#pragma once #include "../Entities/EntityEffect.h" #include "../Entities/SplashPotionEntity.h" class cItemPotionHandler: public cItemHandler { typedef cItemHandler super; public: cItemPotionHandler(): super(E_ITEM_POTION) { } /** Returns the potion particle type (used by the client for visuals), based on the potion's damage value */ static int GetPotionParticleType(short a_ItemDamage) { // Lowest six bits return (a_ItemDamage & 0x3f); } /** Translates the potion's damage value into the entity effect that the potion gives */ static cEntityEffect::eType GetEntityEffectType(short a_ItemDamage) { // Lowest four bits // Potion effect bits are different from entity effect values // For reference: http://minecraft.gamepedia.com/Data_values#.22Potion_effect.22_bits switch (a_ItemDamage & 0x0f) { case 0x01: return cEntityEffect::effRegeneration; case 0x02: return cEntityEffect::effSpeed; case 0x03: return cEntityEffect::effFireResistance; case 0x04: return cEntityEffect::effPoison; case 0x05: return cEntityEffect::effInstantHealth; case 0x06: return cEntityEffect::effNightVision; case 0x08: return cEntityEffect::effWeakness; case 0x09: return cEntityEffect::effStrength; case 0x0a: return cEntityEffect::effSlowness; case 0x0c: return cEntityEffect::effInstantDamage; case 0x0d: return cEntityEffect::effWaterBreathing; case 0x0e: return cEntityEffect::effInvisibility; // No effect potions case 0x00: case 0x07: case 0x0b: // Will be potion of leaping in 1.8 case 0x0f: { break; } } return cEntityEffect::effNoEffect; } /** Retrieves the intensity level from the potion's damage value. Returns 0 for level I potions, 1 for level II potions. */ static short GetEntityEffectIntensity(short a_ItemDamage) { // Level II potion if the fifth lowest bit is set return ((a_ItemDamage & 0x20) != 0) ? 1 : 0; } /** Returns the effect duration, in ticks, based on the potion's damage value */ static int GetEntityEffectDuration(short a_ItemDamage) { // Base duration in ticks int base = 0; double TierCoeff = 1, ExtCoeff = 1, SplashCoeff = 1; switch (GetEntityEffectType(a_ItemDamage)) { case cEntityEffect::effRegeneration: case cEntityEffect::effPoison: { base = 900; break; } case cEntityEffect::effSpeed: case cEntityEffect::effFireResistance: case cEntityEffect::effNightVision: case cEntityEffect::effStrength: case cEntityEffect::effWaterBreathing: case cEntityEffect::effInvisibility: { base = 3600; break; } case cEntityEffect::effWeakness: case cEntityEffect::effSlowness: { base = 1800; break; } } // If potion is level II, half the duration. If not, stays the same TierCoeff = (GetEntityEffectIntensity(a_ItemDamage) > 0) ? 0.5 : 1; // If potion is extended, multiply duration by 8/3. If not, stays the same // Extended potion if sixth lowest bit is set ExtCoeff = (a_ItemDamage & 0x40) ? (8.0 / 3.0) : 1; // If potion is splash potion, multiply duration by 3/4. If not, stays the same SplashCoeff = IsPotionDrinkable(a_ItemDamage) ? 1 : 0.75; // Ref.: // http://minecraft.gamepedia.com/Data_values#.22Tier.22_bit // http://minecraft.gamepedia.com/Data_values#.22Extended_duration.22_bit // http://minecraft.gamepedia.com/Data_values#.22Splash_potion.22_bit return (int)(base * TierCoeff * ExtCoeff * SplashCoeff); } /** Returns true if the potion with the given damage is drinkable */ static bool IsPotionDrinkable(short a_ItemDamage) { // Drinkable potion if 13th lowest bit is set // Ref.: http://minecraft.gamepedia.com/Potions#Data_value_table return ((a_ItemDamage & 0x2000) != 0); } // cItemHandler overrides: virtual bool IsDrinkable(short a_ItemDamage) override { // Drinkable potion if 13th lowest bit is set // Ref.: http://minecraft.gamepedia.com/Potions#Data_value_table return IsPotionDrinkable(a_ItemDamage); } virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override { short PotionDamage = a_Item.m_ItemDamage; // Do not throw non-splash potions: if (IsPotionDrinkable(PotionDamage)) { return false; } Vector3d Pos = a_Player->GetThrowStartPos(); Vector3d Speed = a_Player->GetLookVector() * 7; cSplashPotionEntity * Projectile = new cSplashPotionEntity( a_Player, Pos.x, Pos.y, Pos.z, Speed, GetEntityEffectType(PotionDamage), cEntityEffect(GetEntityEffectDuration(PotionDamage), GetEntityEffectIntensity(PotionDamage)), GetPotionParticleType(PotionDamage) ); if (Projectile == NULL) { return false; } if (!Projectile->Initialize(*a_World)) { delete Projectile; return false; } if (!a_Player->IsGameModeCreative()) { a_Player->GetInventory().RemoveOneEquippedItem(); } return true; } virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override { short PotionDamage = a_Item->m_ItemDamage; // Do not drink undrinkable potions: if (!IsDrinkable(a_Item->m_ItemDamage)) { return false; } a_Player->AddEntityEffect(GetEntityEffectType(PotionDamage), GetEntityEffectDuration(PotionDamage), GetEntityEffectIntensity(PotionDamage)); a_Player->GetInventory().RemoveOneEquippedItem(); a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE); return true; } };