#pragma once #include "ItemHandler.h" #include "../World.h" class cItemNetherWartHandler : public cItemHandler { public: cItemNetherWartHandler(int a_ItemType) : cItemHandler(a_ItemType) { } virtual bool IsPlaceable(void) override { return true; } virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { if (a_BlockFace != BLOCK_FACE_TOP) { // Only allow planting nether wart from the top side of the block return false; } // Only allow placement on farmland int X = a_BlockX; int Y = a_BlockY; int Z = a_BlockZ; AddFaceDirection(X, Y, Z, a_BlockFace, true); if (a_World->GetBlock(X, Y, Z) != E_BLOCK_SOULSAND) { return false; } a_BlockMeta = 0; a_BlockType = E_BLOCK_NETHER_WART; return true; } } ;