_Item)) { return false; } switch (m_ItemType) { case E_ITEM_MUSHROOM_SOUP: case E_ITEM_RABBIT_STEW: { // Return a bowl to the inventory if (!a_Player->IsGameModeCreative()) { a_Player->GetInventory().AddItem(cItem(E_ITEM_BOWL)); } break; } } return true; } };