#pragma once #include "ItemHandler.h" #include "../World.h" class cItemMobHeadHandler : public cItemHandler { public: cItemMobHeadHandler(int a_ItemType) : cItemHandler(a_ItemType) { } virtual bool IsPlaceable(void) override { return true; } virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = E_BLOCK_HEAD; a_BlockMeta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage & 0x0f); return true; } } ;